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Creating Stunning Environments in UE5 A Game Artist Bootcamp

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Unleash Your Artistry: Master UE5 Environment Design for Immersive Gaming - A Comprehensive Game Artist Bootcamp


1. Introduction
  • 1. Introduction

  • 2. Section 2 - Asset Import with PBR Materials
  • 1.1 Resource Pack Download.html
  • 1. Lesson 1 - Resource Pack and UI Introduction
  • 2. Lesson 2 - Introduction to UE5 Viewport
  • 3. Lesson 3 - Importing Assets
  • 4. Lesson 4 - Introduction to Material Graph
  • 5. Lesson 5 - PBR Material Setup

  • 3. Section 3 Working with Material Setup
  • 1. Lesson 6 - Material Instance Basics
  • 2. Lesson 7 - Reusing Material Instances
  • 3. Lesson 8 - Seamless Textures and Parameters
  • 4. Lesson 9 - PBR Water Opacity Setup
  • 5. Lesson 10 - PBR Material Cleanup

  • 4. Section 4 Vertex Painting Moss on 3D Castle
  • 1. Lesson 11 - Vertex Color Material Setup
  • 2. Lesson 12 - Understanding Vertex Painting
  • 3. Lesson 13 - Moss Height Blend Controls
  • 4. Lesson 14 - Vertex Painting Castle Ruins

  • 5. Section 5 Physics Object Scattering
  • 1. Lesson 15 - Physics Based Object Scattering in Unreal Engine 5

  • 6. Section 6 Mask Blending
  • 1. Lesson 16 - Setting up Object to Nearest Surface Masking
  • 2. Lesson 17 - Blending Objects Using Masking Techniques

  • 7. Section 7 Unreal Engine 5 Terrain Creation
  • 1. Lesson 18 - Creating Terrain Using Height Map Data
  • 2. Lesson 19 - Sculpting Out Terrain
  • 3. Lesson 20 - Advanced Sculpting Tools
  • 4. Lesson 21 - Setting Up Landscape Material Attribute
  • 5. Lesson 22 - Texturing Terrain

  • 8. Section 8 Creating Depth and Fog for Landscape
  • 1. Lesson 23 - Height Fog Setup
  • 2. Lesson 24 - Creating Fog Plane for UE5 Scenes
  • 3. Lesson 25 - Fog Plane Setup for Mountains
  • 4. Lesson 26 - Volumetric Fog Material in UE5
  • 5. Lesson 27 - Placing Volumetric Fog in Mountain Terrain

  • 9. Section 9 Creating Virtual Nature in UE5
  • 1. Lesson 28 - Foliage Asset Setup
  • 2. Lesson 29 - Painting in Cliff 3D Plants
  • 3. Lesson 30 - Growing Trees in Unreal Engine 5
  • 4. Lesson 31 - Foliage Controls and Nature Scene Setup

  • 10. Section 10 Niagara Particle Setup
  • 1. Lesson 32 - Material for Niagara Particle Smoke
  • 2. Lesson 33 - Working with Velocity Particle Velocity
  • 3. Lesson 34 - Setting up Niagara Smoke VFX
  • 4. Lesson 35 - Creating Animated Fire Particle
  • 5. Lesson 36 - Niagara Fire Color Variation

  • 11. Section 11 Animating Water
  • 1. Lesson 37 - Creating Water VFX Material

  • 12. Section 12 Lighting Setup in Unreal Engine 5
  • 1. Lesson 38 - 3-Point Light Setup
  • 2. Lesson 39 - Skylight and Ambient Lighting Adjustments
  • 3. Lesson 40 - Night Scene Lighting

  • 13. Section 13 Day Night Cycle for UE5
  • 1. Lesson 41 - Starry Night Material Setup
  • 2. Lesson 42 - Adjusting Stars for Day-Night Cycle
  • 3. Lesson 43 - Setting Up Sky Cycle

  • 14. Section 14 Cinematic Camera Video Render Setup
  • 1. Lesson 44 - Creating a Cinematic Camera with Rotatable Anchor Point
  • 2. Lesson 45 - Creating Turn Table Camera Animation
  • 3. Lesson 46 - Creating Handheld Camera Effect
  • 4. Lesson 47 - Camera Transitions and Video Export

  • 15. Section 15 Adding Motion to Unreal Engine Projects
  • 1. Lesson 48 - Creating Motion in Foliage
  • 2. Lesson 49 - Bee Wing Flap Motion
  • 3. Lesson 50 - Bee Mesh Particles
  • 4. Lesson 51 - Animated Bird Setup

  • 16. Section 16 Learning about Blueprint Setup
  • 1. Lesson 52 - Setting up First Person Game-mode and Blueprint Basics
  • 2. Lesson 53 - Creating Blueprint Prefabs for Asset Collections
  • 3. Lesson 54 - Blueprint Door Animation
  • 4. Lesson 55 - UE5 Interactable Door BP Setup

  • 17. Section 17 Creating Game Collectable Item
  • 1. Lesson 56 - Creating a Floating Trophy
  • 2. Lesson 57 - UI Text in Unreal Engine 5
  • 3. Lesson 58 - Trophy Congratulations Message
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