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Shader Magic in Blender (Ver 3.41 and above)

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More than just creating shapes! It's also about all the common techniques used in games!


1 - Introduction
  • 1 - Introduction
  • 2 - The Setting
  • 3 - The resources
      Project files
    • 3 - FlowMapPainter-0.9.2-win32.zip
    • 3 - Images.zip
    • 3 - NodeMaster-Blends.zip
    • 3 - ReferencePatterns.zip

  • 2 - The base to create shaders
  • 4 - Texture Coordinate
  • 5 - Basic Masking
  • 6 - We create a tile
  • 7 - We transform one tile in to many tiles
  • 8 - Time to clean up the tile a bit
  • 9 - How you create a nodegroup
  • 10 - Using the Vector math node Length
  • 11 - Repetition of the base

  • 3 - The Built in Textures in Blender
  • 12 - Brick Texture
  • 13 - Checker Texture
  • 14 - Environment Texture
  • 15 - Gradient Texture
  • 16 - IES Texture
  • 17 - Image Texture
  • 18 - Magic Texture
  • 19 - Musgrave Texture
  • 20 - Noise Texture
  • 21 - Voronoi Texture
  • 22 - Wave Texture
  • 23 - White Noise Texture
  • 24 - Explaining the dimensions on textures

  • 4 - Create Shapes from Math
  • 25 - Visualize math with graphs
  • 26 - Using the Compare Node to check the value of UV
  • 27 - How to use X and Y more than once to increase amount of possible shapes
  • 28 - Introducing the node Power
  • 29 - Making a heart with only math nodes
  • 30 - Making the spade shape from cards by using the heart shape
  • 31 - Lets make the rest of the shapes from a deck of cards
  • 32 - Shape things using Vector curves
  • 33 - How to add a second border pattern on a floor
  • 34 - Examples using Power node a bit more
  • 35 - Blending Mortar and tiles together on the tiles we created in the base session
  • 36 - Setting bounds or borders on your UV and merging UV Together

  • 5 - Practice making shapes
  • 37 - Create a smiley
  • 38 - Create a red cross
  • 39 - Create a cylinder shaped pill
  • 40 - Copy a floor tile pattern circle shapes
  • 41 - Copy a floor tile pattern again handling gray scale

  • 6 - Common Techniques used in games
  • 42 - Blend textures using a second texture
  • 43 - Blend textures together using Vertex Color
  • 44 - Introduction to Vector Math Normal and Dot Product
  • 45 - Using Dot Product as Fresnel effect
  • 46 - Using Dot Product together with Normal Maps
  • 47 - How to use the Cross Product
  • 48 - What is the vector node Snap
  • 49 - How to use Face Forward
  • 51 - Rotating our tiles
  • 52 - Example on creating scratches
  • 53 - How to find edges and add dirt
  • 54 - Take a look at Vector Bump
  • 55 - Using Trim sheets
  • 56 - Using Sprite Sheets
  • 57 - Using Flow maps
  • 58 - Learning about Parallax mapping
  • 59 - Randomizing tiles from an atlas
  • 60 - Finding edges on a 2D Texture
  • 61 - Introduction to using Radial
  • 62 - Using Radials to create polygons
  • 63 - Using UV to create simple VFX
  • 64 - Creating Index to tiles on a UV
  • 65 - A deeper example of tile math
  • 66 - How to UV Offset to create things like wooden planks
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    تاریخ انتشار: 13 مهر 1402
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