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Unreal Engine 5 – Action Adventure Game Development Course

سرفصل های دوره

Create your own 3rd Person action adventure game with Blueprints and Unreal 5's new features!


1. Introduction & Setup
  • 1. Welcome To The Course
  • 2.1 Download Unreal.html
  • 2.2 This Lecture's Project Changes.html
  • 2. Installing Unreal Engine
  • 3.1 Download Unreal.html
  • 3.2 This Lecture's Project Changes.html
  • 3. Installing Unreal Engine 5 on Linux.html
  • 4. Setting Up Our Project
  • 5.1 Chrome Live Captions.html
  • 5.2 GameDev.tv Blender Facebook Group.html
  • 5.3 GameDev.tv Blog.html
  • 5.4 GameDev.tv Community Forum.html
  • 5.5 GameDev.tv on Discord.html
  • 5.6 GameDev.tv on Twitter.html
  • 5.7 GameDev.tv on YouTube (Livecasts).html
  • 5. Community & Support
  • 6. Accessing Our Projects
  • 7. Importing Quixel Megascans
  • 8.1 Unreal MetaHuman.html
  • 8. Creating MetaHumans
  • 9. Setting Up MetaHumans

  • 2. Movement & Physics
  • 1. Section Intro - Movement & Physics
  • 2. Physics Objects
  • 3.1 This Lecture's Project Changes.html
  • 3. Collectible Coins
  • 4.1 This Lecture's Project Changes.html
  • 4. Making Our Character Walk
  • 5. Making Our Character Crouch
  • 6.1 This Lecture's Project Changes.html
  • 6. Crouching While Walking
  • 7.1 This Lecture's Project Changes.html
  • 7. Adding A Loss Condition
  • 8.1 This Lecture's Project Changes.html
  • 8. Adding Stairs and Bridges

  • 3. Pickups & Interactables
  • 1. Section Intro - Pickups & Interactables
  • 2. Creating A Torch
  • 3.1 This Lecture's Project Changes.html
  • 3. Creating Our Torch Pickup
  • 4.1 This Lecture's Project Changes.html
  • 4. Picking Up Our Torch
  • 5.1 spider-web.png.html
  • 5.2 This Lecture's Project Changes.html
  • 5. Creating Web Of Obstacles

  • 4. Basic Enemy AI
  • 1. Section Intro - Basic Enemy AI
  • 2.1 This Lecture's Project Changes.html
  • 2. Setting Up Our Enemy Blueprint
  • 3.1 This Lecture's Project Changes.html
  • 3. AI Pathfinding
  • 4.1 This Lecture's Project Changes.html
  • 4. Chasing Our Player
  • 5.1 SND_RockThrow.wav.html
  • 5.2 This Lecture's Project Changes.html
  • 5. Creating A Distraction
  • 6.1 This Lecture's Project Changes.html
  • 6. Throwing and Detection

  • 5. Weapons & Shooting
  • 1. Section Intro - Weapons & Shooting
  • 2.1 This Lecture's Project Changes.html
  • 2. Creating A Weapon
  • 3.1 This Lecture's Project Changes.html
  • 3. Picking Up Our Weapon
  • 4.1 This Lecture's Project Changes.html
  • 4. Updating Our Animations
  • 5.1 This Lecture's Project Changes.html
  • 5. Aiming Down Sight
  • 6.1 This Lecture's Project Changes.html
  • 6. Linecasting and Firing Our Weapon

  • 6. HP & Destruction
  • 1.1 This Lecture's Project Changes.html
  • 1. Applying Impulses
  • 2.1 This Lecture's Project Changes.html
  • 2. Setting Up HP
  • 3.1 This Lecture's Project Changes.html
  • 3. Destroying Planks
  • 4.1 This Lecture's Project Changes.html
  • 4. Shooting Enemies
  • 5.1 This Lecture's Project Changes.html
  • 5. Creating Explosive Barrels
  • 6.1 This Lecture's Project Changes.html
  • 6. Setting up Destructible Meshes
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    تاریخ انتشار: 8 مرداد 1402
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