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Unreal Engine 5 Blueprints: Multiplayer Shooter (FPS) (2023)

سرفصل های دوره

Create a complete multiplayer first-person shooter from scratch using Unreal Engine 5 Blueprints.


01 - Introduction
  • 001 Introduction
  • 002 Downloading Unreal Engine 5
  • 003 Creating a New Project
  • 004 Unreal Engine 5 Overview

  • 02 - Environment Creation
  • 001 Game Introduction
  • 002 Creating a New Map
  • 003 Importing Environment Assets
  • 004 Designing the Environment
  • 005 Post Process Volume
  • 006 Lighting the Environment
  • 007 Environment Optimization Tips

  • 03 - Player Movement
  • 001 Importing the Characters
  • 002 Parent & Child Blueprint Classes
  • 003 Setting up the Character
  • 004 Game Mode & Player Controller
  • 005 Input Mapping Context
  • 006 Adding the Input Mapping Context
  • 007 Blueprint Interface
  • 008 Player Movement
  • 009 Importing the Player Animations
  • 010 Creating IK Rigs
  • 011 Creating an IK Retargeter
  • 012 Fixing the Hands
  • 013 Retargeting the Animations
  • 014 Introduction to Blend Spaces
  • 015 Unarmed Blend Spaces
  • 016 Introduction to Animation Blueprints
  • 017 Movement Speed & Direction
  • 018 Multiplayer Crouch Input
  • 019 Multiplayer Crouch Function
  • 020 Crouching Animation Blueprint
  • 021 Variable Replication
  • 022 Animation Smoothing
  • 023 Multiplayer Walk
  • 024 Walking Animation Blueprint
  • 025 Multiplayer Jump
  • 026 Jumping Animation Blueprint
  • 027 Introduction to Enumerations
  • 028 Switching Movement Variables to Enums
  • 029 Switching the Animation Transition Rules
  • 030 Fixing the Player Size
  • 031 Setting the Movement Speed

  • 04 - Player Aim
  • 001 Aim Offset Blend Space
  • 002 Preparing the Aim Offset Animations
  • 003 Adding Animation to the Aim Offset
  • 004 Calculating the Aim Direction
  • 005 Adding the Aim Offset
  • 006 Adding Player Camera to Head
  • 007 Hiding the Player Model Head
  • 008 Adding a Third Person Mesh
  • 009 Camera & FPS Smoothing

  • 05 - Player Movement Improvements
  • 001 Adjusting Movement Speed
  • 002 Adjusting Animation Speed
  • 003 Fixing the Camera Wall Clipping
  • 004 Fixing the Jumping Crouch
  • 005 Fixing the Remaining Crouch Bugs
  • 006 Preparing the Footsteps SFX
  • 007 Timer by Event
  • 008 Multicast Replication
  • 009 Footsteps SFX Conditions

  • 06 - Spawn System
  • 001 Placing the Spawn Points
  • 002 Storing Spawn Point Information
  • 003 Importing the UI Assets
  • 004 Importing a Custom Font
  • 005 Introduction to Widget Blueprints
  • 006 Displaying the Team Selection UI
  • 007 Dynamic UI Size for All Screen Sizes
  • 008 Designing the Team Selection UI
  • 009 Button Sound Effects
  • 010 How to Spawn Actors
  • 011 Player Spawn Location
  • 012 Game Mode Blueprint Interface
  • 013 Finishing the Team Selection Logic
  • 014 Spawning the Player
  • 015 Setting the Input Mode
  • 016 Placing a Spectator Camera

  • 07 - Pistol & Rifle Animations
  • 001 Pistol Blend Spaces
  • 002 Rifle Blend Spaces
  • 003 Pistol Aim Offsets
  • 004 Rifle Aim Offsets
  • 005 Blend Poses By Bool
  • 006 Blend Poses By Enum
  • 007 Pistol Animation Blueprint
  • 008 Rifle Animation Blueprint
  • 009 Finalizing the Animation Blueprint

  • 08 - Equipping & Dropping Weapon
  • 001 Importing the Weapon Assets
  • 002 Setting up the Weapon
  • 003 Enabling Physics
  • 004 Replicating Actors
  • 005 Weapon Overlap
  • 006 Setting the Weapon Type
  • 007 Checking if Player Has the Weapon
  • 008 Looting the Weapon
  • 009 Creating the Weapon Socket
  • 010 Creating the Remaining Sockets
  • 011 Attaching Weapon to Hand
  • 012 Attaching Weapons to Back
  • 013 Overlapping Two Weapons at Once
  • 014 Creating the Weapon Structure
  • 015 Creating the Weapon Data Table
  • 016 Using the Function Library
  • 017 Adding the Weapon Name
  • 018 Replacing the WeaponType Variable
  • 019 Drop Weapon Input Action
  • 020 Drop Weapon Logic
  • 021 Drop Weapon Rep Notify
  • 022 Resetting the Rep Notify Value
  • 023 Weapon Interaction Boolean
  • 024 Removing Interaction from Dropping Player
  • 025 Weapon Player Interaction Improvement
  • 026 Looting Weapon with Keyboard Key
  • 027 Setting the Equipped Item Type Correctly
  • 028 Fixing the Looting Accessed None Error
  • 029 Cleaning up the Code
  • 030 Fixing a Small Replication Issue

  • 09 - Weapon Switching
  • 001 Weapon Switching Input Actions
  • 002 Weapon Switching Logic
  • 003 Equip and Unequip Weapon RepNotify
  • 004 Equipping Secondary Weapon
  • 005 Creating Animation Montages
  • 006 Adjusting the Animation Blueprint
  • 007 Equip Animation Multicast
  • 008 Setting up the Weapon Display Widget
  • 009 Designing the Weapon Display UI
  • 010 Displaying the Weapon Display UI
  • 011 Coding the Weapon Display Functionality
  • 012 Adding Weapon Thumbnail to Structure
  • 013 Unequipped Weapon UI Opacity
  • 014 Adding Equip Sound Effects

  • 10 - Weapon Shooting
  • 001 Creating the Crosshair UI
  • 002 Displaying the Crosshair
  • 003 Adding Weapon Properties to Structure
  • 004 Shoot Weapon Input Action & Structure
  • 005 Creating the Weapon Shot Timer
  • 006 Line Trace By Channel
  • 007 Adjusting the Player Collision Settings
  • 008 Creating the Muzzle Flash Sockets
  • 009 Shooting VFX & SFX
  • 010 Preventing Shooting During Equip Anim
  • 011 Creating the Ammo UI
  • 012 Setting the Initial Weapon Ammo Amount
  • 013 Creating the Ammo UI Logic
  • 014 Update Ammo UI
  • 015 Hide Ammo UI
  • 016 Calculating Ammo
  • 017 Reload Weapon Animation
  • 018 Reload Weapon Functionality
  • 019 Shooting Conditions
  • 020 Reload Weapon With Keyboard Key
  • 021 Reload Weapon on Weapon Switching
  • 022 Adding Pistol Shooting
  • 023 Stopping Shoot VFX on Weapon Switching
  • 024 Shooting Animation
  • 025 Out of Ammo SFX
  • 026 Bullet Impact VFX & SFX
  • 027 Bullet Spread
  • 028 Placing the Weapons Correctly

  • 11 - Health, Armor & Damage
  • 001 Designing the Health & Armor UI
  • 002 Applying Damage
  • 003 Player Info Structure
  • 004 Player Info Data Table
  • 005 Setting the Base Health & Armor
  • 006 Health & Armor UI Functionality
  • 007 Updating the Health & Armor UI
  • 008 Dealing Damage to Health
  • 009 Dealing Damage to Armor
  • 010 Preventing Looting Multiple Rifles

  • 12 - Death & Respawn
  • 001 Death
  • 002 Drop Weapon When Dead
  • 003 Respawn
  • 004 Not Dead RepNotify
  • 005 Resetting Health on Respawn
  • 006 Preventing Team Damage

  • 13 - Team Score
  • 001 Designing the Score UI
  • 002 Designing the Team Win UI
  • 003 Score and Team Win UI Functionality
  • 004 Keeping Track of Alive Players
  • 005 Keeping Track of Dead Players
  • 006 Keeping Track of All Spawned Players
  • 007 Checking the Amount Of Living Players
  • 008 Team Win Announcement
  • 009 Adding the Team Score
  • 010 Respawning the Players

  • 14 - Game Improvements
  • 001 Adding Impulse on Weapon Drop
  • 002 Improving the Weapon Weight
  • 003 Removing Reload SFX on Weapon Drop
  • 004 Adding Team Announcement Win SFX
  • 005 Adding Enemy Hit Indicator
  • 006 Adding Ambience SFX
  • 007 Removing Mag When Reloading
  • 008 Fixing Reload Bug on Weapon Switching
  • 009 What Now
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    تاریخ انتشار: 25 دی 1402
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