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Unity 3D Car Racing Game Masterclass

سرفصل های دوره

Build a 3D car racing game using Unity & C#. Includes coding AI self-driving cars, hot pursuit mode, and more!


1 - Introduction
  • 1 - Introduction
  • 2 - Car-Racing-Game-Design-Doc.pdf
  • 2 - Reviewing the Game Design Document GDD
  • 3 - A look at the finished game

  • 2 - Program Installation and Setup
  • 4 - Section Introduction
  • 5 - Installing Unity Hub.txt
  • 5 - Link to download Unity.txt
  • 5 - Setup Install Unity on Mac
  • 6 - Installing Unity Hub.txt
  • 6 - Link to download Unity.txt
  • 6 - Setup Install Unity on Windows
  • 7 - Arcade Free Racing Car Free Unity Game Asset.txt
  • 7 - City Package Free Unity Game Asset.txt
  • 7 - City Voxel Pack Free Unity Game Asset.txt
  • 7 - Downloading Importing the Game Assets
  • 7 - Environmental Race Track Pack Free Unity Game Asset.txt
  • 7 - GBX Coupe HDRP Free Unity Game Asset.txt
  • 7 - Prometeo Car Controller Free Unity Game Asset.txt
  • 7 - Realistic Car Kit Free Unity Game Asset.txt
  • 7 - Sedan Car 01 Free Unity Game Asset.txt
  • 7 - car-racing-game-assets.zip
  • 8 - Asset Workflow Special Folder Names Unity Documentation.txt
  • 8 - Staying Organized Project Setup
  • 9 - Section Summary

  • 3 - Car Driving Physics and MVC Logic
  • 1 - Car Driving Physics and MVC Logic.html
  • 10 - Section Introduction
  • 11 - Article MVC Design Pattern.txt
  • 11 - Model View Controller MVC Design Pattern
  • 12 - Coding the Car Model Script the M
  • 13 - Coding the Car View Script the V
  • 14 - Coding the Car Controller Script the C
  • 15 - Mesh Collider Unity Physics Component.txt
  • 15 - Rigidbody Unity Physics Component.txt
  • 15 - Unity Car Physics Components
  • 15 - Wheel Collider Unity Physics Component.txt
  • 16 - Assembling the Muscle Car
  • 16 - blue-nitrous-effect-lightning.zip
  • 16 - body.zip
  • 17 - Assembling the Sports Car
  • 18 - Assembling the Luxury Car
  • 19 - Car Driving Physics
  • 19 - Unity Article Creating a Vehicle with Wheel Colliders.txt
  • 20 - Answers and Explanations
  • 21 - Section Summary

  • 4 - Scene Navigation System
  • 2 - Scene Navigation System.html
  • 22 - Section Introduction
  • 23 - Article on the Singleton Design Pattern.txt
  • 23 - Microsoft Documentation Generic Type Parameters.txt
  • 23 - Singleton Design Pattern
  • 23 - Unity Documentation FindObjectOfType.txt
  • 24 - Stack Data Structure
  • 24 - Stack Data Structure C MSDN Documentation.txt
  • 24 - SystemCollectionsGeneric namespace.txt
  • 25 - Navigation Manager
  • 25 - SceneManagerLoadScene Unity Documentation.txt
  • 25 - Unity Documentation DontDestroyOnLoad.txt
  • 25 - Unity Documentation SceneManager class.txt
  • 26 - Unity SceneManagersceneLoaded delegate Unity Documentation.txt
  • 26 - Using the Scene Managers sceneLoaded Event
  • 27 - Implementing Back Button Logic
  • 28 - Dictionary Data Structure
  • 28 - Dictionary Data Structure C Documentation.txt
  • 29 - Passing Data Between Scenes
  • 30 - Answers and Explanations
  • 31 - Section Summary

  • 5 - Welcome Screen
  • 3 - Welcome Screen.html
  • 32 - Section Introduction
  • 33 - Creating a Reusable Menu Header Prefab
  • 33 - Prefabs Unity Documentation.txt
  • 34 - Creating a Reusable User Data Panel Prefab
  • 35 - Creating a Reusable Menu Button Prefab
  • 36 - Animation Unity Documentation.txt
  • 36 - High Tech Background Animation
  • 37 - Car Model Lighting and Headlight Flare Effect
  • 37 - Lens Flare Unity Documentation.txt
  • 37 - Lighting Unity Documentation.txt
  • 38 - Coding the Start Menu Controller Script
  • 39 - Answers and Explanations
  • 40 - Section Summary

  • 6 - Save Load Game Functionality
  • 4 - Save Load Game Functionality.html
  • 41 - Section Introduction
  • 42 - Post on Writing Game Data to a Text File.txt
  • 42 - Unity Documentation on PlayerPrefs.txt
  • 42 - Unity Documentation on Scriptable Objects.txt
  • 42 - Ways to Save Game Data
  • 43 - Creating the Modal Base Class
  • 43 - What is a Modal Blog Post.txt
  • 44 - Creating a Save Slot Modal
  • 45 - Creating a Custom Inspector.txt
  • 45 - CustomEditor attribute.txt
  • 45 - DrawDefaultInspector function.txt
  • 45 - Editor Scripting Creating a Game Data Editor
  • 45 - Unity Editor Scripting Custom Editors.txt
  • 46 - CreateAssetMenu attribute.txt
  • 46 - Game Data Scriptable Object
  • 46 - Scriptable Objects.txt
  • 47 - Save Load Reset Game Data
  • 48 - Answers and Explanations
  • 49 - Section Summary

  • 7 - Formatted Text Generic Stylizable Text Classes
  • 5 - Formatted Text Generic Stylizable Text Classes.html
  • 50 - Section Introduction
  • 51 - Abstract Classes C Microsoft Documentation.txt
  • 51 - Abstract Classes in C
  • 52 - Formatted Text our Generic Abstract Class
  • 53 - DateTime struct in C Microsoft Documentation.txt
  • 53 - Date Text to Display Dates
  • 54 - TimeSpan struct in C Microsoft Documentation.txt
  • 54 - Time Text to Display Times
  • 55 - Currency Format Specifier C Documentation.txt
  • 55 - Money Text to Display InGame Currency
  • 56 - Lap Text to Display Laps Completed in the Race
  • 57 - Place Text to Display What Place a Car is in
  • 58 - Percent Text to Display a Percentage
  • 59 - Answers and Explanations
  • 60 - Section Summary

  • 8 - InGame Modals and PopUps
  • 6 - InGame Modals and PopUps.html
  • 61 - Section Introduction
  • 62 - What is a Modal
  • 63 - One Button Modal
  • 64 - Enter Username Modal
  • 65 - Finished Race Modal
  • 66 - Two Button Modal
  • 67 - Answers and Explanations
  • 68 - Section Summary

  • 9 - Choose a Car Screen
  • 7 - Choose a Car Screen.html
  • 69 - Section Introduction
  • 70 - ICarousel Interface
  • 70 - Interfaces in C Microsoft Documentation.txt
  • 71 - Car Carousel Script
  • 72 - Rotate 360 Script
  • 72 - Unity RotateAround function Unity Documentation.txt
  • 72 - Unity Rotate function Unity Documentation.txt
  • 73 - Choose a Car Script
  • 74 - Assembling the Choose A Car Screen
  • 75 - Answers and Explanations
  • 76 - Section Summary

  • 10 - Main Menu
  • 8 - Main Menu.html
  • 77 - Section Introduction
  • 78 - Coding the Main Menu Controller Script
  • 79 - Assembling the Main Menu
  • 80 - Answers and Explanations
  • 81 - Section Summary

  • 11 - Car Customization Garage
  • 9 - Car Customization Garage.html
  • 82 - Section Introduction
  • 83 - Colors in Unity
  • 83 - Unity Color struct Unity Documentation.txt
  • 84 - Customizing the Car Color
  • 85 - Materials in Unity
  • 85 - Unity Material Class Unity Documentation.txt
  • 86 - Customizing the Car Material
  • 87 - Customizing the Rim Materials
  • 88 - Saving Resetting Style Changes
  • 89 - Selecting an Active Car from the Garage
  • 90 - Answers and Explanations
  • 91 - Section Summary

  • 12 - Purchasing New Cars Shop Logic
  • 92 - Section Introduction
  • 93 - Confirm Purchase Modal
  • 94 - Congratulations Modal
  • 95 - Not Enough Money Modal
  • 96 - Shop Controller
  • 97 - Assembling the Car Shop Screen
  • 98 - Section Summary

  • 13 - Select a Track Screen Image Carousel
  • 99 - Section Introduction
  • 100 - Coding the Track Carousel Class
  • 101 - TransformLookAt function Unity Documentation.txt
  • 101 - Writing the Select a Track Controller Script
  • 102 - Assembling the Select a Track Screen
  • 103 - Section Summary

  • 14 - Car Racing UI Speedometer Leaderboard MiniMap
  • 104 - Section Introduction
  • 105 - Laying out the UI
  • 105 - Unity User Interfaces UI Unity Documentation.txt
  • 106 - Creating a Speedometer
  • 107 - Leaderboard Script Logic
  • 108 - Building a MiniMap
  • 109 - Pause Menu
  • 109 - TimetimeScale Unity Documentation How to Pause and Unpause a game.txt
  • 110 - Section Summary

  • 15 - Level Design
  • 111 - Section Introduction
  • 112 - Race Controller Script
  • 113 - Track 1 Daytime Sprint Track
  • 114 - Track 2 Nighttime Speedway
  • 115 - Track 3 Figure 8
  • 116 - Section Summary

  • 16 - AI Artificial Intelligence for SelfDriving Cars
  • 117 - Section Introduction
  • 118 - Understanding the AI Behaviors
  • 119 - AI Script
  • 120 - AI Behavior Script
  • 121 - Steering Script
  • 122 - Seek Script
  • 123 - Path Node Script
  • 124 - Path Script
  • 125 - SelfDriving Car Script
  • 126 - Creating the AI Prefabs
  • 127 - Car Factory Script
  • 128 - Section Summary

  • 17 - PreRace Cutscene Cinematics and Animation
  • 129 - Section Introduction
  • 130 - Building Cutscenes In Unity
  • 131 - Starting the Animation
  • 132 - Moving the Camera
  • 133 - Countdown Animation
  • 133 - countdownanimationframes.zip
  • 134 - A look at the finished cutscene
  • 135 - Section Summary

  • 18 - Hot Pursuit Chase and Evade Logic
  • 136 - Section Introduction
  • 137 - Level Design
  • 138 - Destroyable Props
  • 139 - Finite State Machine FSM for AI
  • 140 - Police Officer Import 3D Character and Add Walk Cycle
  • 141 - Animated Cutscene
  • 141 - Text Mesh Pro Rich Text Documentation.txt
  • 142 - Section Summary

  • 19 - Course Summary and WrapUp
  • 143 - Game Polish and Final Touches
  • 144 - Playing the Finished Game
  • 145 - Course Summary and WrapUp
  • 146 - Bonus Video
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    تاریخ انتشار: 15 مهر 1402
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