2 - Introduction
2 - intro-to-houdni.rar
3 - The User Interface
4 - Desktops and Projects
5 - Creating and Transforming Geometry
6 - Using The Interactive Transform Tools
7 - The Handle Tool and Viewport Arrangement
8 - The Network View and Understanding Contexts
9 - Further Understanding Contexts
10 - Importing Geometry Display Modes and the Parameter View
10 - intro-to-houdni.rar
11 - Understanding Scene Scale
12 - The Tool menu and Value Ladder
12 - intro-to-houdni.rar
13 - Making Selections and Working With the Edit Node
14 - The Edit Node in Practice
15 - Basic Modeling Tools
16 - The Poly Extrude Tool
17 - Ghosting Objects and the Polycap Node
18 - expression
19 - polybridge tool
20 - Features of the Poly Bridge Tool
21 - Spine Shape Pairing Shift and Bridge
22 - Subdividing and Edge Loops
23 - Using Expressions to Animate Wheel Rotation
24 - Editing the Parameter Interface
25 - Duplicating With the Copy Node
26 - Understanding Attributes Primitives Points Vertices
27 - Normal Attributes
28 - UV Mapping Attributes
29 - Adding Materials Using Groups
30 - Advanced Group Creation
31 - Applying Materials
32 - Visualizing and Editing Groups
33 - Lights Camera Mantra
34 - modifying Existing Principled Shaders
35 - Customizing the Generic Principled Shader
36 - merging different scene
37 - Animating With Keyframes
38 - Animating Without Keyframes
39 - initial state and collision geometry
40 - RBD physical property friction and bounce
41 - Preparing the Scene For Dynamics
42 - Adjusting Bounce and Friction
43 - Prefracturing Geometry
44 - final output