110 - Getting Started With C For Unity Game Development
111 - Understanding The First C Program
112 - Variables Data Types in C
113 - Start and Update Functions
114 - Awake and Start Function
115 - C Functions
116 - Destroying Objects
117 - If Else Statements in C
118 - Concept of Loops
119 - While Loops in C
120 - For Loops in C
121 - Arrays in Unity and C
122 - foreach Loop in Unity C
123 - Vectors in Unity C
124 - Transform Component in Unity C
125 - Unity transformposition
126 - Moving Objects With transformTranslate
127 - Rotating GameObjects
128 - Scaling GameObjects and Changing Size
129 - Tags in Unity C
130 - Checking Collisions With OnCollisionEnter2D
131 - Triggers and OnTriggerEnter2D
132 - Public and Private in C
133 - SerializeField in Unity C
134 - HideInInspector in Unity C
135 - Finding GameObjects with Tag
136 - Finding Multiple GameObjects with Tags
137 - Prefabs and Instantiate in Unity C
138 - InvokeRepeating calling Functions Repeatedly
139 - Inputs with InputGetKeyDown
140 - Inputs with InputGetButtonDown
141 - Mouse Input and Mouse Position
142 - Input with InputGetAxis
143 - Coroutines in Unity C
144 - GetComponent Function in Unity C
145 - GetComponentInChildren Function in Unity C
146 - Loading Scenes
147 - Unity TimedeltaTime