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Python for Absolute Beginners: Learn Python in a Week!

سرفصل های دوره

A Python 3 Practical Programming Course for Absolute Beginners - Learn how to Code in Python 3.9 (2021 Edition)


1. Course Overview
  • 1. Introduction
  • 2.1 Course Study Plan Python.xlsx
  • 2.2 Github Link For Python Files.html
  • 2.3 Project Files.zip
  • 2.4 Python Course Slides.pdf
  • 2. Course Resources & Important Notes for New Students
  • 3. Five (5) Beginner Tips for Learning python Programming

  • 2. Setting Up Python
  • 1. Download & Install Python 3 (Windows)
  • 2. Download & Install Python 3 (masOS & Ubuntu Linux).html
  • 3. Using the Python Shell
  • 4.1 Create a Replit Account.html
  • 4. REPLIT A Powerful Online IDE (Python Editor)

  • 3. Your First Python Program
  • 1.1 s2 helloworld.zip
  • 1. Hello World! - Writing our First Program
  • 2. CHALLENGE Interact with IDLE (Python Shell)
  • 3.1 S3 PYTHON RESERVED KEYWORDS.pdf
  • 3.2 s3 variables.zip
  • 3. Variables
  • 4. Create a Variable.html
  • 5. Adding Comments
  • 6.1 Step Through Execution with Python Tutor.html
  • 6.2 Step Through Execution with Thonny IDE.html
  • 6. How to Find Help
  • 7. Getting Started.html

  • 4. Numbers and Math
  • 1.1 S3 Arithmetic Operators.pdf
  • 1.2 s3 basicoperators.zip
  • 1.3 S3 Comparison Operators.pdf
  • 1. Arithmetic & Comparison Operators
  • 2. The Remainder Operator
  • 3.1 S3 Logical Operators.pdf
  • 3. Logical (Boolean) & Chained Comparison Operators
  • 4.1 s3-exercise3-1.zip
  • 4.2 s3-exercise3-2.zip
  • 4. Exercise 2 Operators & Variables.html
  • 5. Integers
  • 6. Floating Point Numbers & Complex Numbers
  • 7. BMI Calculator.html
  • 8.1 s5 input.zip
  • 8. Interact With User Input()
  • 9. Reading Numbers with the Input Function
  • 10. Input exercise.html
  • 11. Switch the values stored in the Variables a and b.html
  • 12. CHALLENGE Calculating a Percentage
  • 13. CHALLENGE Calculating an Average
  • 14. CHALLENGE Converting a Math Formula to a Programming Statement
  • 15. Variables and Operators.html
  • 16. Making your Program Interactive.html

  • 5. Strings and String Methods
  • 1.1 EscapeCharacters.pdf
  • 1.2 s4 multiline.zip
  • 1.3 StringFormatSymbols.pdf
  • 1. What is a String
  • 2. Converting Strings to Numbers
  • 3. Simple Data Types.html
  • 4. String Indexing
  • 5. String Slicing
  • 6. String Concatenation
  • 7. Manipulate Strings with Methods
  • 8.1 Percent Formatting Examples.pdf
  • 8. String Formatting
  • 9.1 Formatting Strings.pdf
  • 9.2 The most commonly used functions for searching strings.pdf
  • 9. F-Strings An Improved String Formatting Syntax
  • 10.1 s4-exercise4.zip
  • 10. Exercise 5 Strings.html
  • 11. Print() Formatting Methods
  • 12. Check If a Float Is Integer.html
  • 13.1 receipt printing program.zip
  • 13. PROJECT Create a Receipt Printing Program
  • 14. Simple Data Types.html

  • 6. Lists - Tuples - Dictionaries - Sets
  • 1. What is a List
  • 2.1 s6 working with lists.zip
  • 2. Working with Lists
  • 3.1 s6 making numerical lists.zip
  • 3. Making Numerical Lists
  • 4. Printing Lists
  • 5.1 s6-exercise6.zip
  • 5. Exercise 6 Lists.html
  • 6. Lists.html
  • 7. Tuples
  • 8. Tuple Assignment, Packing, and Unpacking
  • 9. Working with Dictionaries
  • 10. Sets
  • 11.1 s6-exercise7.zip
  • 11. Exercise 7 Dictionaries.html
  • 12. Summary.html
  • 13. Dictionaries.html

  • 7. Statements and Loops
  • 1.1 s7 if statements.zip
  • 1. If Statements
  • 2. Odd or Even.html
  • 3. EXAMPLES of Using the if Statement in an Application
  • 4. Pizza Street 99.html
  • 5.1 s7 break-continue.zip
  • 5. Break & Continue
  • 6.1 s7 for loops.zip
  • 6. for Loops
  • 7. EXAMPLES of Using the for Statement
  • 8.1 s7 whileloops1.zip
  • 8.2 s7 whileloops2.zip
  • 8. while Loops
  • 9.1 s7 exercise8.zip
  • 9. Exercise 8 for Loops.html
  • 10.1 s7 exercise9.zip
  • 10. Exercise 9 if statement.html
  • 11.1 s7 guessing game.zip
  • 11. PROJECT Guessing Game
  • 12. Summary.html
  • 13. Statements and Loops.html

  • 8. Advanced Methods of Lists & Dictionaries
  • 1.1 s8 using if statements with lists.zip
  • 1. Using if Statements with Lists
  • 2.1 s8 using for loops with lists.zip
  • 2. Using for Loops with Lists
  • 3.1 s8 using a while loop with lists and dictionaries.zip
  • 3. Using a while Loop with Lists and Dictionaries
  • 4.1 s8 creating stacks using lists.zip
  • 4. Creating Stacks Using Lists
  • 5.1 s8 searching and sorting lists 1.zip
  • 5.2 s8 searching and sorting lists 2.zip
  • 5. Searching and Sorting Lists
  • 6.1 s8 looping through a dictionary.zip
  • 6. Looping Through a Dictionary
  • 7.1 s8 replacing the switch statement with a dictionary.zip
  • 7. Replacing the switch statement with a dictionary
  • 8. Working with the Counter Object
  • 9. Advanced Methods of Lists & Dictionaries.html

  • 9. Functions
  • 1. What are Functions
  • 2.1 Built-In Functions.pdf
  • 2.2 s9 build-in functions.zip
  • 2. Built-In Functions
  • 3. List of Python Built-In Functions.html
  • 4.1 s9 defining your own function.zip
  • 4. Defining your Own Function
  • 5. More Built-In Functions
  • 6.1 s9-exercise addingevens.zip
  • 6. Exercise Adding Evens.html
  • 7.1 s9 global and local scopes.zip
  • 7. Global and Local Scopes
  • 8. Summary.html
  • 9.1 s9 exercise10.zip
  • 9. Exercise 10 Functions.html
  • 10. PROJECT Improved Guessing Game (version 2) - PART 1
  • 11. PROJECT Improved Guessing Game (version 2) - PART 2
  • 12.1 guessing game final.zip
  • 12. PROJECT Improved Guessing Game (version 2) - PART 3
  • 13. Functions.html

  • 10. Dealing with Errors
  • 1. Dealing with errors
  • 2. Common Syntax Problems
  • 3. Become a Bug Bounty Hunter
  • 4. Fix the Code.html
  • 5.1 s13 basicexceptionhandling.zip
  • 5. Basic Exception Handling
  • 6.1 s13 handlingmultipleexceptions.zip
  • 6. Handling Multiple Exceptions
  • 7.1 s13 raisingexceptions.zip
  • 7. Raising Exceptions
  • 8. How to Debug in IDLE

  • 11. PROJECT Rock, Paper, Scissors With Python A Command Line Game
  • 1.1 Rock, paper, scissors.html
  • 1. Overview
  • 2. Input and Loops
  • 3. How to Determine a Winner

  • 12. Object-Oriented Programming (OOP)
  • 1. What Is Object-Oriented Programming (OOP)
  • 2. Classes in Python
  • 3.1 s10 attributes.zip
  • 3. Class and Instance Attributes
  • 4. Adding Attributes to a Python Class
  • 5.1 s10 methods.zip
  • 5.2 s10 methods2.zip
  • 5. Adding Methods to a Python Class
  • 6. Introduction to OOP Inheritance
  • 7.1 s10 inheritance.zip
  • 7. Inheritance Example

  • 13. Modules and Packages
  • 1. Scripts, Modules, Packages, and Libraries
  • 2. Writing a Module
  • 3. The Module Search Path
  • 4. The import Statement
  • 5. The dir() Function
  • 6. Executing a Module
  • 7. Reloading a Module
  • 8. How to Install a Package in Python using PIP
  • 9. Python Packages
  • 10.1 s11 turtle.zip
  • 10. Introduction to Turtle Graphics
  • 11. Summary.html
  • 12.1 md.zip
  • 12.2 mdanswers.zip
  • 12. Exercise 11 Modules.html
  • 13. Modules.html

  • 14. Working with Files and Directories in Python
  • 1. Pythons open, read from, and write to a file
  • 2. Getting a Directory Listing & File Attributes
  • 3. Making & Deleting Directories
  • 4. Deleting, Copying, Moving, and Renaming Files
  • 5. Summary.html
  • 6. Exercise 12 Working with Files.html
  • 7. Working with Files.html

  • 15. Milestone Project Create an interactive Math Game in Python
  • 1. Overview
  • 2. Part 1 Importing Modules & Getting the Users Score
  • 3. Part 1 Exception Handling & Updating the Users Score
  • 4. Part 1 Generating the Questions & the Mathematical Symbols
  • 5. Part 1 Generating a Mathematical Expression & Evaluating the Result
  • 6.1 math-game.zip
  • 6.2 mathfunctions.zip
  • 6. Part 2 Writing the Main Program
  • 7. Thank you !

  • 16. BONUS SECTION
  • 1. Test your skills on Python.html
  • 2. Amazing discount for my other courses!.html
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