1. Introduction
2. EPISODE 2 Adding Player Input
3. EPISODE 3 WORKING WITH MIXAMO AND ADDING A CHARACTER
4. EPISODE 4 SETTING UP A CHARACTER
5. EPISODE 5 SETTING UP A CHARACTER PT.2
6. EPISODE 6 MAKING THE GUN FIRE
7. EPISODE 7 MAKING A SMALL BASIC MAP WITH LIGHTING
8. EPISODE 8 ADD ABILITY TO SWITCH BETWEEN PRIMARY AND SECONDARY WEAPON
9. EPISODE 9 MAKING THE GUN FIRE FORWARD
10. EPISODE 10 GETTING ZOMBIE MODEL, MAKING IT CHASE US
11. EPISODE 11 ALLOW THE PLAYER TO DIE BY DAMAGE FROM THE ZOMBIE
12. EPISODE 12 ALLOW THE ZOMBIE TO BE KILLED BY THE PLAYER
13. EPISODE 13 ADDING VFX AND SFX TO THE WEAPONS FIRING
14. EPISODE 14 CREATING AAA RELOAD CAPABILITY
15. EPISODE 15 ADDING HEALTH DAMAGE INDICATOR IN UMG
16. EPISODE 16 BUG FIXING PT.1 - RELOAD ON EMPTY CLIP
17. EPISODE 17 RELOAD ANIMATIONS USING PLAY ANIMATION
18. EPISODE 18 BUG FIXING PT.2 - RELOAD ANIMATIONS
19. EPISODE 19 SOLUTION (BUG FIXING PT.2) - PISTOL RELOAD (STATIC MESH)
20. EPISODE 20 BUG FIXING PT.3 - CAMERA CLIPPING ON RELOAD
21. EPISODE 21 CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.1
22. EPISODE 22 CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.
23. EPISODE 23 CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.3
24. EPISODE 24 CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.4
25. EPISODE 24(2) FIXING RELOAD BUG QUICKLY
26. EPISODE 25 CREATING AND ADDING MODULARLY A PROJECTILE SHOTGUN FOR EXPERIMENTERS
27. EPISODE 26 USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED - NOT GOOD
28. EPISODE 27 USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED - PT.2
29. EPISODE 28 CREATING THE PROJECTILE SHOTGUN IN FINALITY
30. EPISODE 29 CREATING THE PROJECTILE SHOTGUN IN FINALITY PT.2
31. EPISODE 30 CREATE AN ENEMY SPAWN LOCATION, ROTATION
32. EPISODE 31 FINAL WORDS, GOODBYE STUDENT - DR. LOVELESS