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Unreal Engine 5 Beginners Guide to Building an Environment

سرفصل های دوره

Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow


1. Setting up UE5 Project
  • 1.1 Resource pack.zip
  • 1. Introduction

  • 2. Introduction to Unreal Engine 5 Software
  • 1. Introduction to UE5 Layout
  • 2. Introduction to UE5 Viewport

  • 3. Blocking out a Grey box
  • 1. Blocking out Basic Design
  • 2. Enabling Modeling Mode Plugin And Saving out Level

  • 4. Sculpting out Terrain within UE5
  • 1. Using Landscape Tool
  • 2. Sculpting Large Scale Terrain

  • 5. Using Quixel Library
  • 1. Introduction to Quixel Bridge and Engine Scalability

  • 6. Building a Bridge for the Scene
  • 1. Setting up Nanite to Build a Bridge
  • 2. Working with Grouped Assets
  • 3. Creating Variations Within Bridge Foundation
  • 4. Breaking up the Silhouette of a Bridge

  • 7. Adjusting Quixel Assets
  • 1. Manipulating Quixel Assets as a Whole for the Bridge
  • 2. Adjusting Quixel Asset Materials

  • 8. Adding Textures to our 3D Hut
  • 1. UV Tiling for the Roof Surface Material
  • 2. Creating wall textures using UV projections

  • 9. Creating Additional Detail for our Virtual Roof
  • 1. Creating roof attachment
  • 2. Colour Correcting for Roof Attachment Textures
  • 3. Setting up Edges of our Roofs

  • 10. Working with Roof Frames
  • 1. Modeling Default Meshes
  • 2. Decorating Roof Frame
  • 3. Aligning Rooftop Beams

  • 11. Adding Custom Detail to our Roof
  • 1. Deforming Rooftop Beams
  • 2. Adjusting Colour on Multiple Material Variables
  • 3. Setting up The Supports for our Hut

  • 12. Adding 3D Meshes to our Hut Foundation
  • 1. Building Foundation

  • 13. Deforming Quixel 3D Mesh for the Hut
  • 1. Deforming Wood Supports Using Warp Tools
  • 2. Cutting out Custom Shapes from Quixel Assets

  • 14. Adding Smaller Props to our 3D environment
  • 1. Introduction to Smaller Props

  • 15. Applying Surface Decals onto our 3D Environment
  • 1. Working with Decals and its Basics
  • 2. Working With Decal Variations
  • 3. Creating Detail Using Decal

  • 16. Texturing Landscape Environment
  • 1. Setting up Material Function
  • 2. Setting up Automatic Landscape Material Base
  • 3. Adjusting Automatic Landscape Material
  • 4. Painting in Custom Terrain Texture Values

  • 17. Adding Assets as Foliage Actors to our Scene
  • 1. Adding Rocks using Foliage Mode
  • 2. Adding Large Rock Clusters using Single Instances
  • 3. Working with Smaller Chunks of Rocks

  • 18. Adding Vegetation to our Environment
  • 1. Setting up Tree Foliage Clusters
  • 2. Planting Smaller Tree Clusters using Foliage Mode
  • 3. Setting up 3D Plant Foliage from Quixel
  • 4. Adjusting Foliage Colour Values
  • 5. Working with Larger 3D foliage plants
  • 6. Fixing Overlapping Grass and Building Smaller Foliage

  • 19. Creating Water Material
  • 1. Setting up Water Mesh
  • 2. Setting up Water Fall Planes
  • 3. Fixing Water Planes
  • 4. Setting up Basic Water Material Instance

  • 20. Adding Additional Detail to our Water Parameters
  • 1. Setting up Scattering and Absorption Values Within Water Material
  • 2. Setting up Basic Caustics
  • 3. Setting up Water Caustic Parameters

  • 21. Creating Water Waves using Normals
  • 1. Creating Wave Pattern Using Normals
  • 2. Adding Motion to UE5 Water Waves
  • 3. Setting Up Water Normal Parameters

  • 22. Making Additional Detail To our Base Water System
  • 1. Setting up Water Colour Texture
  • 2. Setting up Vertex Painting for Water System
  • 3. Making Final Water Base Material Adjustments

  • 23. Setting up Water for Waterfalls
  • 1. Setting up Water for Waterfalls
  • 2. Setting up Waterfall Texture Flow
  • 3. Applying Waterfall Material Instance

  • 24. Creating Niagara Particles for Water System
  • 1. Creating Custom Particle Texture Material
  • 2. Setting up Basic Water Splash Particle System
  • 3. Adding motion to Water Splash Particle
  • 4. Creating Base for ground splash particle
  • 5. Creating Ground Splash Particle Effect

  • 25. Creating Material With Custom Generated Motion Effects
  • 1. Creating Ripple effect Material
  • 2. Creating waterflow effect
  • 3. Creating Still Water Ripple and Sorting out Water VFX

  • 26. Applying Water VFX to our UE5 Project
  • 1. Making use out of Created Water VFX
  • 2. Using Still Water Created Effects

  • 27. Creating Terrain Using Heightmap Textures
  • 1. Creating Terrain Using Heightmap Texture
  • 2. Creating Automatic Material Texture For Terrain

  • 28. Atmospheric Sky Setup
  • 1. Sun Light Setup
  • 2. Working with Sky Atmosphere
  • 3. Setting up Ambient Lighting and Volumetric Fog
  • 4. Volumetric Clouds

  • 29. Working with Niagara Fluid Simulation System
  • 1. Creating Fire Fluid Simulation
  • 2. Working with Fire Fluid Properties
  • 3. Working with Fire Simulation Density

  • 30. Adding Additional Visuals to our Flames
  • 1. Setting up Fire Ember Niagara Particles
  • 2. Setting up Light Flicker Blueprint

  • 31. Working With organic Sculpting
  • 1. Sculpting out a Bird Mesh

  • 32. Adding Motion to our Flock of Birds
  • 1. Setting up Bird Material
  • 2. Vertex Painting Bird Static Mesh
  • 3. Animating Birds Flying Across Horizon

  • 33. Creating Firefly Niagara Particles for a 3D Environment
  • 1. Creating Fireflies
  • 2. Adding a Pattern Motion to our Fireflies

  • 34. Tweaking Water Colour Values
  • 1. Fixing Water Reflection

  • 35. Colour Grading Using UE5 Postprocess
  • 1. Colour Grading Scene Using Post Process

  • 36. Camera Setup
  • 1. Setting up Camera and its Composition

  • 37. Rendering
  • 1. Rendering out our 3D Environment
  • 2. Bonus Lesson Setting Up Curved River Meshes
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    تاریخ انتشار: 26 دی 1401
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