01 - Intro
02 - PureRef And Idea
03 - Pureref And Basemesh
04 - First Blocking
05 - Continuing The Blocking
06 - Finishing Simple Body
07 - Starting The Head
08 - Finding Silhouette
09 - Blocking Hair Idea
10 - Adding The Mouth
11 - Looking For The Shape
12 - Addind Eyelids
13 - Addind Eyebrows
14 - Making Little Tweaks
15 - Working On Surface
16 - Sculpting Ears
17 - Adding Eyelashes
18 - Playing With Polypaint
19 - Paiting The Eyes
20 - Simple Fortnite Eyes
21 - Starting The Hair
22 - Second Hair Mesh
23 - Blocking Hair Strips
24 - Covering Flat Volumes
25 - Continuing Hair Blocking
26 -Working With Polygroups
27 - Adding Hair Subdivision
28 - Contiuing The Subdivisions
29 - Front Meshes Subdivisions
30 - Working On Back Hair
31 - Hair Elastic
32 -Creating Mutiple Meshes
33 - Finding A Design
34 - Finishing The Silhouette
35 - Solving Confused Part
36 -Continuing The Strips
37 - The Hair Journey
38 - Finishing The Volumes
39 - Testing Hair A
40 - Finishing The A Style
41- Finishing The Hair
42 -Starting The Clothes
43 -Extracting Meshes
44 - Adding More Elements
45 - Adding Necklace
46 - Shoulder Armor Border
47 - Adding Ornaments
48 - Continuing The Blocking
49 - Extracting The Pants
50 - Little Tweaks
51 - Blocking The Belt
52 - Blocking Back Part
53 - Closing The Gaps
54 - Continuing The Clothes
55 - Working On Side Clothes
56 - Working On The Skirt
57 - Adding The Boots
58 - Blocking Knee Armor
59 - Adding Subdivisions
60 - Continuing The Character
61 - Designing Knee Armor
62 -Finishing Knee Elements
63 -Redesign Some Parts
64 -Finding The Design
65 - Working On The Arms
66 - Adding Hand Armor
67 - Working Leather Bands
68 - Elbow Armor
69 - Clothes Ornaments
70 - Refining Little Tweaks
71 - Testing Belt Clips
72 - Belts Different Designs
73 - Defining The Belt
74 - Blocking The Boots
75 - Designing The Boots
76 - Working Very Calmly
77 - Exploring Different Styles
78 - Adding Other Elements
79 - Fixing The Neck
80 - Belt Detail
81 - Finishing The Necklace
82 - Pants New Design
83 - Continuing The Design
84 - Finishing The Pants
85 - Polishing The Hands
86 - Finishing The HighPoly
87 - Highpoly Presentation Ideas
88 - Setting The Tall
89 - Setting The Borders
90 - Testing Normal Map
91 - Starting Head Retopology
92 - Trying To Solve
93 - Retopology With Maya
94 - Continuing The Retopology
95 - Working On Torso
96 - Ear Retopology
97 - Closing The Gaps
98 - UV Cuts Landmarks
99 - Setting The Packs
100 - Testing Normal Map
101 - Starting Arm Retopology
102 - Making Hand Retopologies
103 - Openning Arm Uv
104 - Arm Normal Map
105 - Testing Hair Bake
106 - Fixining The Gaps
107 - Fixining Frontal Hair
108 - Starting Hair Retopology
109 - Setting Hair Highpoly
110 - Starting Handly Retopology
111 - Continuing Hair Retopology
112 - Working On Back Part
113 - Refining The Retopology
114 - Finishing Middle Hair
115 - Finishing Front Hair
116 - Making The Back Part
117 -Finishing Hair Retopology
118 -UV Mapping Middle Hair
119 -Finishing Hiar UV
120 -Organizing The UVs
121 - Little Tweaks On Face
122 - Testing Eyebrow Bake
123 - Fixing Eyelashes
124 - Retopology Organization
125 - Decimation Master To Maya
126 - Starting The Largest Retopology
127 - Continuing Torsal Retopology
128 - Working On The Middle
129 - Necklace Retopology
130 - Merging The Head
131 - Starting The Pants
132 - Workinbg On The Legs
133 - Starting The Boots
134 - Continuing The Boots
135 - Finishing The Boots
136 -Starting The Arms
137 - Leather Retopology
138 - Ending The Body Retopology
139 - Setting Armor Meshes
140 - Organizing The Low Mesh
141 - Starting The Armor Retopology
142 - Continuing Frontal Armor Retopology
143 - The Slow Process
144 - Small Parts
145 - Continuing Small Parts
146 - Ending Small Parts
147 - Starting The Cloack
148 - Making The Belts
149 - Continuing The Belts
150 - Starting The Skirt
151 - Continuing The Skirt
152 - Finishing The Retopology
153 - Separating To UVs
154 - Necklace And Head UVs
155 - Arms And Hands UV
156 - First UV Island
157 - Second Island UV
158 - Continuing UV Pants
159 - Ending Top Part
160 - Making Boots UV
161 - Finishing The Boots
162 - Starting The Armor
163 - Automatic UVs
164 - Finishing The UVs
165 - Testing The Bakes
166 - Continuing The Bake Settings
167 - Exporting The Meshes
168 - Testing Hair Bakes
169 - Fixing The Problems
170 - Bakes And Animation
171 - Texturing The Hair
172 - Continuing Hair Texture
173 - Starting In Marmoset
174 - Creating Anisotropic Map
175 - Continuing Anisotropic Map
176 - New Testing
177 - Setting Overall Colors
178 - Starting The Face
179 - Adding Skin Tones
180 - Continuing The Face
181 - Finishing The Face
182 - Texturing Necklace
183 - The Texture Process
184 - Painting The Eyes
185 - Finishing The Project