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The Godot Bootcamp

سرفصل های دوره

Gaming and Application Development


1. Introduction
  • 1. Course Entailment
  • 2. Download and Setup
  • 3. Why are there two Week 1s

  • 2. Week 1 GDScript (Recommended for Someone with Coding Experience)
  • 1. Variable Data Types
  • 2. For loops
  • 3. While loops
  • 4. Flow Control
  • 5. Logical Operators
  • 6. Match Case
  • 7. Creating Functions
  • 8. Object Oriented Programming

  • 3. Week 1 GDScript Alt Breakdown (Recommended for Complete Beginners)
  • 1. Alternate Breakdown
  • 2. Print
  • 3. Variables
  • 4. Strings
  • 5. Integers and Floats
  • 6. Constants and Comments
  • 7. Arrays
  • 8. Adding and Removing
  • 9. Pushing and Sorting
  • 10. For loop
  • 11. Range
  • 12. Equality
  • 13. if elif else
  • 14. Dictionaries
  • 15. While loops
  • 16. Functions and Arguments
  • 17. Function Alias
  • 18. Classes
  • 19. Week 1 Alt Wrap Up

  • 4. Week 1 Quiz
  • 1. Variables and Data Types.html
  • 2. Loops.html
  • 3. Conditionals.html
  • 4. Functions and OOP.html

  • 5. Week 2 Mad Libs
  • 1. What is Mad Libs
  • 2. Creating the Story Book
  • 3. Create the Interface
  • 4. Selecting a Story and Prompting the Player
  • 5. Ending and Play Again

  • 6. Week 3 Frogger
  • 1. What is Frogger
  • 2.1 asset import instructions.txt
  • 2.2 Frogger Assets.zip
  • 2. Creating the background
  • 3. Creating the Player
  • 4. Player Movements
  • 5. Creating the Vehicles
  • 6. Player Death and Respawn
  • 7. Water Death
  • 8. Water Platforms
  • 9. Win Space
  • 10. Memory Leak FIx
  • 11. Scoring System
  • 12. Game HUD - Score
  • 13. Game HUD - Lives
  • 14. Timer and Bonus
  • 15. Adding Audio

  • 7. Week 4 Transition to 3D
  • 1. Transitioning from 2D to 3D
  • 2. Understanding the Differences of 2D and 3D
  • 3. Similarities Between 2D and 3D
  • 4. Materials
  • 5. Lighting

  • 8. Week 5 Frogger 3D
  • 1. 3D Assets
  • 2. Creating our Background
  • 3. Creating the Player
  • 4. Player Movements
  • 5. Creating Vehicles
  • 6. Player Death and Respawn
  • 7. Water Death
  • 8. Water Platforms
  • 9. Memory Leak
  • 10. Win Space
  • 11. Score, GUI, and Timer

  • 9. Week 6 Internet Connectivity
  • 1. What is an API
  • 2. How to Use an API
  • 3. Script Setup
  • 4. Making API Calls
  • 5. RapidAPI - Python to GDScript
  • 6. What are Websockets
  • 7. Establishing A Connection
  • 8. Sending Data with WebSockets

  • 10. Week 7 Desktop Development
  • 1. How is Desktop Development Different
  • 2. Anchors
  • 3. Search Layout
  • 4. Results Layout
  • 5. Making A Search
  • 6. Thumbnails, Titles, Genres
  • 7. Anime Page

  • 11. Week 8 Advanced Customizations
  • 1. Custom Fonts
  • 2. Custom Themes
  • 3. Pop-outFloating Windows
  • 4. Menu Bars

  • 12. Week 9 Particles
  • 1. What are Particles
  • 2. Creating a Simple 2D fire
  • 3. Creating a Simple 3D fire
  • 4. Create a Particle.html

  • 13. Week 10 Conversion to C#
  • 1. Player Movement
  • 2. Player Death and Respawn

  • 14. Week 10 -11 Your Game Project
  • 1. The Assignment.html

  • 15. Week 12 -13 Your Software Project
  • 1. The Assignment.html

  • 16. Bonus Material
  • 1. Material Requests(optional).html
  • 2. Clean Code
  • 3. Triggers, Pedals, Wheels
  • 4. Controller Vibration
  • 5. Gravity and Jumping
  • 6. How to Code Any Mechanic
  • 7. How to Save and Load Files
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    تاریخ انتشار: 11 اردیبهشت 1403
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