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The Ultimate Guide to VR with Unity: No Code Edition

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Learn to build virtual reality games and simulations using the Meta Quest 2 without coding in this comprehensive guide


1. Introduction
  • 1. Welcome!
  • 2. Meet Your Instructor Mitchell Theriault
  • 3. How to get Support for this Course
  • 4. Virtual Reality Promo!

  • 2. Get Unity
  • 1. Create Unity ID
  • 2. Downloading Unity Hub
  • 3. Installing Unity Editor
  • 4. Creating A New Unity Project
  • 5. Editor Overview
  • 6. A Better Layout

  • 3. Unity 101
  • 1. Challenge Creating Game Objects
  • 2. Challenge Review Creating Game Objects
  • 3. Flythrough Scene Mode
  • 4. Manipulating Game Objects
  • 5. Creating Materials
  • 6. Scene Management
  • 7. Basic Level Design
  • 8. Challenge Floor with Sphere
  • 9. Challenge Review Floor with Sphere
  • 10. Challenge Material Setup
  • 11. Challenge Review Material Setup

  • 4. Unity 102
  • 1. Animation Window
  • 2. Create Animation Clip
  • 3. Hover Animation
  • 4. Challenge Cube Animation
  • 5. Challenge Review Cube Animation
  • 6. Animate Materials
  • 7. Multiple Animation Clips
  • 8. Animation Transitions
  • 9. Challenge Sphere Second Animation
  • 10. Challenge Review Sphere Second Animation
  • 11. Challenge Physics Scene Setup
  • 12. Challenge Review Physics Scene Setup
  • 13. Rigidbody Component
  • 14. Physics Materials
  • 15. A Note On Play Mode

  • 5. Zombie Shooter (NO CODE!)
  • 1. Lets Build A Video Game
  • 2. New Zombie Project
  • 3.1 zombie game assets.zip
  • 3. Importing Game Assets!! READ THIS FIRST.html
  • 4. Download Filebase
  • 5. Filebase Overview
  • 6. Asset Imports
  • 7. Scene Setup
  • 8. Post Processing
  • 9. Player Setup
  • 10. Shooting
  • 11. Zombie AI
  • 12. Reticule Setup
  • 13. Game Audio
  • 14. Thats A Wrap!

  • 6. Meta Quest Setup
  • 1. Quest 2 Setup
  • 2. Software Setup
  • 3. Getting Started with Unity and VR
  • 4.1 filebase starter assets - vr udemy.zip
  • 4. Importing Assets
  • 5. Installing XR Interaction Toolkit
  • 6. Exploring XRIT Demo Scene

  • 7. VR Pentathlon Intro
  • 1. Introduction

  • 8. XR Origin Setup & Continuous Locomotion
  • 1. Creating an XR Origin
  • 2. XR Origin Component
  • 3. Input Action Manager
  • 4. Main Camera
  • 5. XR Controller
  • 6. XR Ray Interactor
  • 7. Reading the Manual
  • 8. Locomotion System
  • 9. Turn Providers
  • 10. Continuous Movement Provider
  • 11. Character Controller

  • 9. Teleport Locomotion
  • 1. Teleportation Provider
  • 2. Teleportation Interactables
  • 3. Dissecting the XR Origin Prefab
  • 4. Action Based Controller Manager
  • 5. Interaction Layer Masks
  • 6. Curved Raycasts
  • 7. Changing Teleport Line Color
  • 8. Adding A Teleport Reticle
  • 9. Modifying our Teleport Reticle
  • 10. Challenge Placing Teleportation Anchors
  • 11. Challenge Review Placing Teleportation Anchors
  • 12. More Teleport Configuration
  • 13. Event #1 Running

  • 10. XR Hand Configuration
  • 1. Importing Hand Models
  • 2. Applying Hand Models
  • 3. Making our Hands Blue
  • 4. Importing Hand Animations
  • 5. A Closer Look at our Hands
  • 6. Underscore Replace Tool
  • 7. Creating an Animator Controller
  • 8. Creating Animation States
  • 9. Adding Motion to States
  • 10. Adding State Transitions
  • 11. Parameters and Conditions
  • 12. Challenge Animating the Right Hand
  • 13. Challenge Review Animating the Right Hand

  • 11. Grab Interactables
  • 1. Event 2 Overview
  • 2. Adding Colliders
  • 3. Adding XR Grab Interactables
  • 4. Modifying Character Controller Radius
  • 5. Physics Collision Matrix
  • 6. Dynamic Attach Point
  • 7. Challenge Left Hand Direct Interactor
  • 8. Challenge Review Left Hand Direct Interactor
  • 9. Tweaking Object Physics
  • 10. Making the Floor Bouncy
  • 11. Adding more Balls
  • 12. Challenge Tennis Ball Interactable
  • 13. Challenge Review Tennis Ball Interactable
  • 14. Challenge Add Physics Material
  • 15. Challenge Review Add Physics Material
  • 16. Challenge Dial in the Tennis Ball Feel
  • 17. Challenge Review Dial in the Tennis Ball Feel
  • 18. Challenge Two Other Balls
  • 19. Challenge Review Two Other Balls
  • 20. Running Event #2

  • 12. Activate Interactables
  • 1. Event 3 Overview
  • 2. Challenge Make the Pistol Grabbable
  • 3. Challenge Review Make the Pistol Grabbable
  • 4. Attach Transform
  • 5. Interactable Events
  • 6. Adding Tags
  • 7. Adding Audio
  • 8. Challenge Adding another Weapon
  • 9. Challenge Review Adding another Weapon
  • 10. Importing the Shotgun
  • 11. Setting up the Shotgun
  • 12. Adding Two Handed Interaction
  • 13. Challenge Add a Shotgun Sound
  • 14. Challenge Review Add a Shotgun Sound
  • 15. Challenge Add a Sword
  • 16. Challenge Review Add a Sword
  • 17. Challenge Add a Rocket Launcher
  • 18. Challenge Review Add a Rocket Launcher
  • 19. Adding Rocket Collision

  • 13. Socket Interactors
  • 1. Event 4 Overview
  • 2. Examining the Cabinet
  • 3. Adding a Handle (Fixed Joint)
  • 4. Why use a Fixed Joint
  • 5. Challenge Make the Key Grabbable
  • 6. Challenge Review Make the Key Grabbable
  • 7. Adding a Collider to Drawer
  • 8. Adding a Socket Interactor
  • 9. Interaction Layer Masks
  • 10. Examining the Door
  • 11. Animating the Door
  • 12. Importing a Hat
  • 13. Challenge Make a Hat Socket
  • 14. Challenge Review Make a Hat Socket
  • 15. Challenge Make a Key Pocket
  • 16. Challenge Review Make a Key Pocket
  • 17. Importing Food
  • 18. Challenge Make a Food Socket
  • 19. Challenge Review Make a Food Socket
  • 20. Gaze Interaction
  • 21. Gaze Interaction Demo Scene Breakdown
  • 22. Adding a Gaze Interactor
  • 23. Adding a Simple Interactable
  • 24. Debugging our Gaze Interactor
  • 25. Challenge Improve our Escape Room with Gaze
  • 26. Challenge Review Improve our Escape Room with Gaze
  • 27. Running Event #4

  • 14. 2D & 3D User Interface
  • 1. Event 5 Overview
  • 2. Examining the Excavator
  • 3.1 exampleproject.zip
  • 3. Importing the XRIT Example Project
  • 4. Examining the XRIT Example Project
  • 5. Adding a Lever
  • 6. Making our Lever Move the Arm
  • 7. Changing the Default Value of the Lever
  • 8. Challenge Make Another Lever
  • 9. Challenge Review Make Another Level
  • 10. Adding a Joystick
  • 11. Moving the Excavator with the Joystick
  • 12. Moving the Cab with a Wheel
  • 13. Moving the Bucket with a Knob
  • 14. Knock that Building Down
  • 15. Exploring 2D UI Samples
  • 16. Creating a Text Label
  • 17. Challenge Create more Text Labels
  • 18. Creating an Excavator Control Canvas
  • 19. Adding a Slider
  • 20. Adding a Tracked Device Graphic Raycaster
  • 21. Challenge Add 3 more Sliders
  • 22. Challenge Review Add 3 more Sliders
  • 23. One more Slider
  • 24. Add a UI Button
  • 25. Add a 3D UI Button
  • 26. Running Event #5

  • 15. Wrap up
  • 1. Running the VR Pentathlon
  • 2. Thank You and Whats Next
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    تاریخ انتشار: 13 مهر 1402
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