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Blender 3 The Ultimate Medieval Scene Course

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The first complete Blender 3 course covering all the fundamentals of 3D modelling that is created for all user levels.

  • 01. Blender 3 the Ultimate Medieval Scene Course
  • 02. Learning the Basics of Blender
  • 03. Setting up Blender Asset Manager
  • 04. Setting up References within Blender
  • 05. Creating the Walkway Greybox
  • 06. Working with Planks of Wood
  • 07. The Powerful Bisect Tool
  • 08. Learning about Textures and Materials
  • 09. Applying Materials & Textures
  • 10. Working with Nodes Hue & Saturation
  • 11. Creating HDRI Assets
  • 12. Creating the Barn Greybox
  • 13. The Art of Creating Roofs
  • 14. Adding Realism to our Models
  • 15. Filling in the Barn Frame
  • 16. Working with Dissplacement
  • 17. Applying Materials to the Barn
  • 18. Creating the Ladder & Fork Models
  • 19. Building the Water Pump Greybox
  • 20. Preparing the Water Pump for Rigging
  • 21. Blender Extras Pipes
  • 22. Weighting & Animating the Water Pump
  • 23. The Water Pump Asset Completed
  • 24. Scene Collections & Starting the Windmill
  • 25. The Right & Wrong Way to use Array
  • 26. Creating the Windmill Turbine
  • 27. Finishing the Windmill Model
  • 28. Applying Materials to our Windmill
  • 29. Animating the Windmill
  • 30. Starting the Main Farm House Greybox
  • 31. Blocking out the Farm House
  • 32. Establishing a Professional Workflow
  • 33. Notching up the Modeling Difficulty
  • 34. Working with Ambient Occlusion
  • 35. Creating the Chimney Greybox
  • 36. Working with Booleans
  • 37. Planning out the House Shelter
  • 38. Creating Realistic Tree Stumps
  • 39. Creating Logs with Curves
  • 40. Texturing Logs for Realism
  • 41. Planning Out the Windows
  • 42. Finishing the Windows & Glass
  • 43. Planning out the Staircase
  • 44. Finishing the Staircase Asset
  • 45. Creating Realistic Doors
  • 46. Handles with Curves
  • 47. Creating the Large Fence
  • 48. Pumpkin Patch Fence Greybox
  • 49. Fine Line Between Realism & Polygons
  • 50. Finishing Modeling the Base Structures
  • 51. New Pastures Starting the Scene
  • 52. Problems with Creating the Land
  • 53. Populating the Scene with Asset Manager
  • 54. Working with Multiple Texture Maps
  • 55. Vertex Painting with Multiple Textures
  • 56. Sculpting within Blender
  • 57. Rendering with Blender Cycles
  • 58. Creating the Grass & Plants
  • 59. Blenders Particle System Setup
  • 60. The Weight Painting System Explained
  • 61. Dealing with Transparent Materials
  • 62. Creating the Straw Base Mesh
  • 63. Particle Systems Based on Collections
  • 64. Fixing Problems with Particle Systems
  • 65. Creating Trees with Sapling Generator
  • 66. Tree Branches Created the Easy Way
  • 67. Weight Painting the Trees
  • 68. Creating the Geometry Node Leaf
  • 69. Introduction to Blenders Geometry Nodes
  • 70. Working with Geometry Nodes
  • 71. Complexities of Geometry Nodes
  • 72. Finishing the Crop Geometry Node
  • 73. Laying out & Animating our Crops
  • 74. Working with Liquid Simulations
  • 75. Creating a Water Shader with Nodes
  • 76. Creating the Water Bucker
  • 77. Animating with Shape Keys
  • 78. Shrinkwrapping Pumpkins
  • 79. Pumpkin Growth Animation
  • 80. Animating Pumpkin Textures
  • 81. Creating the Pumpkin Leaves
  • 82. Populating our Pumpkin Patch
  • 83. Creating Wind & Turbulence
  • 84. The Particle Edit Comb
  • 85. Smoke Simulation Creating Smoke Shader
  • 86. Our First Scene Render
  • 87. Refining the Scene
  • 88. Setting up a Turntable Camera
  • 89. Outro & Critiquing our Own Work
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    تاریخ انتشار: 20 خرداد 1402
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