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Blender to Unreal Engine 5 The Complete Beginners Guide

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3D Game Development Journey: From Blender Basics to Unreal Engine 5 Excellence


1 - Introduction
  • 1 - Introduction

  • 2 - Section 2 Getting Started and References DOWNLOAD PACK
  • 2 - Lesson 1 The Basics of Blender DOWNLOAD PACK
  • 3 - Lesson 2 Getting Started with References
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  • 3 - Section 3 Grey Boxes and Collections
  • 4 - Lesson 3 Creating Grey Boxes
  • 5 - Lesson 4 Working with Collections

  • 4 - Section 4 Seams Sharps and UV Mapping
  • 6 - Lesson 5 Seams Sharps
  • 7 - Lesson 6 An Introduction to UV Mapping

  • 5 - Section 5 Optimization and Asset Management
  • 8 - Lesson 7 Scene Optimization
  • 9 - Lesson 8 The Blender Asset Manager

  • 6 - Section 6 Materials and Shaders
  • 10 - Lesson 9 Materials Texture Map Introduction
  • 11 - Lesson 10 Applying Our First Materials
  • 12 - Lesson 11 Creating Unique Shaders

  • 7 - Section 7 Mesh Editing Techniques
  • 13 - Lesson 12 Working with Proportional Editing
  • 14 - Lesson 13 Working with Mirrors
  • 15 - Lesson 14 The Power of Booleans
  • 16 - Lesson 15 Creating the Base
  • 17 - Lesson 16 Linking Object Data

  • 8 - Section 8 Advanced Mesh Techniques
  • 18 - Lesson 17 Working with Subdivision
  • 19 - Lesson 18 Creating Realism Within Our Model
  • 20 - Lesson 19 Optimizing Meshes
  • 21 - Lesson 20 What Are Normals
  • 22 - Lesson 21 FineTuning Our Shader

  • 9 - Section 9 Refining and Texturing
  • 23 - Lesson 22 Cleaning Up Meshes
  • 24 - Lesson 23 Creating Metallic Shaders
  • 25 - Lesson 24 Working with Pipe Joints
  • 26 - Lesson 25 Finishing the Door Handle

  • 10 - Section 10 Structural Elements
  • 27 - Lesson 26 Creating Realistic Supports
  • 28 - Lesson 27 Speeding Up Our Workflow
  • 29 - Lesson 28 Adding Bolts to Our Structure
  • 30 - Lesson 29 Creating the Roof Supports

  • 11 - Section 11 Curves and Viking Details
  • 31 - Lesson 30 Introduction to Curves
  • 32 - Lesson 31 Adding a Touch of Viking
  • 33 - Lesson 32 Creating the Thatching Supports
  • 34 - Lesson 33 Refining Meshes for Realism

  • 12 - Section 12 Sculpting and Finalization
  • 35 - Lesson 34 Sculpting Basics
  • 36 - Lesson 35 Turning Sculpting into Mesh
  • 37 - Lesson 36 Finalizing the Main House

  • 13 - Section 13 Additional Elements
  • 38 - Lesson 37 Creating a Viking Shield
  • 39 - Lesson 38 Creating the Chimney
  • 40 - Lesson 39 An Easy Way to Create Stairs
  • 41 - Lesson 40 Creating the Stair Supports
  • 42 - Lesson 41 Creating the Posts

  • 14 - Section 14 Advanced Shader Techniques
  • 43 - Lesson 42 Creating More Complex Shaders
  • 44 - Lesson 43 Starting the Main Window
  • 45 - Lesson 44 Adding Realism to the Main Window
  • 46 - Lesson 45 Adding Materials to the Main Window
  • 47 - Lesson 46 Finishing the Main Window

  • 15 - Section 15 Modeling Boats and Lattices
  • 48 - Lesson 47 How to Model Boats
  • 49 - Lesson 48 Adding Realism to Our Viking Boat
  • 50 - Lesson 49 Creating the Keel
  • 51 - Lesson 50 Working with Lattices

  • 16 - Section 16 Rope Remesh and Water
  • 52 - Lesson 51 Creating Rope
  • 53 - Lesson 52 Adding Textures to the Rope
  • 54 - Lesson 53 Blender Remesh Modifier
  • 55 - Lesson 54 Creating a Water Shader

  • 17 - Section 17 Cameras Particles and Rendering
  • 56 - Lesson 55 Basic Camera Setup
  • 57 - Lesson 56 Blender Particle Systems
  • 58 - Lesson 57 Rendering Out Our Wheat

  • 18 - Section 18 Texture Mapping in Blender
  • 59 - Lesson 58 Creating Texture Maps in Blender
  • 60 - Lesson 59 Creating the Thatching
  • 61 - Lesson 60 Adding Depth to the Thatching
  • 62 - Lesson 61 Creating the Viking Roof

  • 19 - Section 19 Workflow Enhancement
  • 63 - Lesson 62 Blender Turbo Tools Addon
  • 64 - Lesson 63 Finishing the Scene
  • 65 - Lesson 64 The Blender Compositor
  • 66 - Lesson 65 Final Render

  • 20 - Section 20 Exporting to Unreal Engine 5
  • 67 - Lesson 66 GLTF Blender 3D Scene Export
  • 68 - Lesson 67 Introduction to Unreal Engine 5 and UI
  • 69 - Lesson 68 Introduction to UE5 Viewport Controls

  • 21 - Section 21 UE5 Scene Setup
  • 70 - Lesson 69 Basics of Unreal Engine 5 Scene Lighting
  • 71 - Lesson 70 Terrain and Water Base Setup
  • 72 - Lesson 71 Fixing Water Color for Realism

  • 22 - Section 22 Asset Integration and Materials in UE5
  • 73 - Lesson 72 Importing an Asset Collection to Unreal Engine 5
  • 74 - Lesson 73 Fixing 3D Asset and Reimporting Scene to UE5
  • 75 - Lesson 74 Material Basics
  • 76 - Lesson 75 Material Instances
  • 77 - Lesson 76 Fixing Roof Thatching

  • 23 - Section 23 Environment and Landscape
  • 78 - Lesson 77 Environment Planning and Landscape Tool Overview
  • 79 - Lesson 78 Landscape Adjustments in UE5
  • 80 - Lesson 79 Landscape Displacement in Unreal Engine 5

  • 24 - Section 24 Advanced Landscape Materials
  • 81 - Lesson 80 Creating Landscape Material
  • 82 - Lesson 81 Fixing Material Scale and Color
  • 83 - Lesson 82 DistanceBased Blending for Nanite Tesselated Material
  • 84 - Lesson 83 Setting up Nanite Landscape Material Blend

  • 25 - Section 25 Finishing Touches and Lighting
  • 85 - Lesson 84 Painting in Stone Material and Creating a Puddle
  • 86 - Lesson 85 Tweaking Lighting Parameters

  • 26 - Section 26 Quixel Assets and Foliage
  • 87 - Lesson 86 Selecting Quixel Assets for the Scene
  • 88 - Lesson 87 Unreal Engine 5 Quixel Props for 3D Scene
  • 89 - Lesson 88 Planning Prop Placement for UE5 Environment
  • 90 - Lesson 89 Fences and Rope Color in UE5 Scene

  • 27 - Section 27 Foliage and Asset Tweaking
  • 91 - Lesson 90 UE5 Foliage Mode for Asset Placement
  • 92 - Lesson 91 UE5 Foliage and Tree Placement
  • 93 - Lesson 92 Tweaking Foliage Values

  • 28 - Section 28 Post Processing and Final Render
  • 94 - Lesson 93 Material Parameters for 3D Assets
  • 95 - Lesson 94 UE5 Post Processing and Color Grading
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