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JavaScript Essentials Online Training

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This entry-level JavaScript Essentials training prepares software developers to read and write JavaScript at a beginner's level, with a solid understanding of server-side application development and what the language can unlock for you.

It's not possible to say precisely which programming languages are the most used, but there's no doubt that JavaScript is among the world's most popular languages for software developers. There's really no two ways about it: a developer who doesn't know JavaScript is like a racecar driver who doesn't know how to shift gears. You might get going, but eventually you're going to slow down.

  • 1. Get Started with JavaScript
  • 2. What is JavaScript used for
  • 3. Run JavaScript in The Browser Console
  • 4. Run JavaScript with HTML
  • 5. Run JavaScript with Node.js
  • 6. Introduction
  • 7. Declaring Variables in JavaScript
  • 8. If, Else, and Else If in JavaScript
  • 9. JavaScripts Many Different For-Loops
  • 10. While-Loops in JavaScript
  • 11. Introduction -3
  • 12. Weak vs. Strong Typing and Dynamic vs. Static Typing
  • 13. Numbers in JavaScript
  • 14. Strings in JavaScript
  • 15. Booleans in JavaScript
  • 16. Introduction -5
  • 17. Objects in JavaScript
  • 18. Arrays in JavaScript
  • 19. Functions in JavaScript
  • 20. BigInts, Symbols, and Undefined in JavaScript
  • 21. Introduction -7
  • 22. Let Variables vs. Var Variables
  • 23. Double- and Triple-Equals Comparisons in JavaScript
  • 24. Built-in Errors in JavaScript
  • 25. Try-Catch Blocks in JavaScript
  • 26. Introduction
  • 27. JavaScript Array Basics
  • 28. Using the Spread Operator with Arrays
  • 29. Array Equality and Passing by Reference
  • 30. Deep-Equals Testing with Arrays
  • 31. Introduction
  • 32. The Array Constructor and .fill Method
  • 33. The .shift and .unshift Methods
  • 34. The .splice and .slice Methods
  • 35. The .toString and .join Methods
  • 36. The .includes, .indexOf, and .lastIndexOf Methods
  • 37. Introduction -3
  • 38. The .forEach Method
  • 39. The .find and .findIndex Methods
  • 40. The .filter Method
  • 41. The .some and .every Methods
  • 42. The .map and .flatMap Methods
  • 43. Introduction
  • 44. JavaScript Object Basics
  • 45. The Spread Operator and Object Destructuring
  • 46. Object Equality and Passing by Reference
  • 47. Deep-Equals Testing with Objects
  • 48. Introduction
  • 49. The .keys and .values Methods
  • 50. The .entries and .fromEntries Methods
  • 51. The .assign Method
  • 52. The .freeze and .isFrozen Methods
  • 53. The .preventExtensions and .isExtensible Methods
  • 54. Introduction -3
  • 55. The .reduce Method Basics
  • 56. Intermediate .reduce Use Cases
  • 57. Advanced .reduce Use Cases
  • 58. The .reduceRight Method and Starting Values
  • 59. Introduction
  • 60. Calculate Array Min and Max
  • 61. Recreating Built-in Methods with Reduce
  • 62. Removing Duplicates
  • 63. Introduction
  • 64. Installing Lodash into a Node.js Project
  • 65. Adding Lodash to a Front-end Project
  • 66. Calling Basic Lodash Functions
  • 67. Extra Array Function Arguments
  • 68. Introduction
  • 69. Main Groups of Lodash Functions
  • 70. The .pull and .pullAll Functions
  • 71. The .pullAllBy, .pullAllWith, and .pullAt Functions
  • 72. The .uniq and .sortedUniq Functions
  • 73. Introduction
  • 74. The Four Main Function Groups
  • 75. The .intersection Functions
  • 76. The .difference Functions
  • 77. The .union Functions
  • 78. The .xor Functions
  • 79. The By Transform Function
  • 80. Introduction
  • 81. JavaScripts Built-in .sort Method
  • 82. Sorting with Comparator Functions
  • 83. Preventing Array Mutation
  • 84. Sorting Arrays of Objects and Arrays
  • 85. Lodash Sorting Functions
  • 86. Introduction
  • 87. Basic Function Syntax
  • 88. The arguments Object
  • 89. Default Arguments in Functions
  • 90. Functions Inside Objects
  • 91. Introduction
  • 92. The .flatten, .flattenDeep, and .flattenDepth Functions
  • 93. The .chunk and .partition Functions
  • 94. The .zip and .unzip Functions
  • 95. Introduction
  • 96. The .toPairs and .fromPairs Functions
  • 97. The .zipObject and .zipObjectDeep Functions
  • 98. The .countBy and .groupBy Functions
  • 99. Introduction -3
  • 100. Creating New Dates
  • 101. Accessing Time Units
  • 102. Date Setter Methods
  • 103. Introduction
  • 104. Basic Class Syntax
  • 105. Defining Methods and Static Variables
  • 106. JavaScript Class Inheritance
  • 107. Introduction -3
  • 108. Pre-ES6 JavaScript Classes
  • 109. The instanceof Keyword
  • 110. Prototypal Inheritance Basics
  • 111. Interfaces in JavaScript
  • 112. Introduction -5
  • 113. The 3 Main Asynchronous Strategies
  • 114. Asynchronous Programming with Callbacks
  • 115. Callback Examples
  • 116. Asynchronous Programming with Promises
  • 117. Asynchronous Programming with Async and Await
  • 118. Introduction
  • 119. Setting Up an Express Project
  • 120. Creating an Express Server
  • 121. Adding Basic Request Handlers
  • 122. Separating Express Routes by Path
  • 123. Introduction
  • 124. Handling Different Request Types
  • 125. Testing POST, PUT, and DELETE Routes
  • 126. Handling a Request Body
  • 127. Handling URL and Query Parameters
  • 128. Introduction
  • 129. Methods for Customizing Responses
  • 130. Working with Cookies
  • 131. Adding Middleware to Express Servers
  • 132. Introduction -3
  • 133. Creating a List Endpoint
  • 134. Creating a Read Endpoint
  • 135. Creating a Search Endpoint
  • 136. Creating a Create Endpoint
  • 137. Creating Delete and Update Endpoints
  • 138. Introduction
  • 139. In-Depth String Details
  • 140. Array-Related String Methods
  • 141. Colorizing Strings with Chalk
  • 142. Introduction
  • 143. Basics of the FS Package
  • 144. Reading Files
  • 145. Writing Data to Files
  • 146. Introduction
  • 147. Command-Line Arguments in Node.js
  • 148. Parsing Flags in Command-Line Arguments
  • 149. Boolean Flags and Flags with Multiple Values
  • 150. Introduction
  • 151. Getting User Input with Prompts
  • 152. The Readline Promises Package
  • 153. Strategies for Displaying Multiple Prompts
  • 154. Collecting Multi-Line Input
  • 155. Introduction
  • 156. Basic Functions for Console Drawing
  • 157. Drawing a Square
  • 158. Creating a Draw Rectangle Function
  • 159. Introduction
  • 160. Basic 4-Bit Console Color Syntax
  • 161. 8-Bit and RGB Console Color Syntax
  • 162. Other Font Decorations
  • 163. Creating Color Helper Functions
  • 164. Introduction -3
  • 165. Creating a Basic Loading Animation
  • 166. Creating an Animated Loading Bar
  • 167. Position Adjustments for Animations
  • 168. Displaying Progress for Real Tasks
  • 169. Introduction -5
  • 170. Designing the Game
  • 171. The Main Game Loop
  • 172. Displaying Player Moves on the Grid
  • 173. Tracking Player Moves
  • 174. Displaying the Tic-Tac-Toe Grid
  • 175. Introduction -7
  • 176. Deciding Who Wins and Ending the Game
  • 177. Calculating Vertical, Diagonal, and Corner Wins
  • 178. Validating and Parsing User Input
  • 179. Introduction -9
  • 180. Basics of Websockets
  • 181. Setting Up A Socket.io Client and Server
  • 182. Sending and Handling Socket Events
  • 183. Creating a Simple Chat-Room Program
  • 184. Introduction 1
  • 185. Creating Client-Side and Server-Side Programs
  • 186. Basic Server-Client Communication Strategy
  • 187. Waiting for Other Players to Join
  • 188. Hosting Node.js Servers on Heroku
  • 189. Introduction 3
  • 190. Starting the Game and Printing the Grid
  • 191. Getting Player Input Remotely
  • 192. Ending the Game Remotely
  • 193. Validating Input and Releasing Updates
  • 194. Introduction 5
  • 195. Calculating Cats Games
  • 196. Rethinking the Player Management Strategy
  • 197. Managing Multiple Games
  • 198. Introduction 7
  • 199. Making Sure Positions are Empty
  • 200. Publishing the Client-Side Script to NPM
  • 201. Joining Games by ID
  • 202. Handling Different Join Methods
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    شناسه: 6703
    حجم: 27130 مگابایت
    مدت زمان: 2070 دقیقه
    تاریخ انتشار: 8 اسفند 1401
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