001 Importing the Weapon Assets
002 Setting up the Weapon
003 Enabling Physics
004 Replicating Actors
005 Weapon Overlap
006 Setting the Weapon Type
007 Checking if Player Has the Weapon
008 Looting the Weapon
009 Creating the Weapon Socket
010 Creating the Remaining Sockets
011 Attaching Weapon to Hand
012 Attaching Weapons to Back
013 Overlapping Two Weapons at Once
014 Creating the Weapon Structure
015 Creating the Weapon Data Table
016 Using the Function Library
017 Adding the Weapon Name
018 Replacing the WeaponType Variable
019 Drop Weapon Input Action
020 Drop Weapon Logic
021 Drop Weapon Rep Notify
022 Resetting the Rep Notify Value
023 Weapon Interaction Boolean
024 Removing Interaction from Dropping Player
025 Weapon Player Interaction Improvement
026 Looting Weapon with Keyboard Key
027 Setting the Equipped Item Type Correctly
028 Fixing the Looting Accessed None Error
029 Cleaning up the Code
030 Fixing a Small Replication Issue