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The Ultimate Unreal Engine 2D Game Development Course

سرفصل های دوره

Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid games in Unreal Engine 5!


1. Course Orientation
  • 1. Curriculum Overview
  • 2.1 2D Games you didnt know were made with Unreal Engine - YouTube Video.html
  • 2. Why make 2D Games with Unreal Engine
  • 3. What version of Unreal Engine to use
  • 4.1 Cobra Code Community Discord.html
  • 4. How to ask for help
  • 5.1 Version Control in Unreal Engine 5 - Cobra Code.html
  • 5. Backing up your Projects

  • 2. Unreal Engine 5 Crash Course
  • 1. About the UE 5 Crash Course.html
  • 2.1 Epic Games Launcher Download Link.html
  • 2. How to Install Unreal Engine 5
  • 3. How to create a new Project
  • 4. How to navigate the Editor
  • 5. Content Drawer and Blueprints
  • 6.1 Recommended Asset Naming Conventions in Unreal Engine Projects.html
  • 6. How to make a simple Blueprint
  • 7. Adding functionality to our Blueprint
  • 8.1 15 Tips for Clean Blueprints - Cobra Code.html
  • 8. Useful Keyboard Shortcuts and Tips
  • 9. How to debug your games

  • 3. Paper 2D Basics
  • 1. What is Paper 2D
  • 2. 2D Project Settings
  • 3.1 How to get free 2D Assets for Unreal Engine 5 - Cobra Code.html
  • 3. Where to find 2D assets for Unreal Engine.html

  • 4. Quick Draw Project
  • 1. Quick Draw Overview
  • 2. Downloading the Quick Draw Assets.html
  • 3.1 Quick Draw Assets.html
  • 3. Preparing our Sprites
  • 4. Making a Level Mockup
  • 5. Creating our Samurai Blueprint
  • 6. Moving Sprites with Timelines
  • 7. Inheritance and Child Blueprints
  • 8. Setting up the Games Rules and Phases
  • 9.1 Enhanced Input Snippet.html
  • 9. Setting up the Player Input
  • 10. Adding a Camera and Adjusting Project Settings
  • 11. Fixing Black Dot in middle of screen when playing.html
  • 12. Making the Player Attack
  • 13. Attack Movement through Timelines
  • 14. Adding the Defeated State
  • 15. Creating Simple Enemy AI
  • 16. Resetting the Game
  • 17. Finishing Up
  • 18. Texture Settings for making game builds.html

  • 5. Mash Runner Project
  • 1. Mash Runner Overview
  • 2. Downloading the Mash Runner Assets.html
  • 3.1 Mash Runner Assets.html
  • 3. Setting Up the Project and Importing Assets
  • 4. Sprite Sheets and Flipbooks
  • 5. Creating the Runner Blueprint
  • 6. Possessing the Runner Character
  • 7. Making the Character Move
  • 8. Using the Run Animation
  • 9. Improving the Input
  • 10. Adding Speed Curves
  • 11.1 Sound Download Link.html
  • 11. Triggering Events on Certain Frames
  • 12. Creating the Stage
  • 13. Making the Enemy Runner AI
  • 14. Setting Up the Goal
  • 15. Finishing Up

  • 6. PaperZD Introduction
  • 1. What is PaperZD
  • 2.1 PaperZD on the Unreal Engine Marketplace.html
  • 2. Installing PaperZD

  • 7. Tower Climb Platformer Project
  • 1. Tower Climb Platformer Overview
  • 2. Downloading the Tower Climb Assets.html
  • 3.1 Tower Climb Assets Download Link.html
  • 3. Creating Flipbooks Through a JSON File
  • 4. Creating a PaperZD Character Blueprint
  • 5. Making the Character Walk and Jump
  • 6.1 Tower Climb Sounds Download Link.html
  • 6. Setting Up Our Animation Source and Using Our First Notify
  • 7. Creating a PaperZD Animation Blueprint
  • 8. Creating Our First Tile Set
  • 9. Creating A Tile Map
  • 10. Improving the Character Feel
  • 11. Setting Up the Enemy Blueprint
  • 12. Enemy AI Ledge and Wall Detection
  • 13. Defeat Player On Enemy Touch
  • 14. Improving the Player Defeated State
  • 15. Defeat Enemy On Being Stomped
  • 16. Making Platform Blueprints
  • 17. Making a Spring Launcher
  • 18. Designing a Level
  • 19. Implementing Coyote Time
  • 20. Implementing Jump Buffer
  • 21. Finishing Up

  • 8. Action Platformer Project
  • 1. Action Platformer Overview
  • 2. Downloading the Action Platformer Assets.html
  • 3.1 Action Platformer Assets Download Link.html
  • 3. Setting Up the Project Base
  • 4. Setting Up Player Inputs and Movement
  • 5. Setting Up Player Animations with PaperZD
  • 6. Animation Override for Slash Attack
  • 7. Creating and Triggering Hitboxes
  • 8. Implementing the Stun State
  • 9. Health System and Applying Damage
  • 10.1 Action Platformer Sounds Download Link.html
  • 10. Hitstop and Sprite Shake
  • 11. Creating the Enemy Base
  • 12. Setting Up the Enemy AI
  • 13. Stunning the Enemy AI
  • 14. Making the Enemy Change Directions
  • 15. Allowing the Enemy to Attack
  • 16. Handling Aggro
  • 17. Creating the Ability System
  • 18. Creating the Sword Throw
  • 19. Adding the Sword Throwing Animations
  • 20.1 Free Stylized Egypt Environment - Unreal Engine Marketplace.html
  • 20. Adding the Map
  • 21. Adding the Goal and Spawners
  • 22. Improving the Visuals
  • 23. Finishing Up

  • 9. Course Completed
  • 1. Whats next
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