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دسته بندی دوره ها

Complete Guide to Zbrush 2023 for Beginners

سرفصل های دوره

Sculpt characters, assets, props inside of Zbrush


1. Introduction
  • 1. Introduction
  • 2. Overview Of The Interface

  • 2. Interface Navigation And Brushes
  • 1. Using Rotate Zoom And Move
  • 2. Tool And Subtool
  • 3. Transpose And Save Difference
  • 4. Masks And Extract
  • 5. Drag Rec And Hidden
  • 6. Main Brushes And Hotkeys
  • 7. Starting The Grenade
  • 8. Continuing The Grenade
  • 9. Starting With ZSpheres
  • 10. Adaptive Skin And Mirror
  • 11. Using Polygroups
  • 12. Panel Loop Function

  • 3. Creating The Bow And Arrow
  • 1. ZModeler Overall
  • 2. Starting The Bow
  • 3. The Slow Process
  • 4. Following The Reference
  • 5. Making The Main Parts
  • 6. Continuing The Modeling
  • 7. Making The Handle
  • 8. Merging The Parts
  • 9. Working With Symmetry
  • 10. Starting Little Details
  • 11. Adding The Bands
  • 12. Finishing The Bow Blockage
  • 13. Making Arrows Bag
  • 14. Making The Arrows

  • 4. Sculpting The Female Face
  • 1. Starting Tribal Princess
  • 2. First Blockage
  • 3. Continuing First Blockage
  • 4. Bringing Smoothed Mesh
  • 5. Finding The Cheeks
  • 6. Adding Eye Sockets
  • 7. Blocking The Eyelids
  • 8. Starting The Ears
  • 9. Blocking Eyebrows
  • 10. Adding Other Elements
  • 11. Adding Colors Guideline
  • 12. Little Tweaks Head Hair
  • 13. Adding Teeth And Eye Painting
  • 14. Creating The Eyelashes
  • 15. Adding The Body
  • 16. Appending Bow And Arrows
  • 17. Refining The Arrows Bag
  • 18. Testing Workflows
  • 19. The Hard Work
  • 20. Finishing Arrows Bag
  • 21. Organising The Bow
  • 22. Finishing The Bow
  • 23. Starting The Mask
  • 24. Continuing The Mask
  • 25. Working Calmly And Smart
  • 26. Finding The Landmarks
  • 27. Adding Colors And Refining
  • 28. Mask Modification
  • 29. Finishing The Mask
  • 30. Retopology Maya GoZ
  • 31. Working With Clean Mesh
  • 32. The Correctly Way
  • 33. Adding The Eyes And Mouth
  • 34. Finishing The New Mask Mesh
  • 35. Starting New Paint
  • 36. Continuing With Polypaint
  • 37. Finishing New Mask
  • 38. Refining Face Mesh
  • 39. Finishing The Face
  • 40. Little Tweaks Are Important

  • 5. Creating The Hair
  • 1. Starting The Hair
  • 2. The Long Journey
  • 3. Testing Highpoly Strips
  • 4. Making Little Details
  • 5. Making The Other Side
  • 6. Finding The Visual
  • 7. Continuing The Journey
  • 8. Hair Meshes Part By Part
  • 9. Continuing The Strips
  • 10. Adding Low Meshes
  • 11. Hair New Design
  • 12. Hair Take Time
  • 13. Looking For Waves
  • 14. Continuing Long Hair
  • 15. Extracting Some Clothes
  • 16. Creating Guidelines
  • 17. Extract Mesh
  • 18. Adding Little Hair Meshes
  • 19. Continuing Little Hair Meshes

  • 6. Sculpting The Clothes
  • 1. Hand Adjustment
  • 2. Testing Pose And Elements
  • 3. Adding The Concept Elements
  • 4. Continuing The Elements
  • 5. Adding Top Teeth
  • 6. Creating The Nodes
  • 7. Working On Shoulder Armor
  • 8. Continuing Shoulder Elements
  • 9. Finishing The Shoulder Elements
  • 10. New Proportions
  • 11. Making Arm Bands
  • 12. Working On Skirt
  • 13. Refining The Skirt
  • 14. Surface Noise Test
  • 15. Working With Noise Alpha
  • 16. Making On Little Element
  • 17. Bamboo Effect
  • 18. Arm Alpha
  • 19. Starting The Boots
  • 20. Making The Weels
  • 21. Adding The Details
  • 22. Finishing The Highpoly
  • 23. Little Adjustment
  • 24. Working With Polypaint
  • 25. Adding The Color Landmarks
  • 26. How T-Pose Works

  • 7. Conclusion
  • 1. Starting The Pose
  • 2. Continuing The Pose
  • 3. Refining The Pose
  • 4. Finishing The Pose
  • 5. ZBrush Movie
  • 6. Slime And Thick Skin
  • 7. Conclusion
  • 8. Bonus Lecture.html
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