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دسته بندی دوره ها

Unreal Engine 2D: Make Your Own Epic 2D Games Using C++

سرفصل های دوره

Make Games in UE5 with C++: Master Sprites, Tile Maps, and Gameplay Coding Using Paper2D and PaperZD


1 - Introduction Setup
  • 1 - Welcome To The Course
  • 2 - Community Support
  • 3 - Accessing Our Projects
  • Files.zip

  • 2 - Desert Racer Obstacle Avoidance
  • 4 - Section Intro Desert Racer
  • 5 - Development Setup
  • 6 - What is Paper2D
  • 7 - Using Sprites
  • 8 - The Race Track
  • 9 - Creating The Player
  • 10 - Player Blueprint
  • 11 - Setting Up Input
  • 12 - Taking Input
  • 13 - Going Forwards and Backwards
  • 14 - Finishing Up Movement
  • 15 - The Game Mode
  • 16 - Obstacle Class
  • 17 - Fence and Tire
  • 18 - Collision Detection
  • 19 - Reset Game
  • 20 - Finish Line
  • 21 - Background Music
  • 22 - Level Design Desert Racer
  • 23 - Wrap Up Desert Racer
  • Files.zip

  • 3 - Gun Survivors Topdown Shooter
  • 24 - Section Intro Gun Survivors
  • 25 - New Project Setup
  • 26 - The Arena
  • 27 - Flipbooks 101
  • 28 - Player Class Blueprint
  • 29 - The Game Mode
  • 30 - Input System Setup
  • 31 - Binding Actions
  • 32 - Player Movement
  • 33 - Switching Flipbooks
  • 34 - Staying In Map Limits
  • 35 - Adding The Gun
  • 36 - Rotating The Gun
  • 37 - Creating The Bullet
  • 38 - Moving The Bullet
  • 39 - Launching The Bullet
  • 40 - Shooting Cooldown
  • 41 - Shooting Bullets
  • 42 - Custom Mouse Cursor
  • 43 - Creating The Enemy
  • 44 - Enemy Follows Player
  • 45 - Flip Enemy Flipbook
  • 46 - BulletEnemy Collision
  • 47 - Enemy Death
  • 48 - The Enemy Spawner
  • 49 - Better Spawn Position
  • 50 - Difficulty System
  • 51 - Setup Enemy
  • 52 - Enemy Died Delegate
  • 53 - Score System
  • 54 - HUD Widget
  • 55 - Sending The Score
  • 56 - Player Enemy Collision
  • 57 - Restart Game
  • 58 - Final Touches
  • 59 - Wrap Up Gun Survivors
  • Files.zip

  • 4 - Crusty Pirate Platformer
  • 60 - Section Intro Crusty Pirate
  • 61 - Creating The Project
  • 62 - Sprites and Flipbooks
  • 63 - Tile Sets
  • 64 - Tile Maps
  • 65 - Player and Game Mode
  • 66 - The Input System
  • 67 - Running and Jumping
  • 68 - Turning Left and Right
  • 69 - Animation Source
  • 70 - Animation Blueprint
  • 71 - More Animation States
  • 72 - Creating The Enemy
  • 73 - Enemy Follows Player
  • 74 - Enemy Stop Distance
  • 75 - Enemy Faces Player
  • 76 - Enemy Animation Source
  • 77 - Enemy Animation Blueprint
  • 78 - Attack Animation Override
  • 79 - Attack Collision Box
  • 80 - Anim Notify State
  • 81 - Enemy Hitpoints
  • 82 - Enemy Take Damage
  • 83 - Jump Nodes
  • 84 - Enemy Stun State
  • 85 - Enemy Attack Animation
  • 86 - Enemy Attack Collision Box
  • 87 - Player Take Damage
  • 88 - Player Stun State
  • 89 - The HUD
  • 90 - Using The HUD
  • 91 - The Game Instance
  • 92 - Collectable Items
  • 93 - Implementing Item Functionality
  • 94 - Game Over State
  • 95 - The Level Exit
  • 96 - Decorations
  • 97 - Small Improvements
  • 98 - Level Design Crusty Pirate
  • 99 - Win Screen
  • 100 - Packaging The Game
  • 101 - Course Wrap Up
  • Files.zip
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    تاریخ انتشار: ۲۲ مرداد ۱۴۰۳
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