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The Ultimate Environment Art Bundle – 4 Courses in 1

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Learn 3D Environment Art, 3D Modelling, 3D Texturing with 4 Different Environments in Blender, Substance Painter and UE


1 - Introduction
  • 1 - Introduction
  • 1 - ResourcesLinks.txt

  • 2 - Creating a Kitchen Environment in Blender Substance Painter and UE5
  • 2 - Introduction
  • 2 - ResourcesLinks.txt
  • 3 - Going over Reference Images
  • 4 - Modelling the Stove
  • 5 - Adding more Details to the Stove
  • 6 - Creating the Stove Coils
  • 7 - Modelling the Fridge
  • 8 - Modelling the Cupboard
  • 9 - Modelling the Cabinets
  • 10 - Creating the Kitchen Room Layout
  • 11 - Modelling the Door
  • 12 - Modelling the Sink and the Window
  • 13 - Adding some More Details
  • 14 - Modelling the Kitchen Slabs
  • 15 - UV Unwrapping the Stove and Fridge
  • 16 - Texturing the Stove
  • 17 - Texturing the Fridge
  • 18 - UV Unwrapping the Remaining Assets
  • 19 - Texturing the Kitchen Room
  • 20 - Exporting to Unreal Engine 5
  • 21 - Setting up Lighting and PostProcessing
  • 22 - Creating Props
  • 23 - Creating More Kitchen Tools
  • 24 - Texturing the Props Set1
  • 25 - Placing the Props
  • 26 - Modelling Some More Props
  • 27 - Texturing the Props Set2
  • 28 - Finalizing the Layout of the Scene
  • 29 - Some More Details and taking Screenshots

  • 3 - Creating a Moroccan Riad Environment in Blender Substance Painter and UE5
  • 30 - Introduction
  • 30 - ResourcesLinks.txt
  • 31 - Going Over Our References
  • 32 - Creating the Arch
  • 33 - Finishing the Arch Pieces
  • 34 - Creating the Pillar
  • 35 - Creating the Layout For Our Scene
  • 36 - Creating the Balcony
  • 37 - Creating the Entrance Door
  • 38 - Creating Another Door
  • 39 - Creating the Windows
  • 40 - Finalizing the Scene
  • 41 - Creating the Fountain Arch
  • 42 - Creating Another Fountain
  • 43 - Making Some Adjustments
  • 44 - UV Unwrapping the Assets
  • 45 - Exporting to Substance Painter
  • 46 - Fixing a Small Issue
  • 47 - Texturing the Floor
  • 48 - Texturing the Walls
  • 49 - Texturing the Remaining Assets
  • 50 - Adding Dust
  • 51 - Importing to Unreal Engine
  • 52 - Applying All the Textures
  • 53 - Modelling the Lamps
  • 54 - Texturing and Adding the Lamps
  • 55 - Fixing a Texturing Issue
  • 56 - Creating the Curtains
  • 57 - Texturing and Adding the Curtains to Scene
  • 58 - Modelling the Chairs
  • 59 - Texturing and Adding the Chairs
  • 60 - Creating Some Small Props
  • 61 - Texturing and Adding the Small Props
  • 62 - PostProcessing and Taking HighRes Screenshots
  • 63 - Compositing and Final Thoughts

  • 4 - Creating a Japanese Shrine Environment in Blender Substance Painter and UE5
  • 64 - Introduction
  • 64 - ResourcesLinks.txt
  • 65 - Going Over Our References
  • 66 - Creating the Roof
  • 67 - Finishing the Roof
  • 68 - Creating the Details
  • 69 - Adding more Details
  • 70 - Creating the Walls
  • 71 - Finishing the Walls
  • 72 - Creating the Shrine Gate
  • 73 - Finishing the Shrine Gate
  • 74 - Creating the Shrine Box
  • 75 - Creating the Door
  • 76 - Creating Some More Details
  • 77 - Creating a Platform
  • 78 - Creating the Ground
  • 79 - UV Unwrapping
  • 80 - Exporting and Baking Mesh Maps
  • 81 - Texturing in Substance Painter
  • 82 - Creating the Unreal Engine Project
  • 83 - Adding Megascans Trees
  • 84 - Placing the Trees
  • 85 - Setting up Lighting and PostProcessing
  • 86 - Making Some Adjustments and Different Lighting Setups
  • 87 - Final Thoughts

  • 5 - Creating a Street Environment in Blender Substance Painter and UE5
  • 88 - Introduction
  • 88 - ResourcesLinks.txt
  • 89 - Setting up Reference Images
  • 90 - Creating the Blockout
  • 91 - Modelling the Residential Buildings
  • 92 - Detailing the Residential Building
  • 93 - Creating the Doors and Windows
  • 94 - Creating the Electric Meters
  • 95 - Modelling the Second Building
  • 96 - Creating the Store Building
  • 97 - Applying Modifiers
  • 98 - UV Unwrapping the Buildings
  • 99 - Exporting to Substance Painter
  • 100 - Texturing the Residential Building
  • 101 - Adding More Details
  • 102 - Texturing the Variation
  • 103 - Texturing the Second Building
  • 104 - Texturing the Store Building
  • 105 - Setting Up in Unreal Engine
  • 106 - Exporting Textures
  • 107 - Texturing the Ground
  • 108 - Setting up PostProcessing
  • 109 - Modelling the Beer Crates
  • 110 - Texturing the Beer Crates
  • 111 - Modelling the Sign Boards
  • 112 - Texturing the Sign Boards
  • 113 - Modelling the Cardboard Boxes
  • 114 - Importing the Props into UE5
  • 115 - Placing the Props
  • 116 - Modelling the Electric Pole
  • 117 - Texturing the Electric Pole
  • 118 - Adding the Cables
  • 119 - Finishing Touches
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