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Substance Painter Beginner’s Guide to Game Texturing

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Beginners complete guide to substance painter. Learn from professionals how to 3D texture game environments in hours


1 - Introduction
  • 1 - Introduction Substance Painter Beginners Guide to Game Texturing
  • 2 - Lesson 1 Substance Painter UI and Asset Import Basics DOWNLOAD PACK
  • 2 - ResourcePack.zip
  • 3 - Lesson 2 Preparing Mesh for Texturing
  • 4 - Lesson 3 Fixing Bake Mesh Map Issues
  • 5 - Lesson 4 Importing and Checking a Mesh

  • 2 - Section 2 Creating PBR material for Terrain
  • 6 - Lesson 5 Setting up Custom PBR Material
  • 7 - Lesson 6 Blending in PBR materials
  • 8 - Lesson 7 Adjusting PBR Material Color

  • 3 - Section 3 Texturing High Poly Stone Mesh
  • 9 - Lesson 8 Creating Base Stone Material Folder
  • 10 - Lesson 9 Baking All Mesh Maps
  • 11 - Lesson 10 Creating First Smart Material Layer
  • 12 - Lesson 11 Setting Up Smart Material Preset

  • 4 - Section 4 Creating Cactus Textures
  • 13 - Lesson 12 Creating Cactus Spikes Texture
  • 14 - Lesson 13 Using Position And Directional Smart Masking
  • 15 - Lesson 14 Cactus Flowers Using Mask Painting and Layering

  • 5 - Section 5 Setting up Rope Smart Material
  • 16 - Lesson 15 Creating Stylized Rope Material

  • 6 - Section 6 Creating Metal Smart Material
  • 17 - Lesson 16 Setting Up Base Metal for Smart Material
  • 18 - Lesson 17 Highlighting Metal Detail Using Smart Masking
  • 19 - Lesson 18 Color Variance Using Light Generators
  • 20 - Lesson 19 Setting up Smart Metal Material and Adding Grunge Roughness

  • 7 - Section 7 Creating Smart Wood Material
  • 21 - Lesson 20 Setting up Smart Wood Material Base
  • 22 - Lesson 21 Adding Edge Smart Masking to PBR Wood
  • 23 - Lesson 22 Creating Wood Dirt Detail
  • 24 - Lesson 23 Aging Stylized Wood Smart Material
  • 25 - Lesson 24 Adding Paint to Stylized PBR Wood

  • 8 - Section 8 Customizing Stylized Wood Smart Material
  • 26 - Lesson 25 Creating Wood Variations
  • 27 - Lesson 26 Texturing Rooftop Using Custom Smart Wood
  • 28 - Lesson 27 Adding Plank Detail Using Material Projection
  • 29 - Lesson 28 Texturing a Wooden Sign

  • 9 - Section 9 Creating Glass PBR Material
  • 30 - Lesson 29 Creating Glass Smart Material
  • 31 - Lesson 30 Texturing 3D Window Framework Using Smart Masking

  • 10 - Section 10 3D Painting Smaller Assets Using Smart Materials
  • 32 - Lesson 31 Changing Wood Grain Texture for Chair and Coffin
  • 33 - Lesson 32 Reusing Wood Smart Material Groups

  • 11 - Section 11 Texturing Bull Skull 3D Prop
  • 34 - Lesson 33 Setting up Base Skull Material
  • 35 - Lesson 34 Creating Additional Detail For Lowpoly Mesh Skull
  • 36 - Lesson 35 Adding Cracks to 3D Skull Using Particles

  • 12 - Section 12 Creating Additional Detail & 3D Texturing the Backside
  • 37 - Lesson 36 Texturing Crates and Wagon
  • 38 - Lesson 37 Creating Rusted Metal Detail for Wheels
  • 39 - Lesson 38 Using Anchor Points to Generate Mask Detail
  • 40 - Lesson 39 Changing Wood Grain in Smart Material
  • 41 - Lesson 40 Sculpting Using Textures

  • 13 - Section 13 Texturing Front Wagon
  • 42 - Lesson 41 Texturing 3D Asset Duplicates
  • 43 - Lesson 42 Creating Fabric Wrinkle

  • 14 - Section 14 Working with Opacity Shader
  • 44 - Lesson 43 Creating Transparent Water and PBR Seethrough Glass

  • 15 - Section 15 Adding 3D Prop Texture Detail
  • 45 - Lesson 44 Setting up Stamp Tool
  • 46 - Lesson 45 Making use out of Alpha Brushes
  • 47 - Lesson 46 Creating Wanted Sign Stamp
  • 48 - Lesson 47 Spacing out Alpha Stamps on Windows

  • 16 - Section 16 Learning of Detail Stamping Alternatives
  • 49 - Lesson 48 Using Decal Alphas
  • 50 - Lesson 49 Using Normal Stamps

  • 17 - Section 17 Final Texture Tweaking for Environment
  • 51 - Lesson 50 Tweaking Material Values for Better Environment Composition

  • 18 - Section 18 PathTraced Rendering
  • 52 - Lesson 51 Iray Render Basics Video
  • 53 - Lesson 52 Rendering an Image
  • 54 - Lesson 53 Exporting an Image
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