وب سایت تخصصی شرکت فرین
دسته بندی دوره ها

Shader Magic in Blender (Ver 3.41 and above)

سرفصل های دوره

More than just creating shapes! It's also about all the common techniques used in games!


1 - Introduction
  • 1 - Introduction
  • 2 - The Setting
  • 3 - The resources
      Project files
    • 3 - FlowMapPainter-0.9.2-win32.zip
    • 3 - Images.zip
    • 3 - NodeMaster-Blends.zip
    • 3 - ReferencePatterns.zip

  • 2 - The base to create shaders
  • 4 - Texture Coordinate
  • 5 - Basic Masking
  • 6 - We create a tile
  • 7 - We transform one tile in to many tiles
  • 8 - Time to clean up the tile a bit
  • 9 - How you create a nodegroup
  • 10 - Using the Vector math node Length
  • 11 - Repetition of the base

  • 3 - The Built in Textures in Blender
  • 12 - Brick Texture
  • 13 - Checker Texture
  • 14 - Environment Texture
  • 15 - Gradient Texture
  • 16 - IES Texture
  • 17 - Image Texture
  • 18 - Magic Texture
  • 19 - Musgrave Texture
  • 20 - Noise Texture
  • 21 - Voronoi Texture
  • 22 - Wave Texture
  • 23 - White Noise Texture
  • 24 - Explaining the dimensions on textures

  • 4 - Create Shapes from Math
  • 25 - Visualize math with graphs
  • 26 - Using the Compare Node to check the value of UV
  • 27 - How to use X and Y more than once to increase amount of possible shapes
  • 28 - Introducing the node Power
  • 29 - Making a heart with only math nodes
  • 30 - Making the spade shape from cards by using the heart shape
  • 31 - Lets make the rest of the shapes from a deck of cards
  • 32 - Shape things using Vector curves
  • 33 - How to add a second border pattern on a floor
  • 34 - Examples using Power node a bit more
  • 35 - Blending Mortar and tiles together on the tiles we created in the base session
  • 36 - Setting bounds or borders on your UV and merging UV Together

  • 5 - Practice making shapes
  • 37 - Create a smiley
  • 38 - Create a red cross
  • 39 - Create a cylinder shaped pill
  • 40 - Copy a floor tile pattern circle shapes
  • 41 - Copy a floor tile pattern again handling gray scale

  • 6 - Common Techniques used in games
  • 42 - Blend textures using a second texture
  • 43 - Blend textures together using Vertex Color
  • 44 - Introduction to Vector Math Normal and Dot Product
  • 45 - Using Dot Product as Fresnel effect
  • 46 - Using Dot Product together with Normal Maps
  • 47 - How to use the Cross Product
  • 48 - What is the vector node Snap
  • 49 - How to use Face Forward
  • 51 - Rotating our tiles
  • 52 - Example on creating scratches
  • 53 - How to find edges and add dirt
  • 54 - Take a look at Vector Bump
  • 55 - Using Trim sheets
  • 56 - Using Sprite Sheets
  • 57 - Using Flow maps
  • 58 - Learning about Parallax mapping
  • 59 - Randomizing tiles from an atlas
  • 60 - Finding edges on a 2D Texture
  • 61 - Introduction to using Radial
  • 62 - Using Radials to create polygons
  • 63 - Using UV to create simple VFX
  • 64 - Creating Index to tiles on a UV
  • 65 - A deeper example of tile math
  • 66 - How to UV Offset to create things like wooden planks
  • 139,000 تومان
    بیش از یک محصول به صورت دانلودی میخواهید؟ محصول را به سبد خرید اضافه کنید.
    خرید دانلودی فوری

    در این روش نیاز به افزودن محصول به سبد خرید و تکمیل اطلاعات نیست و شما پس از وارد کردن ایمیل خود و طی کردن مراحل پرداخت لینک های دریافت محصولات را در ایمیل خود دریافت خواهید کرد.

    ایمیل شما:
    تولید کننده:
    مدرس:
    شناسه: 19483
    حجم: 7800 مگابایت
    مدت زمان: 834 دقیقه
    تاریخ انتشار: 13 مهر 1402
    طراحی سایت و خدمات سئو

    139,000 تومان
    افزودن به سبد خرید