6 - Explosion Studies PreProduction
7 - Starting the Explosion
8 - Explosion Mesh
9 - Erosion Material Part 1 Voronoi
10 - Erosion Material Part 2
11 - Erosion Material Part 3
12 - Explosion Aspect
13 - Explosion Body
14 - Particles Impact
15 - Particles Floating
16 - Ring Smoke Mesh
17 - Ring Mesh Emitter
18 - Ring Smoke Texture
19 - Texture Erosion Material Part 1
20 - Texture Erosion Material Part 2
21 - Smoke Rings
22 - Impact Rings
23 - Impact Flipbook Part 1 Frame 3
24 - Impact Flipbook Part 2 Frame 1 and 2
25 - Impact Flipbook Part 3 Last Frame and Export
26 - Applying Impact Flipbook Part 1
27 - Applying Impact Flipbook Part 2
28 - Material Maker Overview
29 - Ground Crack Texture Part 1 Voronoi Nodes
30 - Ground Crack Texture Part 2 Noise Nodes
31 - Ground Crack Texture Part 3 Glow and Export
32 - Applying Ground Crack Part 1
33 - Applying Ground Crack Part 2
34 - Ground Mark Texture
35 - Applying Ground Mark
36 - Smoke Trail Mesh
37 - Applying Smoke Trail Mesh
38 - Texture Erosion Material Part 3 Mask
39 - Smoke Trail Improvements
40 - Texture Erosion Material Part 4 Distortion
41 - Ring 02 Mesh
42 - Orange Floating Rings
43 - Particle Trails Part 1
44 - Particle Trails Part 2
45 - Shockwave
46 - Adjustments Part 1
47 - Adjustments Part 2
48 - Color Variations