1 42 Basics Of The Behavior Tree-h264
2 43 Create The Node Class-h264
3 44 Create The Behavior Tree And Wait Task-h264
4 45 Basics Of Compositors-h264
5 46 Create The Selector And The Sequencer-h264
6 47 Create The Blackbard-h264
7 48 Create The Move To Target Task-h264
8 49 Implement The Patrolling-h264
9 50 The Decorator Class-h264
10 51 Implement The Check Condition And Notifies-h264
11 52 Sort Priority-h264
12 53 Implement Abort Lower Priority-h264
13 54 Add Check Last Seen Location-h264
14 55 Refactor Rotation Control And Add Behavior Interface-h264
15 56 Implement Rotate Toward Target-h264
16 57 Refactoring The Enemy And Chomper Prefab-h264
17 58 Create The Attack Task-h264
18 59 Add Running Animation To The Animator-h264
19 60 Add Team-h264
20 61 Implement The Damager Component-h264
21 62 Finish The Chomper Melee Attack-h264
22 63 Create The Health Bar For The Player-h264
22.1 63 HealthBar.zip
23 64 Create The Damage Visualizer-h264
24 65 Create The Damage Visualizer Material-h264
25 66 Add Camera Shake-h264
26 67 Add Damage Visualizer The Enemy-h264
27 68 Add Death Animation To The Player-h264
28 69 Add The Ui Manager-h264
29 70 Create The Behavior Group Task-h264
30 71 Refactor Chomper Behavior To Groups-h264