01. Blender 3 the Ultimate Medieval Scene Course
02. Learning the Basics of Blender
03. Setting up Blender Asset Manager
04. Setting up References within Blender
05. Creating the Walkway Greybox
06. Working with Planks of Wood
07. The Powerful Bisect Tool
08. Learning about Textures and Materials
09. Applying Materials & Textures
10. Working with Nodes Hue & Saturation
11. Creating HDRI Assets
12. Creating the Barn Greybox
13. The Art of Creating Roofs
14. Adding Realism to our Models
15. Filling in the Barn Frame
16. Working with Dissplacement
17. Applying Materials to the Barn
18. Creating the Ladder & Fork Models
19. Building the Water Pump Greybox
20. Preparing the Water Pump for Rigging
21. Blender Extras Pipes
22. Weighting & Animating the Water Pump
23. The Water Pump Asset Completed
24. Scene Collections & Starting the Windmill
25. The Right & Wrong Way to use Array
26. Creating the Windmill Turbine
27. Finishing the Windmill Model
28. Applying Materials to our Windmill
29. Animating the Windmill
30. Starting the Main Farm House Greybox
31. Blocking out the Farm House
32. Establishing a Professional Workflow
33. Notching up the Modeling Difficulty
34. Working with Ambient Occlusion
35. Creating the Chimney Greybox
36. Working with Booleans
37. Planning out the House Shelter
38. Creating Realistic Tree Stumps
39. Creating Logs with Curves
40. Texturing Logs for Realism
41. Planning Out the Windows
42. Finishing the Windows & Glass
43. Planning out the Staircase
44. Finishing the Staircase Asset
45. Creating Realistic Doors
46. Handles with Curves
47. Creating the Large Fence
48. Pumpkin Patch Fence Greybox
49. Fine Line Between Realism & Polygons
50. Finishing Modeling the Base Structures
51. New Pastures Starting the Scene
52. Problems with Creating the Land
53. Populating the Scene with Asset Manager
54. Working with Multiple Texture Maps
55. Vertex Painting with Multiple Textures
56. Sculpting within Blender
57. Rendering with Blender Cycles
58. Creating the Grass & Plants
59. Blenders Particle System Setup
60. The Weight Painting System Explained
61. Dealing with Transparent Materials
62. Creating the Straw Base Mesh
63. Particle Systems Based on Collections
64. Fixing Problems with Particle Systems
65. Creating Trees with Sapling Generator
66. Tree Branches Created the Easy Way
67. Weight Painting the Trees
68. Creating the Geometry Node Leaf
69. Introduction to Blenders Geometry Nodes
70. Working with Geometry Nodes
71. Complexities of Geometry Nodes
72. Finishing the Crop Geometry Node
73. Laying out & Animating our Crops
74. Working with Liquid Simulations
75. Creating a Water Shader with Nodes
76. Creating the Water Bucker
77. Animating with Shape Keys
78. Shrinkwrapping Pumpkins
79. Pumpkin Growth Animation
80. Animating Pumpkin Textures
81. Creating the Pumpkin Leaves
82. Populating our Pumpkin Patch
83. Creating Wind & Turbulence
84. The Particle Edit Comb
85. Smoke Simulation Creating Smoke Shader
86. Our First Scene Render
87. Refining the Scene
88. Setting up a Turntable Camera
89. Outro & Critiquing our Own Work