وب سایت تخصصی شرکت فرین
دسته بندی دوره ها
2

Unreal Engine 5 Third Person Game & Stylized Environment

سرفصل های دوره

Master Game Design: UE5 Stylized Environment & Third-Person Blueprint Course


1 - Introduction Resource Pack
  • 1 - Introduction RESOURCE PACK
  • 1 - ResourcePack.zip

  • 2 - An Introduction to Unreal Engine 5
  • 2 - Lesson 1 Introduction to Unreal Engine 5
  • 3 - Lesson 2 Mastering the UE5 Viewport Controls
  • 4 - Lesson 3 Setting Up the UE5 Water Plugin for Oceans
  • 5 - Lesson 4 Crafting Detailed Islands and Water in UE5
  • 6 - Lesson 5 Greybox Design Fundamentals

  • 3 - Advancing with Greybox and Layout Design
  • 7 - Lesson 6 Importing Greybox into UE5
  • 8 - Lesson 7 Game Map Layout and Design
  • 9 - Lesson 8 Perfecting Ocean Wave Depth Transition
  • 10 - Lesson 9 Managing SubLevels in UE5
  • 11 - Lesson 10 Importing Assets into UE5 Maps

  • 4 - Sky and Architectural Elements
  • 12 - Lesson 11 Intro to Skyboxes Materials
  • 13 - Lesson 12 Crafting a Stylized Skybox
  • 14 - Lesson 13 Building a Harbour in UE5
  • 15 - Lesson 14 Designing Peer Platforms
  • 16 - Lesson 15 Constructing Wooden Harbour Sections

  • 5 - Harbor Expansions Mesh Edits
  • 17 - Lesson 16 Expanding the Wooden Harbor in UE5
  • 18 - Lesson 17 Beveling Mesh Edges for Platforms
  • 19 - Lesson 18 Detailed Harbour Construction
  • 20 - Lesson 19 Enhancing Your First 3D Building
  • 21 - Lesson 20 Developing the Harbor Market in a Stylized Setting

  • 6 - Mastering Boat Physics and Blueprints
  • 22 - Lesson 21 Basics of Buoyancy Templates Blueprints
  • 23 - Lesson 22 RealTime Physics for Boats
  • 24 - Lesson 23 Resolving Boat Buoyancy Issues
  • 25 - Lesson 24 UE5 Physics Problem Solving
  • 26 - Lesson 25 Customizing Buildings for Level Design

  • 7 - Expanding the Cityscape
  • 27 - Lesson 26 Modular Luxury Apartment Setup in UE5
  • 28 - Lesson 27 Organizing Luxury Structures within UE5
  • 29 - Lesson 28 Cubical Designs for Modular Units
  • 30 - Lesson 29 Detailing the Clock Tower
  • 31 - Lesson 30 Preparing Bell Animation and Settings

  • 8 - Mansion and Restaurants in UE5
  • 32 - Lesson 31 Designing the Mansion Section
  • 33 - Lesson 32 Initiating Restaurant Design
  • 34 - Lesson 33 Crafting a Restaurant Balcony
  • 35 - Lesson 34 Designing Arches Pathways
  • 36 - Lesson 35 Constructing Hut Hangars

  • 9 - Building 3D Slum Scene
  • 37 - Lesson 36 Modular 3D Slum Design Basics
  • 38 - Lesson 37 Variations in 3D Environment Modular Pieces
  • 39 - Lesson 38 Building Blocks for Your UE5 Scene
  • 40 - Lesson 39 Optimizing Modular Designs
  • 41 - Lesson 40 Assembling the 3D Slum from Modular Parts

  • 10 - Refinement and Environment Texturing
  • 42 - Lesson 41 Refining Slum Modular Components
  • 43 - Lesson 42 Custom Collision for Stairs
  • 44 - Lesson 43 Curved Staircase Design in 3D
  • 45 - Lesson 44 Crafting Grand Archway Entrances
  • 46 - Lesson 45 Designing Urban Alleyways in UE5

  • 11 - Mansion Design and Props
  • 47 - Lesson 46 Structuring a City Mansion
  • 48 - Lesson 47 Adding Detail to Existing Buildings
  • 49 - Lesson 48 Final Structure Touchups
  • 50 - Lesson 49 Incorporating Gameplay into Level Design

  • 12 - UE5 Prefabs and Asset Collections
  • 51 - Lesson 50 Blueprint Prefab Collections in UE5
  • 52 - Lesson 51 Prefab Asset Collection Design
  • 53 - Lesson 52 Managing Prop Blockades Invisible Barriers
  • 54 - Lesson 53 Prefab Placement within UE5
  • 55 - Lesson 54 Prop Placement for 3D Platform Gameplay

  • 13 - Scene Populations and Landscape Techniques
  • 56 - Lesson 55 Stylizing Quixel Textures in UE5
  • 57 - Lesson 56 Setting Up Landscape Materials in UE52
  • 58 - Lesson 57 Texturing Cityscapes in Landscape Mode
  • 59 - Lesson 58 Terrain Sculpting in UE5

  • 14 - Further Techniques in Landscape UE5 Foliage
  • 60 - Lesson 59 Introduction to Foliage in UE5
  • 61 - Lesson 60 Creating Lush Foliage for Your Scene
  • 62 - Lesson 61 Urban Vegetation Essentials
  • 63 - Lesson 62 Crafting Custom Quest Meshes

  • 15 - Stylized Foliage in UE5 Egyptian Town
  • 64 - Lesson 63 Populating Your Scene with Props
  • 65 - Lesson 64 Incorporating City Plants into Your Scene

  • 16 - Blueprint Coding Props Quests and Game Mechanics
  • 66 - Lesson 65 Analyzing Systems and Node Fundamentals
  • 67 - Lesson 66 Designing Game Maps and Player Spawn Mechanics

  • 17 - Implementing Characters and Inventory System
  • 68 - Lesson 67 Implementing Gideon Character from Epic Games
  • 69 - Lesson 68 Crafting the Inventory Widget and Structuring Items
  • 70 - Lesson 69 Designing the PickupItem Blueprint and Its Widget
  • 71 - Lesson 70 Setting Pickup Widget Behavior and Rules

  • 18 - Advanced Unreal Engine 5 Inventory Mechanics
  • 72 - Lesson 71 Comprehensive Item Detection System
  • 73 - Lesson 72 Streamlining Item Pickup Logic and Physics
  • 74 - Lesson 73 Displaying Items PostPickup in the Inventory
  • 75 - Lesson 74 Implementing Item Drop Logic and Visualization

  • 19 - Building Dynamic Entry Points
  • 76 - Lesson 75 Designing a RemoteControlled Gate Blueprint
  • 77 - Lesson 76 Delving into Door Mechanics Foundations and Challenges
  • 78 - Lesson 77 Animating Door Actions Open and Close
  • 79 - Lesson 78 Enhancing Door Interactivity Jiggle Effect and Widgets

  • 20 - UE5 Door Mechanics Unlock Blueprint Setup
  • 80 - Lesson 79 Setting Door Item Requirements and Unlock Mechanics
  • 81 - Lesson 80 Advanced Door Features Widget Side Detection

  • 21 - Building the Quest System Foundations
  • 82 - Lesson 81 Crafting the Quest Giver Blueprint Structure and Intro
  • 83 - Lesson 82 Setting up the Quest Text Widget Architecture
  • 84 - Lesson 83 Implementing the Typewriter Text Effect for Quests

  • 22 - Refining the Quest Experience
  • 85 - Lesson 84 Orchestrating Quest Messages and Animating Widgets
  • 86 - Lesson 85 Integrating the Widget with the Quest Giver Blueprint
  • 87 - Lesson 86 Completing Initial Quest Events and Feedback Loops

  • 23 - Advanced Quest Mechanics and Debugging
  • 88 - Lesson 87 Crafting the Quest Interaction Sequence
  • 89 - Lesson 88 Checking Quest Items and Initial System Tests
  • 90 - Lesson 89 Debugging and Resolving Quest System Bugs

  • 24 - Game User Interface and Interactivity
  • 91 - Lesson 90 Introducing and Designing the Tutorial Widget
  • 92 - Lesson 91 Creating Camera Change Triggers Challenges and Iterations
  • 93 - Lesson 92 Developing an Explosive Artillery Trigger Blueprint

  • 25 - Integrating Advanced Features in UE5
  • 94 - Lesson 93 UE5 Code Implementation To 3D Environment Part 1
  • 95 - Lesson 94 UE5 Code Implementation To 3D Environment Part 2

  • 26 - Final Touches to the Game Experience
  • 96 - Lesson 95 Adding an ingame Cinematic
  • 97 - lesson 96 Creating a menu to start the game
  • 98 - Lesson 97 Adding UI Images
  • 99 - Lesson 98 The Ringing of the bell
  • 139,000 تومان
    بیش از یک محصول به صورت دانلودی میخواهید؟ محصول را به سبد خرید اضافه کنید.
    افزودن به سبد خرید
    خرید دانلودی فوری

    در این روش نیاز به افزودن محصول به سبد خرید و تکمیل اطلاعات نیست و شما پس از وارد کردن ایمیل خود و طی کردن مراحل پرداخت لینک های دریافت محصولات را در ایمیل خود دریافت خواهید کرد.

    ایمیل شما:
    تولید کننده:
    شناسه: 35027
    حجم: 20141 مگابایت
    مدت زمان: 1165 دقیقه
    تاریخ انتشار: ۱۱ اردیبهشت ۱۴۰۳
    طراحی سایت و خدمات سئو

    139,000 تومان
    افزودن به سبد خرید