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Intermediate JavaScript: Build a Game with Node

سرفصل های دوره

Are you looking to enhance your skills in Node? Then you should consider taking this intermediate JavaScript training and learn how to develop your own game using Node.js. With this training, you'll gain a deeper understanding of Node concepts and techniques while exploring the world of game development.

Unlock your potential and take your career to the next level by building interactive games with JavaScript and Node. For supervisors, this JavaScript training can be used to onboard new developers, curated into individual or team training plans, or as a JavaScript reference resource.


1. Build a Tic-Tac-Toe Game with Node.js The Basics
  • 1. Build a Tic-Tac-Toe Game with Node.js The Basics -
  • 2. Designing the Game -
  • 3. The Main Game Loop -
  • 4. Displaying the Tic-Tac-Toe Grid -
  • 5. Tracking Player Moves -
  • 6. Displaying Player Moves on the Grid -

  • 2. Build a Tic-Tac-Toe Game with Node.js Calculating Wins and Parsing User Input
  • 1. Introduction -
  • 2. Deciding Who Wins and Ending the Game -
  • 3. Calculating Vertical, Diagonal, and Corner Wins -
  • 4. Validating and Parsing User Input -

  • 3. Node.js Websocket Basics
  • 1. Introduction -
  • 2. Basics of Websockets -
  • 3. Setting Up A Socket.io Client and Server -
  • 4. Sending and Handling Socket Events -
  • 5. Creating a Simple Chat-Room Program -

  • 4. Build a Tic-Tac-Toe Game with Node.js Full-Stack Basics
  • 1. Introduction
  • 2. Creating Client-Side and Server-Side Programs -
  • 3. Basic Server-Client Communication Strategy -
  • 4. Waiting for Other Players to Join -
  • 5. Hosting Node.js Servers on Heroku

  • 5. Build a Tic-Tac-Toe Game with Node.js Finishing Touches
  • 1. Introduction -
  • 2. Making Sure Positions are Empty -
  • 3. Publishing the Client-Side Script to NPM -
  • 4. Joining Games by ID -
  • 5. Handling Different Join Methods

  • 6. Build a Tic-Tac-Toe Game with Node.js Complete Full-Stack Conversion
  • 1. Introduction -
  • 2. Starting the Game and Printing the Grid -
  • 3. Getting Player Input Remotely -
  • 4. Ending the Game Remotely -
  • 5. Validating Input and Releasing Updates -

  • 7. Build a Tic-Tac-Toe Game with Node.js Improving Multi-Player Experience
  • 1. Introduction -
  • 2. Calculating Cats Games -
  • 3. Rethinking the Player Management Strategy -
  • 4. Managing Multiple Games -
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