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Blender 4: The Modular and Kitbash Environment Guide

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Dive into the world of 3D modeling and environment creation. Learn how to create modular & kitbash city packs


1. Introduction
  • 1. Introduction

  • 2. Section 2 Getting Started with Blender and Resources
  • 1.1 Course Resource Pack.zip
  • 1. Lesson 1 - Introduction to [Resource Pack] for Aztec City Modeling
  • 2. Lesson 2 - Mastering Basic Blender Navigation Techniques
  • 3. Lesson 3 - Complete Guide to Referencing in Blender
  • 4.1 Course References.zip
  • 4. Lesson 4 - Setting Up References for the Aztec Scene in Blender
  • 5. Lesson 5 - Blender Basics Introduction to 3D Modeling

  • 3. Section 3 Greyboxing the Aztec Temple
  • 1. Lesson 6 - Starting the Aztec Temple Greyboxing the Stairs
  • 2. Lesson 7 - Modeling Simple Arches in Greybox
  • 3. Lesson 8 - Using Circles in Greyboxing for Aztec Architecture
  • 4. Lesson 9 - Ambient Occlusion Shaders Setup in Blender
  • 5. Lesson 10 - Creating Pillars in the Aztec Greybox

  • 4. Section 4 Expanding the Aztec City Greybox
  • 1. Lesson 11 - Finishing the Greybox Temple Front
  • 2. Lesson 12 - Greyboxing the East Wing of the Aztec City
  • 3. Lesson 13 - Incorporating Realism into Greyboxing
  • 4. Lesson 14 - Designing the Temple Pool in Greybox
  • 5. Lesson 15 - Understanding Levels in 3D Modeling

  • 5. Section 5 Finalizing the Greybox and Reference Setup
  • 1. Lesson 16 - Completing the East Wing Greybox
  • 2. Lesson 17 - Starting the Aztec Market Area Greybox Techniques
  • 3. Lesson 18 - Building Complexity in the Greybox Model
  • 4. Lesson 19 - Creating Realistic Working Environments in Blender
  • 5. Lesson 20 - Finishing the West Wing of the Temple Greybox

  • 6. Section 6 Building Modular Assets
  • 1. Lesson 21 - Enhancing the Interest in Your Scene
  • 2. Lesson 22 - Finalizing the Greybox Model
  • 3. Lesson 23 - Exploring Different Perspectives and Angles in Blender
  • 4. Lesson 24 - Completing the Greybox for the Aztec Scene
  • 5. Lesson 25 - Setting Up and Using References in Blender

  • 7. Section 7 Asset Management and Initial Assembly
  • 1. Lesson 26 - Creating Your First Modular Pieces in Blender
  • 2. Lesson 27 - Working with Seams and Sharps in Blender
  • 3. Lesson 28 - Introduction to Blender Shaders
  • 4. Lesson 29 - How to Create a Sky Texture in Blender
  • 5. Lesson 30 - Blender UV Mapping Techniques

  • 8. Section 8 Advanced Modeling Techniques
  • 1. Lesson 31 - Organizing with Blender Collections
  • 2. Lesson 32 - Tutorial on Blenders Asset Manager
  • 3. Lesson 33 - Creating Initial Asset Manager Parts
  • 4. Lesson 34 - Crafting the Pillars for the Aztec City
  • 5. Lesson 35 - How to Create Stone Slabs in Blender

  • 9. Section 9 Working with Arches and Complex Structures
  • 1. Lesson 36 - Cleaning Up Your Asset Pack in Blender
  • 2. Lesson 37 - Exploring Geometry Nodes in Blender
  • 3. Lesson 38 - Easy Techniques for Creating Stairs in Blender
  • 4. Lesson 39 - Bringing Models to Life with Details
  • 5. Lesson 40 - Key Modular Pieces and Supports in Blender

  • 10. Section 10 Utilizing Booleans and Geometry Nodes
  • 1. Lesson 41 - Modeling Angles for Aztec Architecture
  • 2. Lesson 42 - Integrating Modular Pieces into the Scene
  • 3. Lesson 43 - Planning and Creating Arches in Blender
  • 4. Lesson 44 - Managing Polygon Count in 3D Models
  • 5. Lesson 45 - Creating Arches with Geometry Nodes

  • 11. Section 11 Roof Construction and Texturing
  • 1. Lesson 46 - Working with Booleans in Blender
  • 2. Lesson 47 - Creating More Complex Meshes in Blender
  • 3. Lesson 48 - Finalizing the Arches Pack for the Aztec City
  • 4. Lesson 49 - Working with GeoStacker in Blender
  • 5. Lesson 50 - Finishing the Bamboo Roofs in the Aztec Scene
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