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The Ultimate Unreal Engine 2D Game Development Course

سرفصل های دوره

1 - Course Orientation
  • 1 - Curriculum Overview
  • 2 - 2D Games you didnt know were made with Unreal Engine YouTube Video.txt
  • 2 - Why make 2D Games with Unreal Engine
  • 3 - What version of Unreal Engine to use
  • 4 - Cobra Code Community Discord.txt
  • 4 - How to ask for help
  • 5 - Backing up your Projects
  • 5 - Version Control in Unreal Engine 5 Cobra Code.txt

  • 2 - Unreal Engine 5 Crash Course
  • 6 - About the UE 5 Crash Course.html
  • 7 - Epic Games Launcher Download Link.txt
  • 7 - How to Install Unreal Engine 5
  • 8 - How to create a new Project
  • 9 - How to navigate the Editor
  • 10 - Content Drawer and Blueprints
  • 11 - How to make a simple Blueprint
  • 11 - Recommended Asset Naming Conventions in Unreal Engine Projects.txt
  • 12 - Adding functionality to our Blueprint
  • 13 - 15 Tips for Clean Blueprints Cobra Code.txt
  • 13 - Useful Keyboard Shortcuts and Tips
  • 14 - How to debug your games

  • 3 - Paper 2D Basics
  • 15 - What is Paper 2D
  • 16 - 2D Project Settings
  • 17 - How to get free 2D Assets for Unreal Engine 5 Cobra Code.txt
  • 17 - Where to find 2D assets for Unreal Engine.html

  • 4 - Quick Draw Project
  • 18 - Quick Draw Overview
  • 19 - Downloading the Quick Draw Assets.html
  • 20 - Preparing our Sprites
  • 20 - Quick Draw Assets.txt
  • 21 - Making a Level Mockup
  • 22 - Creating our Samurai Blueprint
  • 23 - Moving Sprites with Timelines
  • 24 - Inheritance and Child Blueprints
  • 25 - Setting up the Games Rules and Phases
  • 26 - Enhanced Input Snippet.txt
  • 26 - Setting up the Player Input
  • 27 - Adding a Camera and Adjusting Project Settings
  • 28 - Making the Player Attack
  • 29 - Attack Movement through Timelines
  • 30 - Adding the Defeated State
  • 31 - Creating Simple Enemy AI
  • 32 - Resetting the Game
  • 33 - Finishing Up

  • 5 - Mash Runner Project
  • 34 - Mash Runner Overview
  • 35 - Downloading the Mash Runner Assets.html
  • 36 - Mash Runner Assets.txt
  • 36 - Setting Up the Project and Importing Assets
  • 37 - Sprite Sheets and Flipbooks
  • 38 - Creating the Runner Blueprint
  • 39 - Possessing the Runner Character
  • 40 - Making the Character Move
  • 41 - Using the Run Animation
  • 42 - Improving the Input
  • 43 - Adding Speed Curves
  • 44 - Sound Download Link.txt
  • 44 - Triggering Events on Certain Frames
  • 45 - Creating the Stage
  • 46 - Making the Enemy Runner AI
  • 47 - Setting Up the Goal
  • 48 - Finishing Up

  • 6 - PaperZD Introduction
  • 49 - What is PaperZD
  • 50 - Installing PaperZD
  • 50 - PaperZD on the Unreal Engine Marketplace.txt

  • 7 - Tower Climb Platformer Project
  • 51 - Tower Climb Platformer Overview
  • 52 - Downloading the Tower Climb Assets.html
  • 53 - Creating Flipbooks Through a JSON File
  • 53 - Tower Climb Assets Download Link.txt
  • 54 - Creating a PaperZD Character Blueprint
  • 55 - Making the Character Walk and Jump
  • 56 - Setting Up Our Animation Source and Using Our First Notify
  • 56 - Tower Climb Sounds Download Link.txt
  • 57 - Creating a PaperZD Animation Blueprint
  • 58 - Creating Our First Tile Set
  • 59 - Creating A Tile Map
  • 60 - Improving the Character Feel
  • 61 - Setting Up the Enemy Blueprint
  • 62 - Enemy AI Ledge and Wall Detection
  • 63 - Defeat Player On Enemy Touch
  • 64 - Improving the Player Defeated State
  • 65 - Defeat Enemy On Being Stomped
  • 66 - Making Platform Blueprints
  • 67 - Making a Spring Launcher
  • 68 - Designing a Level
  • 69 - Implementing Coyote Time
  • 70 - Implementing Jump Buffer
  • 71 - Finishing Up

  • 8 - Action Platformer Project
  • 72 - Action Platformer Overview
  • 73 - Downloading the Action Platformer Assets.html
  • 74 - Action Platformer Assets Download Link.txt
  • 74 - Setting Up the Project Base
  • 75 - Setting Up Player Inputs and Movement
  • 76 - Setting Up Player Animations with PaperZD
  • 77 - Animation Override for Slash Attack
  • 78 - Creating and Triggering Hitboxes
  • 79 - Implementing the Stun State
  • 80 - Health System and Applying Damage
  • 81 - Action Platformer Sounds Download Link.txt
  • 81 - Hitstop and Sprite Shake
  • 82 - Creating the Enemy Base
  • 83 - Setting Up the Enemy AI
  • 84 - Stunning the Enemy AI
  • 85 - Making the Enemy Change Directions
  • 86 - Allowing the Enemy to Attack
  • 87 - Handling Aggro
  • 88 - Creating the Ability System
  • 89 - Creating the Sword Throw
  • 90 - Adding the Sword Throwing Animations
  • 91 - Adding the Map
  • 91 - Free Stylized Egypt Environment Unreal Engine Marketplace.txt
  • 92 - Adding the Goal and Spawners
  • 93 - Improving the Visuals
  • 94 - Finishing Up

  • 9 - Course Completed
  • 95 - Whats next
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