وب سایت تخصصی شرکت فرین
دسته بندی دوره ها

Multi layered destruction in Houdini Grains, Pyro tools, RBDs, MaterialX and KARMA XPU

سرفصل های دوره

1 - Setting up ACES in Houdini
  • 1. Setting Up Aces in Houdini
  • 2. ACES in Houdini using SideFX labs

  • 2 - Install MEGASCANS bridge
  • 1. Megascan asset install
  • 2. Converting the textures into ACES

  • 3 - Build Wall asset for simulation
  • 1. Prepare the brick asset
  • 2. Layout brick asset
  • 3. Make HDA
  • 4. Door and window frames
  • 5. Door and the window glass
  • 6. Clean up and prepare for simulation

  • 4 - Setting up car collision for the simulation
  • 1. Set Up Car Collider

  • 5 - Wall Simulation
  • 1. Setting up the wall for the simulation
  • 2. Refining the wall simulation

  • 6 - Complete the wall simulation
  • 1. Setting up the window and door frames
  • 2. Constraining the frames to the wall
  • 3. Fracturing and adding the door to the simulation
  • 4. Fracturing and adding the windows
  • 5. Refining and finishing the wall simulation

  • 7 - Create Mid scale debris pass by emitting RBD objects
  • 1. Setting up Mid scale debris pass
  • 2. Refining the simulation

  • 8 - Create Air Field
  • 1. Setting up the air field simulation
  • 2. Fixing the boundary issues

  • 9 - Clumpy debris pass using POP grains
  • 1. Set up the source
  • 2. Setting up the simulation
  • 3. Adding attributes to control the clumpiness and the colliders

  • 10 - Fine dust pass
  • 1. Setting up the fine dust pass

  • 11 - Smokey dust pass
  • 1. Setting up the source for the pyro solver
  • 2. Creating custom source trails
  • 3. Adding in the Air Field
  • 4. Optimizing the simulation for caching

  • 12 - Rendering in SOLARIS using KARMA XPU
  • 1. Import in the car and creating MaterialX shaders
  • 2. Adding lights and Karma node
  • 3. Adding in the floor
  • 4. Importing the wall into Solaris and making MaterialX shaders
  • 5. Importing the Mid scale Debris pass
  • 6. chap12 6 importing the fine dust pass
  • 7. Importing the fine dust pass
  • 8. Adding more lights and final render

  • Project files
  • car1.zip
      CHAPTER2 Install MEGASCANS Bridge to download an asset for the simulation
    • chap2 end.zip
      CHAPTER3 Build the wall asset for the simulation
    • chap3 end.zip
    • chap3 start.zip
      CHAPTER4 Setting up Car animation collision for the simulation
    • chap4 end.zip
    • chap4 start.zip
      CHAPTER5 Setting up the simulation of the wall
    • chap5 end.zip
    • chap5 start.zip
      CHAPTER6 Complete the wall simulation
    • chap6 end.zip
    • chap6 start.zip
      CHAPTER7 Mid scale debris pass
    • chap7 end.zip
    • chap7 start.zip
      CHAPTER8 Create Air Field
    • chap8 end.zip
    • chap8 start.zip
      CHAPTER9 Clumpy Debris pass using POP grains
    • chap9 end.zip
    • chap9 start.zip
      CHAPTER10 Fine Dust Pass
    • chap10 end.zip
    • chap10 start.zip
      CHAPTER11 Smokey Dust Pass
    • chap11 end.zip
    • chap11 start.zip
      CHAPTER12 Rendering in Solaris with KARMA XPU
    • chap12 end.zip
    • chap12 start.zip
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    تاریخ انتشار: 1 اسفند 1402
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