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Unreal Engine 5 UI Design: Advance inventory system with UE5

سرفصل های دوره

Design widget blueprint for Inventory sysytem like legend of zelda with all functionality in unreal engine 5


1 - 01Project setup Absolute Beginner
  • 1 - 01Course structure
  • 2 - 02Course Files
  • 2 - InventoryFiles.rar
  • 3 - 03Import the files to unreal engine
  • 4 - 04Material for money

  • 2 - 02Money Intermediate
  • 5 - 05Create Blueprint for money
  • 6 - 06Data table and structure
  • 7 - 07Pick money up
  • 8 - 08Add amount to character money
  • 9 - 09Create widget blueprint
  • 10 - 10Enhanced input
  • 11 - 11Show inventory
  • 12 - 12Hide Inventory

  • 3 - 03Components Intermediate
  • 13 - 13Create component
  • 14 - 14Transfer variables and nodes to component
  • 15 - 15Events in Components

  • 4 - 04Money UI Intermediate
  • 16 - 16Borders and text
  • 17 - 17Money UI
  • 18 - 18Comunicate between component and widget

  • 5 - 05Health Bar UI Pro
  • 19 - 19User created widget
  • 20 - 20Heart widget UI
  • 21 - 21Heart widget Coding
  • 22 - 22Max health and health logic
  • 23 - 23empty heart and half heart coding
  • 24 - 24Draw Hearts
  • 25 - 25Increase and Decrease the Health
  • 26 - 26Use Health bar in vieport as well

  • 6 - 06Guid Ui Intermediate
  • 27 - 27Create Guid for R Button
  • 28 - 28Alignments
  • 29 - 29Y Button guid
  • 30 - 30A and B Button Guid

  • 7 - 07Inventory Tab Intermediate
  • 31 - 31Create tabs button
  • 32 - 32Hovered and Clicked event effects
  • 33 - 33Challenge Done
  • 34 - 34Widget switcher
  • 35 - 35Pre construct
  • 36 - 36Keyboard selection

  • 8 - 08Pick Item Up Pro
  • 37 - 37Struct for Items
  • 38 - 38Data tables for Items
  • 39 - 39Enums
  • 40 - 40Item Physics
  • 41 - 41Trace to pickup
  • 42 - 42get picked up Item Data
  • 43 - 43Pick Up guid UI
  • 44 - 44Pick up UI Code

  • 9 - 09Arrays for UI Pro
  • 45 - 45Struct of arrays
  • 46 - 46Enhanced input for Pick Up Items
  • 47 - 47Check the Item Type
  • 48 - 48Add to Item that is already in inventory
  • 49 - 49Succes on adding to inventory or not logic
  • 50 - 50Create item inside inventory array
  • 51 - 51Sword array create slot from scratch
  • 52 - 52Increase sword quantity logic
  • 53 - 53Shield array with copy and paste

  • 10 - 10Slot UI Pto
  • 54 - 54Create slot border
  • 55 - 55Slot icon and hover effect
  • 56 - 56Quantity UI
  • 57 - 57Box quantity Zero
  • 58 - 58Set values of slot UI
  • 59 - 59Slot hover

  • 11 - 11Slot Codes Pro
  • 60 - 60Use slot in wrap boxes
  • 61 - 61Add items to wrap box of sword
  • 62 - 62Use macros

  • 12 - 12Item Info UI Intermediate
  • 63 - 63Create Item Info Widget
  • 64 - 64Item info UI design
  • 65 - 65Item info Code
  • 66 - 66Where put item info
  • 67 - 67Item info on pick up
  • 68 - 68Hide item info at begining
  • 69 - 69update item info
  • 70 - 70Not show item info for quantity zero

  • 13 - 13Action Menu Pro
  • 71 - 71Action menu Base layout
  • 72 - 72Buttons Design
  • 73 - 73Show action menu
  • 74 - 74Action menu position
  • 75 - 75Hover effect for action menu
  • 76 - 76Action Menu texts

  • 14 - 143D Mesh in UI Pro
  • 77 - 77Scene capture
  • 78 - 78Mask 3d body

  • 15 - 15Using Eatables Items Pro
  • 79 - 79Use eatables
  • 80 - 80Update health bar in inventory
  • 81 - 81Update inventory quantity
  • 82 - 82Action menu use eatables

  • 16 - 16Equipe Sword and shield Part 01 Pro
  • 83 - 83Add socket
  • 84 - 84Set sword and shield function
  • 85 - 85Equipe sword and shield
  • 86 - 85Equipe sword and shield with action menu

  • 17 - 17Drop Eatables Item Pro
  • 87 - 86Spawn item actor from class
  • 88 - 87Drop eatables
  • 89 - 88Drop Eatables with more quantity

  • 18 - 18Equipe Sword and shield Part 02 Pro
  • 90 - 89Equiped Item visualization
  • 91 - 90Equipe Slot visual logic
  • 92 - 91Equipe Slot visual logic on Action Menu
  • 93 - 92Equiped sword logic explained
  • 94 - 93Show equiped sword in inventory
  • 95 - 94Show equiped Shield in inventory

  • 19 - 19Drop Weapon Pro
  • 96 - 95Drop sword and shield

  • 20 - 20Drag Operation Pro
  • 97 - 96Detecting drag
  • 98 - 97Get dragged Item data and show it
  • 99 - 98Delete Draged item from last index
  • 100 - 99Dragged Item visual
  • 101 - 100Drag eatables and Shields

  • 21 - 21Drop Operation Pro
  • 102 - 101Get dragged item information
  • 103 - 102Items with same name
  • 104 - 103Reposition Item to empty slot
  • 105 - 104Swap Items
  • 106 - 105Drop eatables and shields

  • 22 - 22Drop Item with drag and drop Pro
  • 107 - 106Drop with drag and drop

  • 23 - 23Congratulation
  • 108 - 107Congratulation
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