42 - Blend textures using a second texture
43 - Blend textures together using Vertex Color
44 - Introduction to Vector Math Normal and Dot Product
45 - Using Dot Product as Fresnel effect
46 - Using Dot Product together with Normal Maps
47 - How to use the Cross Product
48 - What is the vector node Snap
49 - How to use Face Forward
51 - Rotating our tiles
52 - Example on creating scratches
53 - How to find edges and add dirt
54 - Take a look at Vector Bump
55 - Using Trim sheets
56 - Using Sprite Sheets
57 - Using Flow maps
58 - Learning about Parallax mapping
59 - Randomizing tiles from an atlas
60 - Finding edges on a 2D Texture
61 - Introduction to using Radial
62 - Using Radials to create polygons
63 - Using UV to create simple VFX
64 - Creating Index to tiles on a UV
65 - A deeper example of tile math
66 - How to UV Offset to create things like wooden planks