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دسته بندی دوره ها

The Complete guide to ZIVA Dynamics

سرفصل های دوره

1 - Ziva Essential
  • 1. Working files walk through
  • 2. Welcome
  • 3. Why Not Ziva Anatomy Transfer
  • 4. The importance of Scale
  • 5. Prepare the head for facial rigging for the future
  • 6. Prepare the Character for the Ziva Plugin
  • 7. Ziva General Workflow
  • 8. Ziva General Workflow extra

  • 2 - Modeling The biped Skeleton
  • 1. Prepare the Human Skeleton
  • 2. Bones Placement Part 01
  • 3. Bones Placement Part 02
  • 4. Bones Placement Part 03
  • 5. Mirror and Clean the Human Skeleton for the Ziva

  • 3 - Important Note
  • 1. If I werent recording !

  • 4 - Modeling the Muscles
  • 1. Prepare the human muscles
  • 2. Muscles placement - Pectoralis Upperarm
  • 3. Muscles placement - Forearm
  • 4. Muscles placement - Torso
  • 5. Muscles placement - Legs
  • 6. Mirror and Clean the Muscles for the Ziva
  • 7. Quick note - Extra modification

  • 5 - Modeling the Fascia
  • 1. How to quickly model the Fasciausing Zbrush
  • 2. Combine the InnerOuter Layers of the Fascia
  • 3. Keep track of the Inner layer

  • 6 - Rigging
  • 1. Breakdown the rigging phase for the Ziva Characters
  • 2. Start Creating the Skeleton Driver Rig
  • 3. Driver Skeleton - Legs Arms
  • 4. Driver skeleton - Root Feet Hands
  • 5. Finish and Mirror the Driver Skeleton
  • 6. Human skeleton (HSK) - Leg IK
  • 7. Human skeleton (HSK) Mirroring Leg IK
  • 8. Human skeleton - Reverse Foot
  • 9. Human skeleton - Reverse Foot Attributes
  • 10. Understanding the IK system to reverse engineer it
  • 11. Map the HSK to the Driver Skeleton Right Leg
  • 12. Map the HSK to the Driver Skeleton Left Leg (Extra)
  • 13. Create the Arm IKFK switch
  • 14. Map the HSK to the Driver Skeleton - IK Arm
  • 15. Map the HSK to the Driver Skeleton - FK Arm
  • 16. Connect the IKFK to the Driver Skeleton Left Arm
  • 17. Connect the IKFK to the Driver Skeleton Right Arm
  • 18. Rig the forearm Radius bone
  • 19. Rig the forearm Ulna bone
  • 20. How to Mirror the forearm rig
  • 21. Another approach to rig the forearm - Extra
  • 22. Create the Scapula and Clavicle Joints
  • 23. Scapula Simple approach
  • 24. Scapula advanced approach - part 01
  • 25. Scapula advanced approach - part 02
  • 26. How to Mirror the Scapula rig
  • 27. Reparent the arm to the New clavicle
  • 28. Spine simple setup
  • 29. Spine advanced setup - part 01
  • 30. Spine advanced setup - part 02
  • 31. Rig the Neck Pelvis
  • 32. Rig the Fingers
  • 33. Connect the different parts of the HSK
  • 34. Connect the knee PV
  • 35. Connect the Driver Skeleton to the remaining parts
  • 36. Connect the Driver Skeleton to the Fingers
  • 37. Plan the Mesh (Character) rig
  • 38. Lower arm twist - Method 1
  • 39. Upper arm twist - Method 2
  • 40. Partial joints
  • 41. Cleanup the scene and create Sets

  • 7 - Skinning
  • 1. Skinning overview
  • 2. Skinning the leg
  • 3. Skinning the feet Adding the partial joints
  • 4. Skinning the upper leg
  • 5. Skinning the torso
  • 6. Torso Neck Arm Weight blocking
  • 7. Smooth between Weight blocks
  • 8. Arms skinning
  • 9. Copy the skin weight

  • 8 - Clean the Rig
  • 1. Finish the rig for the animator

  • 9 - Mocap
  • 1. Rotation order review
  • 2. Map the Driver Skeleton to the human IK for Mocap
  • 3. Merge mocaps from Mixamo

  • 10 - Export the Animation
  • 1. Prepare the time line and export the animation
  • 2. Create a one line script to Map the Zbones

  • 11 - Ziva Muscles
  • 1. Ziva overview
  • 2. Ziva attachements Bicep Brochalis
  • 3. Ziva lunch panel scene playing with attachaments
  • 4. The Triceps
  • 5. The Deltoid

  • 12 - Ziva Fibers
  • 1. Fire the muscles - method 01 using LOA
  • 2. Fire the muscles - method 01 using Nodes
  • 3. How to fix the excess of jiggling using the ZSolver
  • 4. Multiple layers of fibers tissue for the Deltoid
  • 5. Pectoralis fibers strength

  • 13 - Ziva EnDis Areas for quick performance
  • 1. Enable disable muscle simulation for quick performance

  • 14 - Trapizius Muscle
  • 1. Trapizius

  • 15 - Ziva Mirroring
  • 1. Ziva Miirroring with or without the LOA

  • 16 - Ziva - Finish the Torso Muscles
  • 1. Trapizius fibers
  • 2. Abs Oblic and Serratus Muscles
  • 3. Multiple Materials for more jiggling
  • 4. Abs Oblics and Serratus -fibers
  • 5. latissimus dorsi - Limit the stretch using fibers
  • 6. Neck muscles
  • 7. Teres Spenatus Muscles
  • 8. Forearm Muscles

  • 17 - Ziva Simulation
  • 1. Simulation tweaking - Upper torso
  • 2. Simulation of the upper torso - Fix the Colisions

  • 18 - Lower Body Muscles
  • 1. Thigh Muscles part 01
  • 2. Thigh Muscles part 02
  • 3. Cafs Muscles

  • 19 - Ziva Export the Simulation
  • 1. Export the muscles simulation

  • 20 - Ziva Fascia Simulation
  • 1. Prepare the scene for Fascia Fat simulation
  • 2. Ziva Attachements - direction matters
  • 3. Fascia fat part 01
  • 4. Fascia fat part 02
  • 5. Outerskin fix attachement
  • 6. Innerskin attachements
  • 7. Fascia simulation

  • 21 - Combine the Meshes
  • 1. Combine the ziva sim with the raw skinning alembic
  • 2. Hide the seems of the connection
  • 3. Reduce the effect using the skinned mesh

  • 22 - Shot Sculpting for Fine Tweaking
  • 1. Shot sculpting using maya
  • 2. Shot sculpting using mush3d software
  • 3. Shotscuplting walkthrough

  • 23 - Final - ClothViewport Render
  • 1. Cloth using Marvelous Designer
  • 2. Viewport Render

  • 24 - Extras
  • 1. Riggng helper script
  • 2. How to simply Create an align script
  • 3. Displacement in viewport 2.0

  • Project files
  • 00 modeling.rar
  • 01 rigging.rar
  • fascia inner.rar
  • muscles bones.rar
  • orc.rar
  • rigging helper script.rar
  • ziva muscles fascia sim.rar
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