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Modern Unity UI with UI Toolkit

سرفصل های دوره

A Complete Overview Of Unity's New UI System UI Toolkit


1 - Introduction
  • 1 - Introduction.zip
  • 1 - What Is UI Toolkit
  • 2 - What Is This Course About
  • 3 - What Is This Course NOT About
  • 4 - Who Is This Course For
  • 5 - Comparison Of Unitys UI Systems

  • 2 - Workflow Update
  • 9 - Meet UI Builder The new Unity UI Editor
  • 10 - Workflow Big Picture
  • 11 - Step 1 Layout
  • 12 - Step 2 Styling
  • 13 - Step 3 Functionality
  • 14 - Connect Your UI To A Game Scene
  • 15 - Workflow Summary

  • 3 - From Theory To Practise
  • 16 - How To Read The Posters
  • 17 - Section Poster.html
  • 18 - Visual Trees
  • 19 - Advantages Of Visual Trees
  • 20 - From Visual Trees To UXML
  • 21 - More UXML
  • 22 - Understanding Stylesheets
  • 23 - USS Files In UI Builder
  • 24 - More USS
  • 25 - Simple Selectors
  • 26 - Selector Precedence
  • 27 - Complex Selectors Part 1
  • 28 - Complex Selectors Part 2
  • 29 - Pseudo Selectors
  • 30 - Bringing It All Together

  • 4 - Layout and Flexbox
  • 31 - Section Poster.html
  • 32 - Terminology
  • 33 - Containers And Items
  • 34 - Understanding The MainAxis Concept
  • 35 - Understanding Flex Direction
  • 36 - Flex Direction In UI Builder
  • 37 - The Flexbox Rabbit Hole
  • 38 - Flex Direction Example 1
  • 39 - Flex Direction Example 2
  • 40 - Justify Content
  • 41 - Align Items
  • 42 - AlignProperties Example
  • 43 - Flex Basis
  • 44 - Definition For Flex Basis
  • 45 - Pixel Percentage or Auto
  • 46 - Competition For Space
  • 47 - Shrink Grow
  • 48 - Shrink Grow Units
  • 49 - Understanding Flex Basis
  • 50 - Flexbox Wrapup
  • 51 - Simple Flexbox Pattern Example
  • 52 - Simple Flexbox Pattern Example 2
  • 53 - Simple Flexbox Pattern Example 3
  • 54 - Positioning
  • 55 - Friendly Request.html

  • 5 - Introducing The Course Project
  • 56 - Introducing The Course Project
  • 57 - Optional Course Project Setup Part 1
  • 58 - Optional Course Project Setup Part 2

  • 6 - BuildIn Controls
  • 59 - Section Poster.html
  • 60 - Buttons
  • 61 - Add Basic Functionality To Controls
  • 62 - Working With Text
  • 63 - Themes
  • 64 - Complex Controls Slider
  • 65 - UI Toolkit Debugger
  • 66 - Styling Controls
  • 67 - Using The Slider
  • 68 - Project Practice Simple Controls Part 1
  • 69 - Project Practice Simple Controls Part 2
  • 70 - Optional Using The Documentation

  • 7 - Templates
  • 71 - Section Poster.html
  • 72 - Working With Visual Elements In Scripts
  • 73 - Templates in UI Builder
  • 74 - Templates In Scripts
  • 75 - Loading Assets In Scripts
  • 76 - Project Practice Templates

  • 8 - Finding Elements With UQuery
  • 77 - Section Poster.html
  • 78 - Why are there 3 different ways
  • 79 - Setup Explained
  • 80 - UQueryBuilder
  • 81 - How To Find Single Elements With Q
  • 82 - How To Find Any Element With Query
  • 83 - Swiss Army Knife For Queries
  • 84 - Project Practice Queries

  • 9 - Events in UI Toolkit
  • 85 - Section Poster.html
  • 86 - Events Overview
  • 87 - Event Data
  • 88 - Understanding Event Propagation
  • 89 - Event Propagation In Code Part 1
  • 90 - Event Propagation In Code Part 2
  • 91 - Event Example 1
  • 92 - Event Example 2

  • 10 - Data Binding
  • 93 - Section Poster.html
  • 94 - Data Binding Intro
  • 95 - Simple UI Binding
  • 96 - Adding A Data Class
  • 97 - System Events and C Properties
  • 98 - Creating A Card Component
  • 99 - Simulating Data
  • 100 - Using VisualElementuserdata
  • 101 - Dynamically Adding Elements

  • 11 - Data Binding With Special Controls
  • 102 - Section Poster.html
  • 103 - Simple Dropdown
  • 104 - Project Beyond BuildIn Controls
  • 105 - Project DropdownController
  • 106 - Project Displaying The Factions
  • 107 - ListView
  • 108 - Project List Preparation
  • 109 - Project ListController
  • 110 - Project Displaying Selected Items
  • 111 - Small Correction On The Last Video

  • 12 - Custom Controls
  • 112 - Section Poster.html
  • 113 - Our First Custom Control
  • 114 - Add Styling To A Custom Control
  • 115 - Custom PopupWindow Part 1
  • 116 - Custom PopupWindow Part 2
  • 117 - Adding Custom Attributes
  • 118 - Adding Functionality To A Custom Control
  • 119 - Project Adding A Custom Star Control Part 1
  • 120 - Project Adding A Custom Star Control Part 2

  • 13 - Manipulators
  • 121 - Section Poster.html
  • 122 - Motivation
  • 123 - Creating Our First Manipulator
  • 124 - Understanding MotionBehavior Like Dragging
  • 125 - Manipulator For Dragging
  • 126 - Manipulator For Resizing
  • 127 - Github repo with small UI Toolkit projects.txt
  • 127 - Project Adding A Tooltip Manipulator Part 1
  • 128 - Github repo with small UI Toolkit projects.txt
  • 128 - Project Adding A Tooltip Manipulator Part 2
  • 129 - Github repo with small UI Toolkit projects.txt
  • 129 - Project Adding A Tooltip Manipulator Part 3

  • 14 - Extra Epoch Carousel
  • 130 - What are we going to build
  • 131 - Assembling The Carousel
  • 132 - Adding Content To The ScrollView
  • 133 - Lets Implement The Scolling Behavior
  • 134 - Display The Prior And The Next Epoch
  • 135 - Adding The Epoch Bullets

  • 15 - Game Project
  • 136 - What are we going to build
  • 137 - Basic Layout
  • 138 - Content For Top Containers
  • 139 - Content For Bottom Containers
  • 140 - Adjusting The Fonts
  • 141 - Adding Placeholders For The AnswerIcons
  • 142 - Lets Talk About Dragging
  • 143 - Simple Dragging Pattern
  • 144 - Dropping The Icons
  • 145 - Game Architecture
  • 146 - Game Data and State
  • 147 - Implementing The Game Logic
  • 148 - Connecting The Game Controller
  • 149 - Connecting The First UI Pieces
  • 150 - Add Some Data aka some questions
  • 151 - The Next Hint Button
  • 152 - Adding The Manipulator To The Icons
  • 153 - Load Real Icons Dynamically
  • 154 - Checking Answers
  • 155 - Lets Provide Some Feedback To The Player
  • 156 - Add Pressure With A Timer
  • 157 - Thank You
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