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Blender 3: Stylized Scene The Ultimate Guide

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Learn Blender 3 Create Stylized 3D models and sims style scenes . Create amazing procedural materials from scratch.

  • 001. Introduction Blender 3 The Ultimate Stylized Scene Guide
  • 002. The Basics of Blender for Beginners
  • 003. What are Polygon Counts & Why They Matter
  • 004. Wireframe & The Blender Shading Options
  • 005. An Introduction to Materials & Blenders Node System
  • 006. Working With HDRIs & Realistic Lighting Setups
  • 007. Blender 3 Asset Manager
  • 008. Creating Rocks With Blender Inbuilt Addons
  • 009. Creating Ambient Occlusion Shaders
  • 010. Working With Pipe Joints
  • 011. Dealing with Sharp Edges in Blender
  • 012. What are Normals & How to Correct Them
  • 013. Usefull ways to Use Mark Seams
  • 014. Creating Small Simple Prop Assets
  • 015. Creating more Complex Shaders With Nodes
  • 016. Ramping up The Modelling Difficulty
  • 017. Easy Ways to Scale Noise Textures in The Node Editor
  • 018. Creating the Handrails
  • 019. Working with Transformation Orientation
  • 020. Smarter Ways to Work With Modifiers
  • 021. Creating Meshes with the Knife Tool
  • 022. Working With Fonts & Text in Blender
  • 023. Creating the Roof water Towers
  • 024. Speeding up our Workflow in Blender
  • 025. Creating the Deck Chair Loungers Supports
  • 026. Creating the Parking Sign
  • 027. Creating The Lamp post Mesh
  • 028. Working With Curves In Blender
  • 029. Creating Shaders With Transparency
  • 030. Fast Workflow for Window Creation
  • 031. Creating our First glass Shader in Blender
  • 032. Creating our First Hotel Balcony
  • 033. Working with the Bisect Tool in Blender
  • 034. Linking Object Data in Blender
  • 035. Creating The Parking Barrier Base Mesh
  • 036. Adding Materials to our Parking Barrier
  • 037. Creating Organic Meshes to References
  • 038. Working with Dense Meshes with Decimate Modifier
  • 039. What & how to use the Curve Modifier
  • 040. Working with Duplicate on a Circle Radius
  • 041. Breaking the Air Conditioner into Smaller Parts
  • 042. Fitting the Fans into Place using Booleans
  • 043. Finishing our Air Conditioning Unit Meshes
  • 044. Working with Ambient Occlusion Within Shaders
  • 045. Creating Complex Shaders with Transparency
  • 046. Tips to Really speed up Your own Workflow
  • 047. Creating More Complex Balconies & Glass
  • 048. Trouble Shooting Problematic Meshes
  • 049. Learning how to Create Palm Leaves
  • 050. Working with Curves to Create Palm Trees
  • 051. Creating Shaders with the Gradient Node
  • 052. Finishing our Complex Foliage Shader
  • 053. Working With Bump & Displacement
  • 054. Creating the Complex Corner Balcony
  • 055. Working with Pivot Points
  • 056. The Importance of a Fast Workflow
  • 057. Intelligent Mesh creation Full Squares
  • 058. Finishing our Balcony Extension
  • 059. Great Techniques for Creating the Hotdog Stand
  • 060. Creating Wheels & Spokes
  • 061. Booleans & Hotdog Creation
  • 062. Mid Level Modeling the Wheel Arches
  • 063. Finishing the Hotdog Stand Modeling
  • 064. Texturing the Hotdog Stand
  • 065. Starting the Beach Bar Model
  • 066. Splitting Meshes Down to Bite Size Chunks
  • 067. Fast Workflow for Creating Wooden Planks
  • 068. Creating the Wooden Sign
  • 069. Creating Stools the Right Way
  • 070. Creating materials for the Beach Bar
  • 071. Completing the Beach Bar Final Touches
  • 072. Where to Begin with Many Parts
  • 073. Completing the Major Outline of our Bin
  • 074. Creating the Bin Opening Mechanism
  • 075. Boxes & Binbag Creation
  • 076. Creating Shaders for our Trash
  • 077. Starting the Most Complex Model in the Course
  • 078. Higher Level Modeling Techniqes
  • 079. Learning About to Little or to Much Details
  • 080. Refining the Style of the Scooter
  • 081. Finishing the Large Parts of the Scooter
  • 082. Refining the Scooter Wheels
  • 083. Creating the Smaller Engine Parts
  • 084. Creating the Pipe and Lights for our Scooter
  • 085. Finishing the Bottom Section of the Scooter
  • 086. Creating the Steering Column
  • 087. Creating & Adding Shaders to our Scooter
  • 088. Finishing the Scooter Asset
  • 089. Setting up the Compositor Panel
  • 090. Creating the Beach & Ocean Greybox
  • 091. Creating our Wall with Simple Curve Modifier
  • 092. Setting up our Hotel References
  • 093. Creating the Beach Shader
  • 094. Blenders Cycles X Renderer
  • 095. Creating the Ocean Shader
  • 096. Bringing our Ocean to Life
  • 097. Populating our Beach with Assets
  • 098. Amazing Workflow for Creating Stylized Rock
  • 099. Creating the Rock & Sand Shader
  • 100. Creating a Soil Shader for our Palms
  • 101. Creating our Handrail with Simple Curve Modifier
  • 102. Creating the Cobblestone Shader
  • 103. Starting the Large Hotel Model
  • 104. Laying out our Hotel Efficient Workflow
  • 105. Learning how to Fix Problems we Created
  • 106. Creating the Complex Corner Balcony & Booleans
  • 107. Creating the Large Hotel Front Entrance
  • 108. Updating Part on our Asset Manager
  • 109. Adding the Air Conditioners to the Large Hotel
  • 110. Fixing the Cant Apply Modifier Issue
  • 111. Fitting in our Corner Balconies
  • 112. Finish the Large Hotel Main Body
  • 113. Seting up & Working with Cameras
  • 114. Learning about the Blender Compositer
  • 115. Creating the Beach Steps
  • 116. Starting the Small Hotel Build
  • 117. Creating the Small Hotel Greybox
  • 118. Starting the Front of our Small Hotel
  • 119. Creating Complex rounded Windows
  • 120. How to Create Accurate Step Height
  • 121. Creating the Entrance of the Small Hotel
  • 122. Creating the Top Roof Entrance
  • 123. Creating the Car Park Entrance
  • 124. Finishing the Underground Parking
  • 125. Adding Material to our Small Hotel
  • 126. Adding in the Balcony Extentions
  • 127. Finishing the Small Hotel
  • 128. Great Ways to Create Leaves & Foliage
  • 129. Simple Stylized Flower Creation in Blender
  • 130. Using Vertex Groups & Weight Painting
  • 131. Finishing the Scene
  • 132. Outro Lesson Rendering & Critique
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