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Unreal Engine 5 Third Person Game & Stylized Environment

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Master Game Design: UE5 Stylized Environment & Third-Person Blueprint Course


1 - Introduction Resource Pack
  • 1 - Introduction RESOURCE PACK
  • 1 - ResourcePack.zip

  • 2 - An Introduction to Unreal Engine 5
  • 2 - Lesson 1 Introduction to Unreal Engine 5
  • 3 - Lesson 2 Mastering the UE5 Viewport Controls
  • 4 - Lesson 3 Setting Up the UE5 Water Plugin for Oceans
  • 5 - Lesson 4 Crafting Detailed Islands and Water in UE5
  • 6 - Lesson 5 Greybox Design Fundamentals

  • 3 - Advancing with Greybox and Layout Design
  • 7 - Lesson 6 Importing Greybox into UE5
  • 8 - Lesson 7 Game Map Layout and Design
  • 9 - Lesson 8 Perfecting Ocean Wave Depth Transition
  • 10 - Lesson 9 Managing SubLevels in UE5
  • 11 - Lesson 10 Importing Assets into UE5 Maps

  • 4 - Sky and Architectural Elements
  • 12 - Lesson 11 Intro to Skyboxes Materials
  • 13 - Lesson 12 Crafting a Stylized Skybox
  • 14 - Lesson 13 Building a Harbour in UE5
  • 15 - Lesson 14 Designing Peer Platforms
  • 16 - Lesson 15 Constructing Wooden Harbour Sections

  • 5 - Harbor Expansions Mesh Edits
  • 17 - Lesson 16 Expanding the Wooden Harbor in UE5
  • 18 - Lesson 17 Beveling Mesh Edges for Platforms
  • 19 - Lesson 18 Detailed Harbour Construction
  • 20 - Lesson 19 Enhancing Your First 3D Building
  • 21 - Lesson 20 Developing the Harbor Market in a Stylized Setting

  • 6 - Mastering Boat Physics and Blueprints
  • 22 - Lesson 21 Basics of Buoyancy Templates Blueprints
  • 23 - Lesson 22 RealTime Physics for Boats
  • 24 - Lesson 23 Resolving Boat Buoyancy Issues
  • 25 - Lesson 24 UE5 Physics Problem Solving
  • 26 - Lesson 25 Customizing Buildings for Level Design

  • 7 - Expanding the Cityscape
  • 27 - Lesson 26 Modular Luxury Apartment Setup in UE5
  • 28 - Lesson 27 Organizing Luxury Structures within UE5
  • 29 - Lesson 28 Cubical Designs for Modular Units
  • 30 - Lesson 29 Detailing the Clock Tower
  • 31 - Lesson 30 Preparing Bell Animation and Settings

  • 8 - Mansion and Restaurants in UE5
  • 32 - Lesson 31 Designing the Mansion Section
  • 33 - Lesson 32 Initiating Restaurant Design
  • 34 - Lesson 33 Crafting a Restaurant Balcony
  • 35 - Lesson 34 Designing Arches Pathways
  • 36 - Lesson 35 Constructing Hut Hangars

  • 9 - Building 3D Slum Scene
  • 37 - Lesson 36 Modular 3D Slum Design Basics
  • 38 - Lesson 37 Variations in 3D Environment Modular Pieces
  • 39 - Lesson 38 Building Blocks for Your UE5 Scene
  • 40 - Lesson 39 Optimizing Modular Designs
  • 41 - Lesson 40 Assembling the 3D Slum from Modular Parts

  • 10 - Refinement and Environment Texturing
  • 42 - Lesson 41 Refining Slum Modular Components
  • 43 - Lesson 42 Custom Collision for Stairs
  • 44 - Lesson 43 Curved Staircase Design in 3D
  • 45 - Lesson 44 Crafting Grand Archway Entrances
  • 46 - Lesson 45 Designing Urban Alleyways in UE5

  • 11 - Mansion Design and Props
  • 47 - Lesson 46 Structuring a City Mansion
  • 48 - Lesson 47 Adding Detail to Existing Buildings
  • 49 - Lesson 48 Final Structure Touchups
  • 50 - Lesson 49 Incorporating Gameplay into Level Design

  • 12 - UE5 Prefabs and Asset Collections
  • 51 - Lesson 50 Blueprint Prefab Collections in UE5
  • 52 - Lesson 51 Prefab Asset Collection Design
  • 53 - Lesson 52 Managing Prop Blockades Invisible Barriers
  • 54 - Lesson 53 Prefab Placement within UE5
  • 55 - Lesson 54 Prop Placement for 3D Platform Gameplay

  • 13 - Scene Populations and Landscape Techniques
  • 56 - Lesson 55 Stylizing Quixel Textures in UE5
  • 57 - Lesson 56 Setting Up Landscape Materials in UE52
  • 58 - Lesson 57 Texturing Cityscapes in Landscape Mode
  • 59 - Lesson 58 Terrain Sculpting in UE5

  • 14 - Further Techniques in Landscape UE5 Foliage
  • 60 - Lesson 59 Introduction to Foliage in UE5
  • 61 - Lesson 60 Creating Lush Foliage for Your Scene
  • 62 - Lesson 61 Urban Vegetation Essentials
  • 63 - Lesson 62 Crafting Custom Quest Meshes

  • 15 - Stylized Foliage in UE5 Egyptian Town
  • 64 - Lesson 63 Populating Your Scene with Props
  • 65 - Lesson 64 Incorporating City Plants into Your Scene

  • 16 - Blueprint Coding Props Quests and Game Mechanics
  • 66 - Lesson 65 Analyzing Systems and Node Fundamentals
  • 67 - Lesson 66 Designing Game Maps and Player Spawn Mechanics

  • 17 - Implementing Characters and Inventory System
  • 68 - Lesson 67 Implementing Gideon Character from Epic Games
  • 69 - Lesson 68 Crafting the Inventory Widget and Structuring Items
  • 70 - Lesson 69 Designing the PickupItem Blueprint and Its Widget
  • 71 - Lesson 70 Setting Pickup Widget Behavior and Rules

  • 18 - Advanced Unreal Engine 5 Inventory Mechanics
  • 72 - Lesson 71 Comprehensive Item Detection System
  • 73 - Lesson 72 Streamlining Item Pickup Logic and Physics
  • 74 - Lesson 73 Displaying Items PostPickup in the Inventory
  • 75 - Lesson 74 Implementing Item Drop Logic and Visualization

  • 19 - Building Dynamic Entry Points
  • 76 - Lesson 75 Designing a RemoteControlled Gate Blueprint
  • 77 - Lesson 76 Delving into Door Mechanics Foundations and Challenges
  • 78 - Lesson 77 Animating Door Actions Open and Close
  • 79 - Lesson 78 Enhancing Door Interactivity Jiggle Effect and Widgets

  • 20 - UE5 Door Mechanics Unlock Blueprint Setup
  • 80 - Lesson 79 Setting Door Item Requirements and Unlock Mechanics
  • 81 - Lesson 80 Advanced Door Features Widget Side Detection

  • 21 - Building the Quest System Foundations
  • 82 - Lesson 81 Crafting the Quest Giver Blueprint Structure and Intro
  • 83 - Lesson 82 Setting up the Quest Text Widget Architecture
  • 84 - Lesson 83 Implementing the Typewriter Text Effect for Quests

  • 22 - Refining the Quest Experience
  • 85 - Lesson 84 Orchestrating Quest Messages and Animating Widgets
  • 86 - Lesson 85 Integrating the Widget with the Quest Giver Blueprint
  • 87 - Lesson 86 Completing Initial Quest Events and Feedback Loops

  • 23 - Advanced Quest Mechanics and Debugging
  • 88 - Lesson 87 Crafting the Quest Interaction Sequence
  • 89 - Lesson 88 Checking Quest Items and Initial System Tests
  • 90 - Lesson 89 Debugging and Resolving Quest System Bugs

  • 24 - Game User Interface and Interactivity
  • 91 - Lesson 90 Introducing and Designing the Tutorial Widget
  • 92 - Lesson 91 Creating Camera Change Triggers Challenges and Iterations
  • 93 - Lesson 92 Developing an Explosive Artillery Trigger Blueprint

  • 25 - Integrating Advanced Features in UE5
  • 94 - Lesson 93 UE5 Code Implementation To 3D Environment Part 1
  • 95 - Lesson 94 UE5 Code Implementation To 3D Environment Part 2

  • 26 - Final Touches to the Game Experience
  • 96 - Lesson 95 Adding an ingame Cinematic
  • 97 - lesson 96 Creating a menu to start the game
  • 98 - Lesson 97 Adding UI Images
  • 99 - Lesson 98 The Ringing of the bell
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    ایمیل شما:
    تولید کننده:
    شناسه: 35027
    حجم: 20141 مگابایت
    مدت زمان: 1165 دقیقه
    تاریخ انتشار: 11 اردیبهشت 1403
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