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Classic Game Programming on the NES, Video Edition

سرفصل های دوره
  • Chapter 1. 6502 Assembler
  • Chapter 1. Calling all retro developers
  • Chapter 1. Let s program games!
  • Chapter 1. NES architecture
  • Chapter 1. Summary
  • Chapter 1. The structure of a game
  • Chapter 2. Assembler
  • Chapter 2. Editor
  • Chapter 2. Getting set up
  • Chapter 2. Graphics creation
  • Chapter 2. Sound effects and music creation
  • Chapter 2. Summary
  • Chapter 3. Memory and registers
  • Chapter 3. Moving things around
  • Chapter 3. Starting 6502 Assembler
  • Chapter 3. Summary
  • Chapter 4. Bytes, bits, and nibbles
  • Chapter 4. Conditions
  • Chapter 4. Increasing and decreasing
  • Chapter 4. Jumps, branches, and calls
  • Chapter 4. Math, loops, conditions, and bits
  • Chapter 4. Summary
  • Chapter 4. Using the stack
  • Chapter 5. Chars
  • Chapter 5. Code
  • Chapter 5. Compile script
  • Chapter 5. Defined values
  • Chapter 5. IRQ interrupt
  • Chapter 5. Initializing the NES hardware
  • Chapter 5. Main application logic
  • Chapter 5. NES header
  • Chapter 5. NES memory configuration
  • Chapter 5. NMI routine
  • Chapter 5. RAM
  • Chapter 5. Some useful functions
  • Chapter 5. Sprite data
  • Chapter 5. Starting somewhere
  • Chapter 5. Summary
  • Chapter 5. Vectors
  • Chapter 5. Zero page
  • Chapter 6. Adding some macros
  • Chapter 6. Creating a code library
  • Chapter 6. Defining the tile set
  • Chapter 6. Displaying the game screen
  • Chapter 6. Displaying the title screen
  • Chapter 6. Initializing the console
  • Chapter 6. NES background graphics
  • Chapter 6. Starting a game
  • Chapter 6. Summary
  • Chapter 7. Controlling timing
  • Chapter 7. Defining patterns for our player and bullet
  • Chapter 7. Firing a player bullet
  • Chapter 7. Move and shoot
  • Chapter 7. Moving the player s bullet
  • Chapter 7. Moving the player s ship
  • Chapter 7. Summary
  • Chapter 8. Enemy movement
  • Chapter 8. Step 1 Enemy generation
  • Chapter 8. Step 2 Enemy movement
  • Chapter 8. Summary
  • Chapter 9. Collision detection
  • Chapter 9. Enemy collisions
  • Chapter 9. Summary
  • Chapter 10. Adding to the player s score
  • Chapter 10. Beating the high score
  • Chapter 10. Displaying the score on screen
  • Chapter 10. Keeping score
  • Chapter 10. Subtracting from the player s score
  • Chapter 10. Summary
  • Chapter 11. Animating the player s death sequence
  • Chapter 11. Displaying the player s lives
  • Chapter 11. Handling game over
  • Chapter 11. Player collisions and lives
  • Chapter 11. Summary
  • Chapter 12. Changing our enemy movement code
  • Chapter 12. Changing our enemy spawn code
  • Chapter 12. Keeping track of enemies
  • Chapter 12. Making our smart bomb smarter
  • Chapter 12. More enemies
  • Chapter 12. Summary
  • Chapter 13. Animations and more
  • Chapter 13. Background animations
  • Chapter 13. Level progression
  • Chapter 13. Shaking things up
  • Chapter 13. Summary
  • Chapter 14. Adding sound effects to our game
  • Chapter 14. Adding the sound engine
  • Chapter 14. Creating some sound effects
  • Chapter 14. Sound effects
  • Chapter 14. Summary
  • Chapter 15. Arpeggios
  • Chapter 15. Generating music data
  • Chapter 15. Instruments
  • Chapter 15. Music
  • Chapter 15. Summary
  • Chapter 15. Using music in our game
  • Chapter 16. Extending the NES
  • Chapter 16. Other types of games
  • Chapter 16. Publishing your finished game
  • Chapter 16. Summary
  • Chapter 16. Where to from here
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    شناسه: 41324
    حجم: 5268 مگابایت
    مدت زمان: 356 دقیقه
    تاریخ انتشار: 15 آبان 1403
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