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دسته بندی دوره ها

Remake Retro Games with JavaScript

سرفصل های دوره

Make interactive animated games from scratch. This time with space bugs, lasers and asteroids!


1. Introduction
  • 1. Introduction
  • 2. What will we learn (Project features)

  • 2. JavaScript Space Invaders
  • 1. Project Setup
  • 2. Game and player objects
  • 3. Keyboard controls
  • 4. Object pool
  • 5.1 background.zip
  • 5. Enemy waves
  • 6.1 SOURCE CODE V1 Collision Detection.zip
  • 6. Collision detection
  • 7. Counting score and drawing game text
  • 8.1 SOURCE CODE V2 Game Restart Method.zip
  • 8. Game restart method
  • 9.1 beetlemorph.zip
  • 9. Beetlemorph enemy class
  • 10. Sprite animation explained
  • 11. Animation timing
  • 12.1 player_jets.zip
  • 12.2 player.zip
  • 12.3 SOURCE CODE V3 Player Animation.zip
  • 12. Player animation
  • 13. Extra features Armored enemies
  • 14.1 rhinomorph.zip
  • 14.2 SOURCE CODE V4 Rhinomorph Enemy Class.zip
  • 14. Rhinomorph enemy class
  • 15. Extra features Boss battles
  • 16.1 boss.zip
  • 16. Boss class
  • 17. Boss movement
  • 18.1 SOURCE CODE V5 Boss Vs Player.zip
  • 18. Boss vs player collision
  • 19. Extra features Super weapons
  • 20. 2 laser classes
  • 21. Laser damage
  • 22.1 SOURCE CODE V6 Resource Management.zip
  • 22. Resource management
  • 23.1 eaglemorph.zip
  • 23.2 enemyprojectile.zip
  • 23. Eaglemorph enemy class
  • 24. Enemy projectiles
  • 25.1 SOURCE CODE V7 Projectile Interactions.zip
  • 25. Projectile interactions
  • 26.1 boss8.zip
  • 26.2 SOURCE CODE V8 Squidmorph Enemy Class.zip
  • 26.3 squidmorph.zip
  • 26. Squidmorph enemy class
  • 27.1 lobstermorph.zip
  • 27.2 SOURCE CODE V9 Lobstermorph Enemy Class.zip
  • 27. Lobstermorph enemy class

  • 3. JavaScript Planetary Defense
  • 1.1 background.zip
  • 1. Project Setup
  • 2.1 planet.zip
  • 2. Planet and Game Class
  • 3. Mouse Position
  • 4.1 player.zip
  • 4. Player Spaceship
  • 5. A little bit of Math
  • 6. Understand Canvas Rotation
  • 7.1 SOURCE CODE V1 Debug Mode.zip
  • 7. Debug Mode
  • 8. Object Pool
  • 9. Player Projectiles
  • 10. Enemy Pool
  • 11. Collision Detection
  • 12. Periodic Events
  • 13.1 asteroid.zip
  • 13. Asteroid Enemy Class
  • 14.1 SOURCE CODE V2 Sprite Animation.zip
  • 14. Sprite Animation
  • 15.1 lobstermorph.zip
  • 15. Lobstermorph Enemy Class
  • 16. Game Text
  • 17. Player Lives
  • 18.1 beetlemorph.zip
  • 18. Beetlemorph Enemy Class
  • 19.1 rhinomorph.zip
  • 19.2 SOURCE CODE V3 Rhinomorph Enemy.zip
  • 19. Rhinomorph Enemy Class

  • 4. JavaScript Mobile Game
  • 1. Make your first mobile game
  • 2.1 background1920x1080.zip
  • 2. Project Setup
  • 3.1 background1080x1920.zip
  • 3. Make Everything Responsive
  • 4.1 source_code_1.zip
  • 4. Enemy Class
  • 5. Object Pool Design Pattern
  • 6. Periodic Triggers
  • 7. Mouse Controls
  • 8. Collision Detection
  • 9. Touch Events
  • 10. Game Text
  • 11. Start and Restart
  • 12.1 source_code_2.zip
  • 12. Fullscreen Games
  • 13.1 crew.zip
  • 13. Simple Crew Members
  • 14.1 beetlemorph100x100.zip
  • 14. Simple Enemy Type
  • 15. Sprite Animation
  • 16. Animation Timing
  • 17. Debug Mode
  • 18.1 eaglemorph100x100.zip
  • 18.2 lobstermorph100x100.zip
  • 18.3 locustmorph100x100.zip
  • 18.4 mantismorph100x100.zip
  • 18.5 projectilelarge.zip
  • 18.6 rhinomorph100x100.zip
  • 18.7 source_code_3.zip
  • 18.8 squidmorph100x100.zip
  • 18. Enemy Variety
  • 19.1 crewsprite.zip
  • 19. Randomized Space Crew
  • 20.1 phantommorph100x100.zip
  • 20. State Management in Games
  • 21. State Design Pattern
  • 22.1 boom1.mp3
  • 22.2 boom2.mp3
  • 22.3 boom3.mp3
  • 22.4 boom4.mp3
  • 22.5 lose.mp3
  • 22.6 newgame.mp3
  • 22.7 scream.mp3
  • 22.8 slide.mp3
  • 22.9 source_code_4.zip
  • 22.10 win.mp3
  • 22. Sounds
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    شناسه: 38457
    حجم: 5789 مگابایت
    مدت زمان: 425 دقیقه
    تاریخ انتشار: 22 تیر 1403
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