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دسته بندی دوره ها

THE UNREAL MASTERCLASS

سرفصل های دوره

1
  • 1-1.Introduction
  • 1-2.UE5 vs UE4 Changes

  • 2
  • 2-1.Project Introduction and Setupts
  • 2-2.Line Tracing
  • 2-3.Vectors and Direction!
  • 2-4.Creating a Blueprint Class
  • 2-5.Use Functions to Save Time!
  • 2-6.Casting so Different Blueprints can Communicate
  • 2-7.Control Materials with Blueprints
  • 2-8.Inheritance - Parents and Children
  • 2-9.Encapsulation
  • 2-10.Interactive Block - Adding New Event
  • 2-11.Chest Animation
  • 2-12.Polymorphism - Many Forms!
  • 2-13.Finishing Touches
  • 2-14.Summary and Finished Project Download

  • 3
  • 3-1.Using Quixel Bridge to Get Megascan Assets
  • 3-2.Modular Design
  • 3-3.Grouping and Attaching Objects
  • 3-4.Nanite!
  • 3-5.Cliff Town Setup and Light Blockers
  • 3-6.Kitbashing with Nanite
  • 3-7.Packed Level Instance
  • 3-8.Scaling and Preview Mesh
  • 3-9.Cliff Town Part 1
  • 3-10.Cliff Town Part 2
  • 3-11.Organize Your World with Layers and Sub-Levels
  • 3-12.Cliff Town Night Lights!
  • 3-13.Night Lights Part 2
  • 3-14.Converting UE4 Environments to UE5

  • 4
  • 4-1.Intro to Materials
  • 4-2.Texture Adjustments
  • 4-3.Unreals Default Textures and References
  • 4-4.Simple Master Material
  • 4-5.Material Functions
  • 4-6.Quixel Materials
  • 4-7.Layering with Linear Interpolate
  • 4-8.Material Attributes
  • 4-9.Decals!
  • 4-10.Vertex Blending Part 1 - Introduction
  • 4-11.Vertex Blending Part 2 - Creating the Material
  • 4-12.Vertex Blending Part 3 - Quixels Material

  • 5
  • 5-1.Introduction to Sequencer
  • 5-2.Bouncing Ball Animation
  • 5-3.Animate Everything!
  • 5-4.Camera Shots Part 1
  • 5-5.Camera Shots Part 2
  • 5-6.Rendering and Movie Que
  • 5-7.Cannon Animation Project

  • 6
  • 6-1.Intro to Modeling Tools
  • 6-2.Basic Model Editing
  • 6-3.Polygroups!
  • 6-4.Modeling Tools Overview
  • 6-5.UV Unwrapping
  • 6-6.Displacement and Triplanar Projection
  • 6-7.Mug! Example Project

  • 7
  • 7-1.Intro to Niagara Systems and Emitters
  • 7-2.Creating a Basic Particle
  • 7-3.Particle Materials
  • 7-4.Flipbooks Fire and Smoke
  • 7-5.Niagara Blueprints and Modules

  • 8
  • 8-1.Modularity with Functions
  • 8-2.Modularity Part 2

  • 9
  • 9-1.Basic Landscape Material
  • 9-2.Specular Changes
  • 9-3.Repetition and Distance Blend
  • 9-4.Distance Blend 2
  • 9-5.Macro and Distance Variation
  • 9-6.Distance Variation Blend
  • 9-7.Landscape From Height Map
  • 9-8.Landscape Material Maps

  • 10
  • 10-1.World Position Height Material
  • 10-2.Height Material Part 2
  • 10-3.AutoMaterial Slope Blending
  • 10-4.AutoMaterial Normal
  • 10-5.Extra AutoMaterial Blend!

  • 11
  • 11-1-1.Chapter Introduction
  • 11-1-2.Game Dev Unlocked 50Off Discount
  • 11-1-3.Temple of Light Walkthrough
  • 11-2-1.Intro to Gameplay Prototyping
  • 11-2-2.Project Setup
  • 11-2-3.Pickup Objects Part 1
  • 11-2-4.Pickup Objects Part 2
  • 11-2-5.Pickup Objects Part 3
  • 11-2-6.Laser Part 1 Setup
  • 11-2-7.Laser Part 2 For Loops and Repetition
  • 11-2-8.Laser Part 3 Reflective Objects
  • 11-2-9.Laser Part 4 Laser Mesh
  • 11-2-10.Laser Part 5 Laser Mesh Arrays!
  • 11-2-11.Laser Part 6 Functions and Organization
  • 11-2-12.Opening and Closing Doors
  • 11-2-13.Rotating Doors and Direction
  • 11-2-14.Floor Button
  • 11-2-15.Interface Communication
  • 11-2-16.Laser Goal
  • 11-2-17.Cable Visualization
  • 11-2-18.Transparent Walls
  • 11-2-19.Mesh Disintegration
  • 11-2-20.Spin Wall Physics Fix
  • 11-2-21.Final Prototype Project
  • 11-3-1.Intro to Block Out Levels
  • 11-3-2.Intro to SubLevels
  • 11-3-3.Level Streaming
  • 11-3-4.Block Out Setup
  • 11-3-5.Block Out Part 1
  • 11-3-6.Block Out Part 2
  • 11-3-7.Block Out Part 3
  • 11-3-8.Block Out Part 4
  • 11-3-9.Block Out Part 5
  • 11-3-10.Main Menu
  • 11-3-11.Escape Menu
  • 11-3-12.Save Game
  • 11-3-13.Checkpoint System
  • 11-3-14.Laser Particles
  • 11-4-1.Intro to Environment Design
  • 11-4-2.World Building
  • 11-4-3.Blueprint Meshes
  • 11-4-4.Environment Part 1
  • 11-4-5.Environment Part 2
  • 11-4-6. Environment Part 3
  • 11-4-7.Breakup Level Streaming
  • 11-4-8.Environment Polish
  • 11-5-1.Finish Introduction
  • 11-5-2.Sound Part 1
  • 11-5-3.Sound Part 2
  • 11-5-4.Ending Part 1
  • 11-5-5.Ending Part 2
  • 11-5-6.Main Menu
  • 11-5-7.Start Screen
  • 11-5-8.Packaging and Sharing!

  • 12
  • 12-1.Unreal Engine 5 Auto Landscape Material
  • 12-2.Blender 1 - Importing Materials and Objects
  • 12-3.Blender 2 - Quick Export Plugin and Environments
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    مدت زمان: 1854 دقیقه
    تاریخ انتشار: 21 شهریور 1402
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