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VFX Masterclass 2024: AE + 3Ds Max + PFtrack + Tyflow + Vray

سرفصل های دوره

Master VFX Completely With Industry Standard Tools Like 3Ds Max, After Effects, PFTrack, V-ray and Tyflow from Zero


1. Module 1 - Introduction to 3Ds Max
  • 1.1 Projects.7z
  • 1. 1. Downloading all Softwares
  • 2. 2. Welcome Screen of 3Ds Max
  • 3. Exploring the Power of 3ds Max in VFX CGI Unleashing Creativity.html

  • 2. Module 2 - Understanding User Interface and more
  • 1. 1. Interface of 3Ds Max
  • 2. 2. Changing Theme
  • 3. 3. Units Setup
  • 4. 4. Nevigation of Viewport
  • 5. 5. Command Panel
  • 6. 6 . Workspaces

  • 3. Module 3 - Working with Tool Bars
  • 1. 1.Transform Tool
  • 2. 2.Rotation Tool
  • 3. 3. Scale Tool
  • 4. 4. Select and Place Tool
  • 5. 5. AutoGrid

  • 4. Module 4 - Working with Command Panel
  • 1. 1. Creating Table
  • 2. 2. Staris
  • 3. 3. Resetting
  • 4. 4. Modify Panel

  • 5. Module 5 - Working with Different Tools
  • 1. 1. Clones and The Difference
  • 2. 2. Angle Snap Toogle
  • 3. 3.Snap Tool
  • 4. 4. Array Tool
  • 5. 5. Pivots
  • 6. 6. Align Tool
  • 7. 7. Text and Mirror Tool

  • 6. Module 6 - Working with Modifiers
  • 1. 1. Splines
  • 2. 2. Noise Modifier
  • 3. 3. Cloth Simulations
  • 4. 4. Displace Modifier
  • 5. 5. Sweep Modifer
  • 6. 6. Spline Modelling
  • 7. 7. Chamfer Modifier

  • 7. Module 7 - Working with Explorers
  • 1. 1. Scene Explorer
  • 2. 2. Layer Explorer
  • 3. 3.Light Explorer

  • 8. Module 8 - Understanding Selections Techniques and more
  • 1. 1.Groups
  • 2. 2. Spacewraps
  • 3. 3. Refrence Coordinate System
  • 4. 4 Selection FIlter
  • 5. 5.Selection Set
  • 6. 6.Types of Selection

  • 9. Module 9 - Basics of 3D Modelling
  • 1. 1.3D Modelling
  • 2. 2. 3D Modelling and Modifers

  • 10. Module 10 - Working with Compound Onjects
  • 1. 1. Boolean Operations
  • 2. 2. Morpher Tool
  • 3. 3. Scatter Tool
  • 4. 4. Loft Tool

  • 11. Module 11- Next Level 3D Modelling
  • 1.1 helicopter.zip
  • 1. 1. Model of Helicopter
  • 2. 2. Modelling Recap
  • 3. 3. SoftSelection
  • 4. 4. Multiple Objects
  • 5.1 collection.zip
  • 5. 5. Table
  • 6. 6. Background Drop
  • 7. 7. Book and Render it

  • 12. Module 12 - Creating Renders
  • 1. 1. Materials
  • 2. 2. Create a Render
  • 3. 3. Different Lights
  • 4. 4. More Lights
  • 5. 5. Uses of BackDrop
  • 6. 6. Active Shade
  • 7. 7. Depth of Field
  • 8. 8. Working with Exposure Controls

  • 13. Module 13 - Working with Materials
  • 1. 1. Materials
  • 2. 2. More Materials
  • 3.1 collection with materials applied.zip
  • 3. 3. More & More Materials
  • 4. 4. Bump Map
  • 5. 5.Using Mapping Modifier
  • 6. 6. Previous Version Files

  • 14. Module 14 - Next Level 3D Modelling
  • 1.1 modified heli.zip
  • 1. 1. Improving Modelling
  • 2. 2. Blueprints
  • 3.1 blueprint setup.zip
  • 3. 3. 3D Model with Blueprint
  • 4. 4. Lamp
  • 5. 5. Chess Pieces

  • 15. Module 15 - Painting and UVWs
  • 1. 1. Vertex Paint
  • 2. 2. UVW Map
  • 3. 3. Unwrap UVW

  • 16. Module 16 - Introduction to Animations
  • 1. 1. Animation
  • 2. 2. Animations Part 2
  • 3.1 lamp animated loop.zip
  • 3. 3. Animation of Lamp
  • 4. 4. 3D Model of Plane
  • 5. 5. Path Follow
  • 6. 6. Render of a exr Sequence
  • 7. 7. Render as a Video

  • 17. Module 17 - Next Level Animations
  • 1. 1. Animation Curves
  • 2. 2. Animating Lights
  • 3. 3. Look At Constraint
  • 4. 4. Animations for Cameras
  • 5. 5. Random Animation
  • 6. 6. Animating with Modifiers
  • 7. 7. Helpers

  • 18. Module 18 - Understanding Remaining Tool
  • 1. 1. Object Paint
  • 2. 2. Push and Pull
  • 3. 3. Bones
  • 4. 4. Branch Tool
  • 5. 5. Populate
  • 6. 6. GIZMOS
  • 7. 7. Panorama Exporter

  • 19. Module 19 - Understanding Basics of Vray Render
  • 1. 1. Online 3D Models
  • 2. 2. Settings of Vray
  • 3. 3. Render Elements
  • 4. 4. Zdepth
  • 5. 5. Chaos Scatter
  • 6. 6. Chaos Scatter Presets
  • 7. 7. Example
  • 8. 8. Vray Denoiser
  • 9. 9. Exporting Render Elements
  • 10. 10. Infinite Plane and Wall
  • 11. 11. Lock Selection

  • 20. Module 20 - Working with Vray Tools
  • 1. 1.Understanding Vray Lights
  • 2. 2. Understanding The Environment
  • 3. 3. Vray Sun and Sea
  • 4. 4. 3Ds Max Fur
  • 5. 5. Vray Fur
  • 6. 6. Creating Vray Decals
  • 7. 7. Working with HDRI in Vray
  • 8. 8. Understanding Vray Fog Light
  • 9. 9. Creating an Image Sequence

  • 21. Module 21 - Tyflow Fundamentals
  • 1. 1. Downloading Tyflow
  • 2. 2. Understanding Tyflow
  • 3. 3. Working with Physics
  • 4. 4. Collision with Objects
  • 5. 5. Creating Voxel Simulations
  • 6. 6. Understanding Surface Test
  • 7. 7. Understanding Particles Physics
  • 8.1 tyflow leaves.zip
  • 8. 8. Creating Falling Leaves
  • 9. 9.Tyflow Destruction
  • 10. Quiz of 3Ds Max.html

  • 22. Module 22 - After Effects Basics
  • 1. 1. After Effects Workspace and Purge
  • 2. 2. After Effects UI Introduction
  • 3. 3. Online Videos
  • 4. 4. Working with Layers
  • 5. 5. Working with Effects
  • 6. 6. Working with Animations

  • 23. Module 23 - Tracking and Solvers in After Effects
  • 1. 1. Masking and Rotoscoping
  • 2. 2. Track Motion
  • 3. 3. Track Camera
  • 4. 4. Chroma Keying
  • 5. 5. Color Grading
  • 6. 6. Render Output
  • 7. 7. Mini Project
  • 8. 8. Modifications

  • 24. Module 24 - Working with PFTrack
  • 1. 1. PFtrack Introduction
  • 2. 2. Tracking Points
  • 3. 3. Orientation of Scene and Test
  • 4. 4. Export Tracking Data
  • 5. 5. Exporting as Image Seq in AE

  • 25. Module 25 - Moving to 3Ds Max
  • 1. 1. Importing in 3Ds Max
  • 2. 2. Working with Online Models
  • 3. 3. Using Image Sequence
  • 4. 4. Placing the CGI Object
  • 5. 5. Creating Animations
  • 6. 6. Working with LIghts
  • 7. 7. Creating Shadows
  • 8. 8. Render the Animation
  • 9. 9. Using Tyflow

  • 26. Module 26 - Final Touches with After Effects
  • 1. 1. Importing in After Effects
  • 2. 2. Color Grading with AE
  • 3. 3. Rendering as H.264
  • 4. 4. Creating Reflection and Refraction Environment

  • 27. Module 27 - The End
  • 1. 1. THE END
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    تاریخ انتشار: ۱۱ اردیبهشت ۱۴۰۳
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