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Make a 2D Action Platformer in Unreal Engine 5

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Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5!


1 - Course Orientation
  • 1 - Curriculum Overview
  • 2 - 2D Games you didnt know were made with Unreal Engine.txt
  • 2 - Why make 2D Games with Unreal Engine
  • 3 - What Version of Unreal Engine to use UE53
  • 4 - Discord Cobra Code Community.txt
  • 4 - How to ask for help
  • 5 - Backing Up Your Projects
  • 5 - Version Control in Unreal Engine Video.txt

  • 2 - Unreal Engine 5 Crash Course
  • 6 - About the Unreal Engine 5 Crash Course.html
  • 7 - Download Epic Games Launcher.txt
  • 7 - How to Install Unreal Engine 5
  • 8 - How to create a new Project
  • 9 - How to navigate the Editor
  • 10 - Content Drawer and Blueprints
  • 11 - How to make a simple Blueprint
  • 12 - Adding functionality to our Blueprint
  • 13 - Useful Keyboard Shortcuts and Tips
  • 14 - How to debug your games

  • 3 - Paper 2D Basics
  • 15 - What are Paper 2D and PaperZD

  • 4 - Basics and Character Movement
  • 16 - Action Platformer Overview
  • 17 - Free 2D Template.txt
  • 17 - PaperZD Plugin.txt
  • 17 - Project Creation and Settings
  • 18 - PaperAssets.zip
  • 18 - Preparing all of our Sprites
  • 19 - Inheritance and making the Character Blueprint
  • 20 - Possessing the Player and Camera Setup
  • 21 - Setting Up Inputs and Movement
  • 22 - Setting Up Animations with PaperZD
  • 23 - Improving Character Movement
  • 24 - Making the Iconic Mega Man Jump
  • 25 - Action-Platformer-Assets.zip
  • 25 - Asset Download.html

  • 5 - Making the Player Projectile
  • 26 - Collision Filtering Documentation.txt
  • 26 - Creating Projectiles
  • 27 - Creating Flipbook VFX
  • 28 - Enabling the Player to Shoot
  • 29 - Limiting the Amount of Shots

  • 6 - Health and Damage System
  • 30 - Creating the Enemy Base
  • 31 - Health and Damage System
  • 31 - Reusable Blueprints.txt
  • 32 - Damage Flash Material
  • 32 - Sprite Flash YouTube Video.txt
  • 33 - Damaging the Player
  • 34 - Player Knockback and Stun

  • 7 - Advanced Player Abilities
  • 35 - Making the Charged Shot
  • 36 - Organizing Variables
  • 37 - Charge Material Flashing
  • 38 - Cube Grid and Greyboxing
  • 39 - Wall Slide System
  • 40 - Wall Slide Animation and Wall Jump
  • 41 - Implementing the Ground Slide
  • 41 - RootMovement-5.3.zip
  • 41 - YouTube Awesome Movement Techniques.txt
  • 42 - Improving the Slide

  • 8 - Checkpoints and Respawn
  • 43 - Respawning the Player
  • 44 - Checkpoint System
  • 45 - Fall Detection

  • 9 - Enemies and AI
  • 46 - Making the First Enemy AI
  • 47 - Shooting Enemy AI
  • 48 - Projectile Knockback
  • 49 - Making a Flying Enemy
  • 50 - Making the Chaser Enemy

  • 10 - User Interface
  • 51 - UI Introduction
  • 52 - Designing the Health UI
  • 52 - HealthUI.zip
  • 53 - Making the Health UI Functional

  • 11 - Adding Sound Effects
  • 54 - How to Play Sound Effects
  • 54 - MegaPlatformerSounds.zip
  • 55 - Adding the Remaining OneOff Sounds
  • 56 - Animation Dependent Sounds
  • 57 - Looping Sounds

  • 12 - Level Creation
  • 58 - Making 2D3D Hybrid Levels
  • 59 - Preparing our Tile Sets
  • 60 - How to Make a Tile Map
  • 61 - Best Post Processing Settings Blog Post.txt
  • 61 - Fixing Exposure and 2D Settings
  • 62 - Using the Orthographic Camera
  • 63 - Making a Dynamic 2D Camera System
  • 64 - Planning out our Level
  • 65 - Blocking out the Level
  • 65 - stagemockup.zip
  • 66 - Decorating the Level
  • 67 - Implementing the Win Condition

  • 13 - Extra Ladder Climbing
  • 68 - Ladder Climbing System
  • 69 - Releasing the Climbing State
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