1 -Enemy AI - Grux - Part 1
2 -Enemy AI - Behavior Tree & AI Controller - Part 2
3 -AI Enemy - Damage & Sight Sense - Part 3
4 -AI Enemy - Implementing Sight Sense - Part 4
5 -AI Enemy - Implementing Damage Sense - Part 5
6 -AI Enemy - Patrol Point - Part 6
7 -AI Enemy - Introduction Behavior Trees - Part 7
8 -AI Enemy - Patrol Sequence - Part 8
9 -AI Enemy - Testing the Patrol Sequence - Part 9
10 -AI Enemy - Enemy Animations - Part 10
11 -AI Enemy - Enemy Animations Continued - Part 11
12 -AI Enemy - Attack Montage - Part 12
13 -AI Enemy - Investigate State - Part 13
14 -AI Enemy - Testing the Investigate State - Part 14
15 -AI Enemy - The Attack State - Part 15
16 -AI Enemy - The Attack State Continued - Part 16
17 -AI Enemy - The Attack State Continued - Part 17
18 -AI Enemy - Fixing The SightForgotten Logic - Part 18
19 -AI Enemy - Testing The Attack State - Part 19
20 -AI Enemy - Grux Damages The Player - Part 20
21 -AI Enemy - Player Damages Grux - Part 21
22 -AI Enemy - Grux Death Animation - Part 22