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The Ultimate Guide to Game Development with Unity (Official)

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Created in partnership with Unity Technologies: learn C# by developing 2D & 3D games with this comprehensive guide


01 - Introduction
  • 001 - Welcome
  • 002 - Course Support New Ticketing System
  • 003 - What Can You Do With Unity
  • 004 - Get Unity 2019X
  • 005 - Unity ID Required
  • 006 - What to Expect

  • 02 - Galaxy Shooter
  • 007 - Galaxy Shooter Introduction

  • 03 - Project Setup
  • 008 - Project Setup Introduction
  • 009 - Create a New Unity Project with Unity 2019x
  • 010 - Editor Overview
  • 011 - Navigating the Scene View
  • 012 - Manipulating Gameobjects in Unity
  • 013 - Creating Gameobjects & Applying Materials
  • 014 - Professional Layout DO NOT SKIP THIS VIDEO

  • 04 - Create the Player
  • 015 - Create the Player Introduction
  • 016 - Player Setup
  • 017 - 169 Aspect Ratio
  • 018 - Fixing Visual Studio Behavior When Opening Scripts
  • 019 - Starting Player Position
  • 020 - Moving the Player at the Speed of Sound
  • 021 - Moving the Player at a Normal Speed
  • 022 - Speed Variable
  • 023 - Challenge User Input
  • 024 - Challenge Review User Input
  • 025 - Challenge Player Bounds
  • 026 - Challenge Review Player Bounds
  • 027 - Code Cleanup
  • 028 - Facebook Community & Discord

  • 05 - Shooting
  • 029 - Shooting Introduction
  • 030 - Laser Setup Prefab
  • 031 - Fixing Visual Studio Behavior When Opening Scripts
  • 032 - Instantiate Laser
  • 033 - Challenge Laser Behaviour
  • 034 - Challenge Review Laser Behaviour
  • 035 - Challenge Destroy Laser
  • 036 - Challenge Review Destroy Laser
  • 037 - Challenge Laser Position Offset
  • 038 - Challenge Review Laser Position Offset
  • 039 - Cool Down System
  • 040 - Code Cleanup

  • 06 - Enemies
  • 041 - Enemy Introduction
  • 042 - Enemy Setup
  • 043 - Fixing Visual Studio Behavior When Opening Scripts
  • 044 - Challenge Enemy Behaviour
  • 045 - Challenge Review Enemy Behaviour
  • 046 - Challenge Destroy Enemy & Trigger Collisions
  • 047 - Challenge Review Destroy Enemy & Trigger Collisions
  • 048 - Player Lives & Damaging
  • 049 - Code Cleanup

  • 07 - Spawn Manager
  • 050 - Spawn Manager Introduction
  • 051 - Spawn Manager Setup
  • 052 - Challenge Spawn Routine
  • 053 - Challenge Review Spawn Routine
  • 054 - Tidy up the Spawning
  • 055 - Stop Spawning when Player Dies

  • 08 - Prototype to Production
  • 056 - 2D-Galaxy-Assets.zip
  • 056 - Course Asset Overview & Import
  • 057 - Nebular Background Sprite
  • 058 - Player 3D to Player 2D
  • 059 - Enemy 3D to Enemy 2D
  • 060 - Laser 3D to Laser 2D

  • 09 - Power Up Triple Shot
  • 061 - Power Up Triple Shot Introduction
  • 062 - Creating the Triple Shot Prefab
  • 063 - Challenge Triple Shot Behavior
  • 064 - Challenge Review Triple Shot Behavior
  • 065 - Challenge Triple Shot Powerup Behaviour
  • 066 - Challenge Review Triple Shot Powerup Behaviour
  • 067 - Challenge Triple Shot Powerup Implementation
  • 068 - Challenge Review Triple Shot Powerup Implementation
  • 069 - Challenge Destroy Parent Triple Shot
  • 070 - Challenge Review Destroy Parent Triple Shot
  • 071 - Animate Triple Shot Powerup
  • 072 - Challenge Spawn Triple Shot Powerup
  • 073 - Challenge Review Spawn Triple Shot Powerup
  • 074 - Cleanup & Organization

  • 10 - Power Up Speed Boost
  • 075 - Power Up Speed Boost Introduction
  • 076 - Challenge Modular Powerup Script
  • 077 - Challenge Review Modular Powerup Script
  • 078 - Switch Statement Optimization
  • 079 - Challenge Speed Boost Implementation
  • 080 - Challenge Review Speed Boost Implementation
  • 081 - Spawning the Speed Boost
  • 082 - Challenge Animate Speed Boost
  • 083 - Challenge Review Animate Speed Boost

  • 11 - Power Up Shields
  • 084 - Power Up Shields Introduction
  • 085 - Challenge Shields Setup
  • 086 - Challenge Review Shields Setup
  • 087 - Add Shields to Spawn Manager
  • 088 - Challenge Shields Behaviour
  • 089 - Challenge Review Shields Behaviour
  • 090 - Challenge Shield Visualizer
  • 091 - Challenge Review Shield Visualizer
  • 092 - Shield Visualizer Animation

  • 12 - User Interface UI
  • 093 - User Interface UI Introduction
  • 094 - Score Text UI Setup
  • 095 - Challenge Score Implementation
  • 096 - Challenge Review Score Implementation
  • 097 - Lives Display
  • 098 - Challenge Game Over Text
  • 099 - Challenge Review Game Over Text
  • 100 - Challenge Game Over Text Flicker
  • 101 - Challenge Review Game Over Text Flicker
  • 102 - Challenge R Key to Restart Level
  • 103 - Challenge Review R Key to Restart Level
  • 104 - Creating the Main Menu

  • 13 - Effects FX
  • 105 - Unity Effects FX Introduction
  • 106 - Enemy Explosion Setup
  • 107 - Challenge Enemy Explosion Implementation
  • 108 - Challenge Review Enemy Explosion Implementation
  • 109 - Challenge Asteroid Behaviour
  • 110 - Challenge Review Asteroid Behaviour
  • 111 - Challenge Explode the Asteroid
  • 112 - Challenge Review Explode the Asteroid
  • 113 - Controlling the Spawn Wave through the Asteroid
  • 114 - Player Thrusters
  • 115 - Challenge Player Damage Visualization
  • 116 - Challenge Review Player Damage Visualization

  • 14 - Post Processing
  • 117 - Install Post Processing
  • 118 - Applying Post Processing
  • 119 - Post Processing Example

  • 15 - Game Audio
  • 120 - Background Music
  • 121 - Challenge Laser Shot Sound
  • 122 - Challenge Review Laser Shot Sound
  • 123 - Challenge Explosion Sound
  • 124 - Challenge Review Explosion Sound
  • 125 - Challenge Powerup Sound
  • 126 - Challenge Review Powerup Sound

  • 16 - Deployment Build your Game
  • 127 - Build Game
  • 128 - Deployment Options
  • 129 - PC Mac & Linux Builds
  • 130 - Web GL Play your game in the browser
  • 131 - Android Mobile Port Setup
  • 132 - Android Mobile Port X Platform Input Manager in Unity
  • 133 - Android Mobile Port Building the APK
  • 134 - Galaxy Shooter Recap & Review

  • 17 - 2D Space Shooter EXTRAS
  • 135 - Extras Intro
  • 136 - Enemy Explosion Bug Fix
  • 137 - Challenge Enemy Fire
  • 138 - Challenge Review Enemy Fire
  • 139 - Challenge Quit Application
  • 140 - Challenge Review Quit Application
  • 141 - CoOp Mode Introduction
  • 142 - CoOp Mode Setup
  • 143 - CoOp Mode Main Menu
  • 144 - CoOp Mode Challenge Scene Loading in Unity
  • 145 - CoOp Mode Challenge Review Scene Loading in Unity
  • 146 - CoOp Mode Challenge Whos Who
  • 147 - CoOp Mode Challenge Review Whos Who
  • 148 - CoOp Mode Bug Fix
  • 149 - CoOp Mode Challenge Remove Third Player
  • 150 - CoOp Mode Challenge Review Remove Third Player
  • 151 - CoOp Mode Challenge CoOp Controls
  • 152 - CoOp Mode Challenge Review CoOp Controls Part 1
  • 153 - CoOp Mode Challenge Review CoOp Controls Part 2
  • 154 - CoOp Mode Challenge New Game
  • 155 - CoOp Mode Challenge Review New Game
  • 156 - CoOp Mode Challenge Player 2 Animations in Unity
  • 157 - CoOp Mode Challenge Review Player 2 Animations in Unity
  • 158 - Pause Menu Setup
  • 159 - Pause Menu Challenge Implementation
  • 160 - Pause Menu Challenge Review Implementation
  • 161 - Pause Menu Challenge Resume Play
  • 162 - Pause Menu Challenge Review Resume Play
  • 163 - Pause Menu Animation Setup
  • 164 - Pause Menu Animation Control
  • 165 - High Score Setup
  • 166 - High Score Challenge Logic
  • 167 - High Score Challenge Review Logic
  • 168 - High Score Challenge Saving & Loading in Unity
  • 169 - High Score Challenge Review Saving & Loading in Unity
  • 170 - Script Communication in Unity 20 Challenge
  • 170 - Script-Communication-Extended-Content.zip
  • 171 - Script Communication in Unity 20 Challenge Review

  • 18 - The Ultimate Guide to Cinematography with Unity
  • 172 - Welcome
  • 173 - Unity & Cinematography

  • 19 - The Great Fleece
  • 174 - Introduction

  • 20 - Project Setup
  • 175 - Introduction
  • 176 - Project Setup
  • 177 - Unity Layout Overview
  • 178 - Import Course Assets
  • 179 - Course Assets Overview

  • 21 - Environment & Lighting
  • 180 - Introduction
  • 181 - Albedo Channel
  • 182 - Sub Meshes
  • 183 - Material Transparency
  • 184 - Challenge Sub Mesh
  • 185 - Challenge Review Sub Mesh
  • 186 - Occlusion Map
  • 187 - Emission Channel
  • 188 - Light Mapping
  • 189 - Light Probes
  • 190 - Sky Box
  • 191 - Reflection Probes Vs Screen Space Reflections

  • 22 - Sleeping Guard Cutscene
  • 192 - Introduction
  • 193 - Sleeping Guard Cutscene Overview
  • 193 - Sleeping-Guard-Cutscene.pdf
  • 194 - Blocking the Scene
  • 195 - Composing the Shot
  • 196 - Cutscene Organization
  • 197 - Timeline to Create Cuts
  • 198 - Timeline Animation Track
  • 199 - Pan Virtual Cameras
  • 200 - Pan Mid Shot Camera
  • 201 - Timeline Activation Tracks
  • 202 - Camera Fade to Alpha
  • 203 - Cutscene Cleanup

  • 23 - Game Over Cutscene
  • 204 - Introduction
  • 205 - Game Over Cutscene Overview
  • 206 - Block the Scene
  • 207 - Challenge Compose Shot
  • 208 - Challenge Review Compose Shot
  • 209 - Cutscene Organization
  • 210 - Play Actor Animations in Timeline
  • 211 - Challenge Create Cinematic Cut
  • 212 - Challenge Review Create Cinematic Cut
  • 213 - Dolly Track Setup
  • 214 - Dolly Track Animation
  • 215 - Challenge Pan to Ceiling
  • 216 - Challenge Review Pan to Ceiling
  • 217 - Challenge Black Fade to Alpha
  • 218 - Challenge Review Black Fade to Alpha
  • 219 - Challenge Alpha to Black
  • 220 - Challenge Review Alpha to Black
  • 221 - UI Setup
  • 222 - Animate UI
  • 223 - Cutscene Cleanup

  • 24 - Complete Level Cutscene
  • 224 - Introduction
  • 225 - Complete Level Cutscene Overview
  • 225 - End-Level.pdf
  • 226 - Block the Scene
  • 227 - Challenge Animate Actors
  • 228 - Challenge Review Animate Actors
  • 229 - Challenge Compose Shot
  • 230 - Challenge Review Compose Shot
  • 231 - Animated Virtual Cameras
  • 232 - Challenge Camera Fading Effect
  • 233 - Challenge Review Camera Fading Effect

  • 25 - Beginning Cutscene
  • 234 - Introduction
  • 235 - Intro Cutscene Overview
  • 235 - Start-Cutscene.pdf
  • 236 - Blocking the Scene
  • 237 - Composing our Shots Part 1
  • 238 - Composing our Shots Part 2
  • 239 - Creating Cinematic Cuts
  • 240 - Animate Darren Down Rope
  • 241 - Animate Darren Side Shot
  • 242 - Animate Rise to Reveal
  • 243 - Rise from Marble
  • 244 - Organize Virtual Cameras
  • 245 - Animate Darren Under Dressed
  • 246 - Animate Look At Guards
  • 247 - Animate Look at Security Cameras
  • 248 - Animate Security Guard
  • 249 - Animate Vault
  • 250 - Add Voice Over Track
  • 251 - Polish Intro Cutscene Part 1
  • 252 - Polish Intro Cutscene Part 2
  • 253 - Challenge Fade Effects
  • 254 - Challenge Review Fade Effects
  • 255 - Cleanup

  • 26 - Player Movement
  • 256 - Introduction
  • 257 - Baking the Floor
  • 258 - Player Setup
  • 259 - Challenge Point & Click
  • 260 - Challenge Review Point & Click
  • 261 - Challenge Player Movement
  • 262 - Challenge Review Player Movement
  • 263 - Fix Player Clipping Objects
  • 264 - Challenge Camera Trigger Setup
  • 265 - Challenge Review Camera Trigger Setup
  • 266 - Challenge Camera Trigger
  • 267 - Challenge Review Camera Trigger
  • 268 - Challenge Camera Look At
  • 269 - Challenge Review Camera Look At
  • 270 - Setup Darren 3D Model
  • 271 - Setup Animation Controller
  • 272 - Setup Animation Behaviour Tree
  • 273 - Challenge Walk Animation
  • 274 - Challenge Review Walk Animation
  • 275 - Challenge Back to Idle
  • 276 - Challenge Review Back to Idle

  • 27 - Enemy AI
  • 277 - Introduction
  • 278 - Guard AI Setup
  • 279 - Cleanup Waypoints
  • 280 - Challenge Move to Point A
  • 281 - Challenge Review Move to Point A
  • 282 - Move Between Waypoints Sloppy
  • 283 - Challenge Modular Waypoint Movement Part 1
  • 284 - Challenge Review Modular Waypoint Movement Part 1
  • 285 - Challenge Modular Waypoint Movement Part 2
  • 286 - Challenge Review Modular Waypoint Movement Part 2
  • 287 - Challenge Reverse Enemy AI
  • 288 - Challenge Review Reverse Enemy AI
  • 289 - Challenge Enemy Idle
  • 290 - Challenge Review Enemy Idle
  • 291 - Challenge Control Guard Idle
  • 292 - Challenge Review Control Guard Idle
  • 293 - Guard Animation Setup
  • 294 - Challenge Guard Animation
  • 295 - Challenge Review Guard Animation
  • 296 - Setup Other Guards
  • 297 - Let Them See
  • 298 - Challenge Eye Functionality
  • 299 - Challenge Review Eye Functionality
  • 300 - Main Camera Fix

  • 28 - Coin Distraction
  • 301 - Introduction
  • 302 - Challenge Coin Distraction
  • 303 - Challenge Review Coin Distraction
  • 304 - Challenge Prevent Extra Coin Toss
  • 305 - Challenge Review Prevent Extra Coin Toss
  • 306 - Challenge Send AI to Coin
  • 307 - Challenge Review Send AI To Coin
  • 308 - Challenge Coin Toss Animation
  • 309 - Challenge Review Coin Toss Animation
  • 310 - Challenge Voice Over Instruction
  • 311 - Challenge Review Voice Over Instruction

  • 29 - Security Cameras
  • 312 - Introduction
  • 313 - Challenge Animate Security Cameras
  • 314 - Challenge Review Animate Security Cameras
  • 315 - Challenge Detect Darren
  • 316 - Challenge Review Detect Darren
  • 317 - Hide Game Asset Darren
  • 318 - Challenge Change Camera Color to Red
  • 319 - Challenge Review Change Camera Color to Red
  • 320 - Challenge Freeze Camera
  • 321 - Challenge Review Freeze Camera

  • 30 - Sleeping Guard Interaction
  • 322 - Introduction
  • 323 - Challenge Activate Sleeping Guard Cutscene
  • 324 - Challenge Review Activate Sleeping Guard Cutscene
  • 325 - Hide Game Assets During Cutscene
  • 326 - Camera Fade to Black Fix
  • 327 - Camera Position Fix
  • 328 - Fix Navmesh Movement

  • 31 - Game Manager
  • 329 - Introduction
  • 330 - Creating the Game Manager
  • 331 - Challenge Win Cutscene Activation
  • 332 - Challenge Review Win Cutscene Activation
  • 333 - Fixing Win Cutscene Activation
  • 334 - Challenge Audio Manager Setup
  • 335 - Challenge Review Audio Manager Setup
  • 336 - Audio Manager Functionality
  • 337 - Ambient Music
  • 338 - Discovery Stinger
  • 339 - Intro Cutscene Music Fix
  • 340 - Intro Cutscene Cleanup
  • 341 - Intro Cutscene Main Camera Fix
  • 342 - Skip Intro Cutscene

  • 32 - Main Menu
  • 343 - Introduction
  • 344 - Challenge UI Manager
  • 345 - Challenge Review UI Manager
  • 346 - Cutscene Menu Functionality
  • 347 - Main Menu Setup
  • 348 - Animate Main Menu
  • 349 - Background Music
  • 350 - Challenge Menu Functionality
  • 351 - Challenge Review Menu Functionality
  • 352 - Loading Screen Setup
  • 353 - Challenge Loading Bar
  • 354 - Challenge Review Loading Bar

  • 33 - The Great Fleece Recap & Review
  • 355 - Introduction
  • 356 - Conclusion

  • 34 - The Ultimate Guide to 2D Mobile Game Development with Unity
  • 357 - Unity & Mobile Game Development

  • 35 - Dungeon Escape
  • 358 - Introduction
  • 359 - Unity 2018X
  • 360 - New Unity Project
  • 361 - Dummy-Sprites-Course-3.zip
  • 361 - Import Dummy Assets

  • 36 - Building the Environment
  • 362 - Introduction
  • 363 - Getting Started with TileMap
  • 364 - Painting the Ground
  • 365 - Cavern Palette
  • 366 - Challenge Vegetation Palette
  • 367 - Challenge Review Vegetation Palette
  • 368 - Creating Midground Cavern
  • 369 - Creating Farground Caverns
  • 370 - Painting Foreground Items
  • 371 - TileMap 2D Extras Download
  • 372 - Creating Animated Tile Sets
  • 373 - Painting Waterfalls
  • 374 - Prefab Brushes
  • 375 - TileMap Colliders
  • 376 - TileMap 2D Review & Continuation

  • 37 - Player Setup
  • 377 - Introduction
  • 378 - Import Course Assets into Unity
  • 379 - Asset Overview
  • 380 - Android Ready
  • 381 - Perspective Parallax
  • 382 - Player Setup Part 1
  • 383 - Player Setup Part 2
  • 384 - Challenge Player Movement
  • 385 - Challenge Review Player Movement
  • 386 - Challenge Player Jumping
  • 387 - Challenge Review Player Jumping Part 1
  • 388 - Challenge Review Player Jumping Part 2
  • 389 - Player Jump Optimized
  • 390 - Challenge Player Speed
  • 391 - Challenge Review Player Speed
  • 392 - Player Idle Animation
  • 393 - Player Run Animation Setup
  • 394 - Challenge Player Run Animation
  • 395 - Challenge Review Player Run Animation
  • 396 - Challenge Flip Sprite
  • 397 - Challenge Review Flip Sprite
  • 398 - Jump Animation Setup
  • 399 - Challenge Jump Animation
  • 400 - Challenge Review Jump Animation
  • 401 - Run Jump Transition
  • 402 - Fix Jump Animation
  • 403 - Fix Player Sprite
  • 404 - Attack Animation Setup
  • 405 - Challenge Attack Animation
  • 406 - Challenge Review Attack Animation
  • 407 - Challenge Running Attack Animation
  • 408 - Challenge Review Running Attack Animation
  • 409 - Sword Arc Animation Setup
  • 410 - Challenge Sword Arc Animation
  • 411 - Challenge Review Sword Arc Animation
  • 412 - Attack Animation Cleanup
  • 413 - Challenge Sword Arc Flip
  • 414 - Challenge Review Sword Arc Flip
  • 415 - Cinemamachine via Unity Packet Manager
  • 416 - Camera Follow
  • 417 - Player Cleanup

  • 38 - Enemy AI
  • 418 - Introduction
  • 419 - Moss Giant Setup with Idle Animation
  • 420 - Moss Giant Walking Animation Setup
  • 421 - Enemy Design Brief
  • 422 - Enemy Design Discussion
  • 423 - Enemy Class Inheritance
  • 424 - Enemy Abstract Class
  • 425 - Moss Giant AI Setup
  • 426 - Challenge Moss Giant Movement
  • 427 - Challenge Review Moss Giant Movement
  • 428 - Challenge Prevent Moving During Idle Animation
  • 429 - Challenge Review Prevent Moving During Idle Animation
  • 430 - Challenge Idle When Target Reached
  • 431 - Challenge Review Idle When Target Reached
  • 432 - Challenge Moss Giant Flip
  • 433 - Challenge Review Moss Giant Flip
  • 434 - Spider Setup
  • 435 - Spider Animation Setup
  • 436 - Spider Animation Tree Setup
  • 437 - Spider Waypoint Setup
  • 438 - Challenge Spider AI
  • 439 - Challenge Review Spider AI
  • 440 - Enemy Class Shared Behaviour
  • 441 - Skeleton Setup
  • 442 - Skeleton Animation Setup
  • 443 - Skeleton AI

  • 39 - Attack System
  • 444 - Introduction
  • 445 - Player Attack Hitbox Setup
  • 446 - Player Attack Script
  • 447 - Sword Layer
  • 448 - Player Attack Enemy Setup
  • 449 - Enemy Hit Animation Setup
  • 450 - IDamageable Interface
  • 451 - Skeleton Damage
  • 452 - Challenge Skeleton Damage Implementation
  • 453 - Challenge Review Skeleton Damage Implementation
  • 454 - Challenge Skeleton Damage Cooldown
  • 455 - Challenge Review Skeleton Damage Cooldown
  • 456 - Skeleton Hit Animation
  • 457 - Skeleton Freeze After Hit
  • 458 - Skeleton InCombat Mode
  • 459 - Challenge Skeleton Resume Walk
  • 460 - Challenge Review Skeleton Resume Walk
  • 461 - Skeleton Attack Setup
  • 462 - Challenge Skeleton Face Player
  • 463 - Challenge Review Skeleton Face Player
  • 464 - Skeleton Hitbox Setup
  • 465 - Skeleton Hitbox Layer
  • 466 - Skeleton Attack Complete
  • 467 - Moss Giant Attack Animation Setup
  • 468 - Moss Giant Animator Setup
  • 469 - Moss Giant Attack Complete
  • 470 - Merge Shared Enemy Code
  • 471 - Moss Giant Hitbox
  • 472 - Spider Attack Setup
  • 473 - Spider Animation Event
  • 474 - Challenge Spider Attack Complete
  • 475 - Challenge Review Spider Attack Complete
  • 476 - Spider Attack Cleanup
  • 477 - Death Animations Setup
  • 478 - Death Animations Complete

  • 40 - Loot System
  • 479 - Challenge Diamond Behaviour
  • 480 - Challenge Review Diamond Behaviour
  • 481 - Challenge Loot System
  • 482 - Challenge Review Loot System
  • 483 - Loot System Fix
  • 484 - Shop Setup
  • 485 - Shop UI
  • 486 - Challenge Enable Shop
  • 487 - Challenge Review Enable Shop
  • 488 - UI Manager
  • 489 - OnClick Shop Events
  • 490 - Visual Selection Shop System
  • 491 - Challenge Buy Items from Shop
  • 492 - Challenge Review But Items From Shop
  • 493 - Game Manager
  • 494 - Paint Gems to Collect
  • 495 - HUD Creation
  • 496 - Collect Gems
  • 497 - Challenge Player Health System
  • 498 - Challenge Review Player Health System
  • 499 - Preparing Android Play
  • 500 - Cross Platform Input Setup
  • 501 - Android Mobile Touch Complete
  • 502 - Testing in Editor

  • 41 - Unity Ads
  • 503 - Introduction to Unity Ads
  • 504 - Click Here for 100G
  • 505 - Enable Unity Ads
  • 506 - Rewarded Video Ad Setup
  • 507 - Debugging with Android Studio
  • 508 - Challenge Reward 100 Gems
  • 509 - Challenge Review Reward 100 Gems
  • 510 - Unity Dashboard

  • 42 - Main Menu
  • 511 - Introduction
  • 512 - Main Menu Setup
  • 513 - Challenge Main Menu Functionality
  • 514 - Challenge Review Main Menu Functionality
  • 515 - Testing

  • 43 - Publish to Google Play Store
  • 516 - Introduction
  • 517 - Register Developer Account
  • 518 - Create a Keystore File
  • 519 - Publish to the Google Play Store

  • 44 - Dungeon Escape Recap & Review
  • 520 - Introduction
  • 521 - Conclusion
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