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Toon Boom Harmony Essential Training

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Toon Boom Harmony is used by the best animation studios in the world. To qualify for highly competitive jobs in TV, film, and gaming, students need to master the tools and the complete production process of this powerful animation software. In this course, animator Dermot O' Connor shows how to use Toon Boom Harmony to create hand-drawn and digital animation, complex character rigs, and even some cool special effects. He walks through the Toon Boom Harmony interface, introduces the program's drawing tools and color controls, and teaches techniques for drawing keys, breakdowns, and in-betweens in a traditional animation style, as well as creating motion- and morph-tweened digital animations. Then he shows how to set up, rig, and animate a character, and add finishing touches to your animations, such as moving cameras and sound. Plus, learn to export your work as movies and image sequences.


01. Introduction
  • 01.Welcome
  • 02.Animate vs. Flash
  • 03.Harmony versions
  • 04.Animate and video card settings
  • 05.Exercise files

  • 02. Interface
  • 06.Creating scenes
  • 07.Views, toolbars, and workspaces
  • 08.Library
  • 09.Timeline and Xsheet

  • 03. Drawing
  • 10.Camera view and Drawing view
  • 11.Interface navigation
  • 12.The Pencil tool
  • 13.Pencil textures
  • 14.The Stroke tool and invisible lines
  • 15.The Brush tool
  • 16.The Polyline tool and shapes
  • 17.Erasing lines and optimizing and cutting
  • 18.Transforming objects
  • 19.Setting exposures
  • 20.Layer exposures

  • 04. Color
  • 21.Colors and textures
  • 22.Colored-ink lines
  • 23.Line art and color layers
  • 24.Inking with the Pencil

  • 05. Traditional Animation
  • 25.Drawing keys and breakdowns
  • 26.Drawing the in-betweens
  • 27.Clean up

  • 06. Digital Animation (Motion Graphics)
  • 28.A bouncing ball with paths and arcs
  • 29.Functions for easing in and out
  • 30.Squashing and stretching an object
  • 31.Nudging in 3D space
  • 32.Symbols and cycles
  • 33.Morphing

  • 07. Character Setup and Rigging
  • 34.Importing and creating a color palette
  • 35.Lining the character
  • 36.Child-parent relationships
  • 37.Pegs
  • 38.Using masks to create an eyeblink
  • 39.Sharing functions and adding drawings

  • 08. Animating a Rigged Character
  • 40.Animating
  • 41.Animating with inverse kinematics
  • 42.Morph-tweening the character
  • 43.Adding mouth shapes
  • 44.Fine-tuning
  • 45.Templates

  • 09. Multiplane Camera
  • 46.Camera multiplane
  • 47.Animating the camera

  • 10. Sound and Dialogue
  • 48.Importing audio
  • 49.Dialogue

  • 11. Effects
  • 50.Adding effects - Essentials
  • 51.Adding effects - Premium

  • 12. Exporting Movies and Images
  • 52.Exporting movies and image sequences

  • 13. Conclusion
  • 53.Next steps
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    تاریخ انتشار: 2 اسفند 1402
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