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How To Make A Retro FPS Game In Unreal Engine 5

سرفصل های دوره

Learn how to create a Retro FPS with multiple different guns, enemies and actors like explosive barrels


00. Introduction
  • 01. Introduction

  • 01. Setting Up the First Person Character
  • 01. Creating the Base Weapon
  • 02. Creating the Pistol Weapon
  • 03. Adding Controls to the Game
  • 04. Creating an Ammo System
  • 05. Creating the Player Hud
  • 06. Updating the Hud With Our Ammo

  • 02. Creating Weapons
  • 01. Creating the Shotgun
  • 02. Creating the Mini Gun
  • 03. Creating the Plasma Rifle
  • 04. Creating a Projectile System
  • 05. Creating a Rocket Launcher
  • 06. Creating the Big Friendly Gun
  • 07. Weapon Fix
  • 08. Creating the Fists
  • 09. Creating the Chainsaw
  • 10. Creating the Weapon Pick Up
  • 11. Making the Weapon Pick Up Dynamic
  • 12. Creating a Weapon Bob System
  • 13. Creating Weapon Bob Pt 2
  • 14. Final Touches on the Weapon Bob
  • 15. Creating a Weapon Swapping System
  • 16. Polishing the Weapon Swap
  • 17. Creating a Sprinting System
  • 18. Updating the Ammo Text

  • 03. Creating the A.I
  • 01. Creating the Enemy Blueprint
  • 02. Creating the Behaviour Tree
  • 03. Importing the Enemy Sprites
  • 04. Explaining the Dot and Normalise Nodes
  • 05. Setting Up an 8 Directional Sprite System
  • 06. Enemy Rotation
  • 07. Creating a Ranged Attack for the Enemy
  • 08. Aborting in Behaviour Trees
  • 09. Creating a Melee Attack for the Enemy
  • 10. Giving the Enemy Moving Animations
  • 11. Giving the Enemy Attack Animations
  • 12. Pawn Sensing

  • 04. Creating a Damage System
  • 01. Making the Weapons Damage the Enemy
  • 02. Spawning Blood Where the Enemy Is Hit
  • 03. Making the Enemy Die
  • 04. Giving the Player Health + Shield
  • 05. Upgrading the Enemy Projectile Attack
  • 06. Creating a Damage Screen
  • 07. Making the Enemy Attack Rate Dynamic
  • 08. Making the Enemy Alert When Shot
  • 09. Setting Up the Base Enemy
  • 10. Creating a Melee Enemy
  • 11. Creating a Ranged Enemy
  • 12. Where to Find Sprites

  • 05. Making Interactable World Objects
  • 01. Making a Shield Pick Up
  • 02. Making a Health Pick Up
  • 03. Making an Ammo Pick Up
  • 04. Making an Explosive Barrel
  • 05. Placing Sprites
  • 06. Creating a Sliding Door With a Timeline
  • 07. Creating a Key Card System
  • 08. Creating a Door Which Requires a Key Card
  • 09. Creating a Lava Floor

  • 06. Designing the Level
  • 01. Tools You Can Use to Design Levels
  • 02. Making the Level
  • 03. Adding Textures to My Level
  • 04. Placing Blueprints Around My Level
  • 05. Adding Lighting to My Level

  • 07. Final Touches
  • 01. Adding Custom Fonts
  • 02. Adding Sound Effects
  • 03. Creating a Face Hud Pt 1
  • 04. Creating a Face Hud Pt 2
  • 05. Creating a Game Over Screen
  • 06. Creating a Win Screen
  • 07. Locking the Camera
  • 08. Creating a Weapon Unlock System

  • Conclusion
  • 01. Conclusion
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