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How To Make A Flexible Inventory System In Unreal Engine

سرفصل های دوره

Master Inventory Mechanics in Unreal Engine: Learn how to create a modular and dynamic inventory system


1. Introduction
  • 1. Project Set Up
  • 2. Importing The Assets

  • 2. Item Interaction
  • 1. Creating An Outline Material
  • 2. Making The Outline Appear When We Are Close To An Object
  • 3. Creating A Press E To Interact Widget
  • 4. Creating An Inventory Component
  • 5. Creating An Interaction Interface

  • 3. Money System
  • 1. Creating A Money Pick Up
  • 2. Creating The Inventory Widget
  • 3. Creating The Money Widget
  • 4. Updating The Inventory When We Collect More Money

  • 4. Creating Items In Our Inventory
  • 1. Creating An Icon Generator
  • 2. Creating A Data Table For Our Items
  • 3. Creating Items Dynamically
  • 4. Creating Enums For Our Two Types Of Items
  • 5. Creating An Item Slot Widget
  • 6. Designing Our Inventory Widget
  • 7. Widget Switcher
  • 8. Highlighting Items In Our Inventory
  • 9. Creating Dynamic Inventory Slots

  • 5. Adding Items To The Inventory
  • 1. Adding Armor & Equipment To Our Inventory
  • 2. Displaying The Quantity Of Item In Our Inventory
  • 3. Adding Consumable Items To Our Inventory
  • 4. Letting The Player Know When The Inventory Is Full

  • 6. Creating A Drag and Drop System
  • 1. Creating A Drag System In Our Inventory
  • 2. Removing An Item Once We Drop It
  • 3. Dropping Items In Our Inventory
  • 4. Dragging And Dropping Consumable Items

  • 7. Armour & Equipment System
  • 1. Creating Armour Items
  • 2. Attaching Armour & Equipment To The Player Character
  • 3. Switching The Armour & Equipment
  • 4. Creating The Equipment Slot
  • 5. Equpping Items From The Inventory
  • 6. Moving An Item From The Inventory To The Equipment Slot
  • 7. Swapping Items From The Inventory To The Equipment Slots
  • 8. Dragging And Dropping Items From The Inventory To The Equipment Slot
  • 9. Dragging And Dropping Items From The Equipment Slot To The Inventory
  • 10. Functions
  • 11. Creating The Shield Equipment Slot
  • 12. Creating The Helment Equipment Slot
  • 13. Fixing A Switching Equipment Slot Issue
  • 14. Adding Conditions For The Equipment Slot
  • 15. Updating The Player When The Equipment Slot Has Armour & Equipment
  • 16. Updating Equipment Slot Hover Color
  • 17. Displaying A 3D Mesh Of The Player Character In Our Widget

  • 8. Consuambles
  • 1. Creating A Consumable Slot
  • 2. Dragging And Dropping The Consumable Slot
  • 3. Automatically Switching To The Correct Inventory Tab

  • 9. Dropping Items
  • 1. Creating The Drop Widget
  • 2. Dropping Items From The Inventory
  • 3. Dropping Items From The Equipment Slot

  • 10. Tooltip
  • 1. Creating A ToolTip System

  • 11. Creating A Chest System
  • 1.1 Chest.zip
  • 1. Importing The Chest Model
  • 2. Creating An Animation For The Chest
  • 3. Designing The Chest Widgets
  • 4. Adding Items To The Chest
  • 5. Collecting Items From The Chest

  • 12. Weight System
  • 1. Creating A Weight System
  • 2. Updating The Inventory When We Collect Or Drop Items
  • 3. Encumberment

  • 13. Sorting Items In The Inventory By Categories
  • 1. Sorting Items In Our Inventory By Weights
  • 2. Sorting Empty Slots In The Inventory
  • 3. Sorting Consumables In The Inventory By Weight
  • 4. Sorting Items In The Inventory By Value

  • 14. Save System
  • 1. Saving The Items In Our Inventory To A Save File
  • 2. Loading The Save Game File
  • 3. Deleting The Save Game

  • 15. Polishing
  • 1. Making The Inventory Infinitely Long
  • 2. Updating The Tool Tip

  • 16. Bonus Lecture + Whats Next
  • 1. Whats Next And Well Done!
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