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دسته بندی دوره ها

Maya for Beginners: Complete 3D Animation Masterclass

سرفصل های دوره

Comprehensive Foundational Guide: Fundamental Body Mechanics, Autodesk, Unreal Engine, Unity, Game Development & Design


1. Introduction to the Course
  • 1. Course Overview
  • 2. Udemy Rating System Very Important Info!
  • 3.1 30 Day Free Trial Maya.html
  • 3.2 Autodesk Maya Indie.html
  • 3. Getting Started with Autodesk Maya
  • 4.1 Class CreativesRigs.zip
  • 4.2 Installing Unreal Art tools for MAYA.html
  • 4.3 Maya_AnimationRiggingTools.zip
  • 4. Character Rigs Unreal Art Rigging Tools Mannequin
  • 5.1 Unreal Art Tools V1 QA Udemy.pdf
  • 5. Frequently Asked Questions.html

  • 2. Introduction to Maya for Animators
  • 1.1 Maya Interface.html
  • 1. Maya Interface
  • 2. Setting Maya Preferences
  • 3. Default Hotkeys and Camera Manipulation
  • 4.1 Maya Shortcuts.html
  • 4. Customizing Hotkeys
  • 5.1 Installing Unreal Art tools for MAYA.html
  • 5.2 Installing Unreal Art tools for MAYA on Mac OS.html
  • 5. Referencing A.R.T. Tool Rigs
  • 6. Image Plane Reference
  • 7. Saving the Scene
  • 8. Setting Keys
  • 9. Intro to the Graph Editor
  • 10.1 IK FK Settings and Options.html
  • 10. IK (Inverse Kinematics) FK (Forward Kinematics)
  • 11. IKFK Settings and Options

  • 3. Animation Theory
  • 1. 12 Principles of Animation
  • 2. Line of Action
  • 3. Straights Vs. Curves
  • 4. Silhouette
  • 5. Ease InFast In
  • 6. Follow Through and Overlap
  • 7. Secondary Action
  • 8. Arcs
  • 9. Contrast in Posing
  • 10. Animation Offsetting
  • 11. Pushing Poses

  • 4. Bouncing Ball
  • 1.1 CC Basketball Video Reference
  • 1. Overview of the Bouncing Ball
  • 2.1 CC Tennis Ball Video Reference
  • 2. Smaller Ball with Different WeightTiming
  • 3. Squash and Stretch
  • 4. Creating Playblast

  • 5. Pendulum
  • 1.1 CC Pendulum Video Reference
  • 1. Intro to the Pendulum
  • 2. Animating the Swing
  • 3. Animating Drag, Overlap, and Follow Through
  • 4. Modifying Existing Animation to Forward Settle
  • 5. Applying Concepts to the Human Body

  • 6. Pose to Pose Overlap Breakdowns
  • 1.1 ArmRef
  • 1. Key Poses and Building Overlap in Pose
  • 2. Fingers, Polish, and Additional Breakdowns

  • 7. IDLE ANIMATION
  • 1. Overview of the Project
  • 2. Saving Pose to Library
  • 3.1 Idle Animation.zip
  • 3. Importing Pose from Library
  • 4.1 Idle_A_Front
  • 4.2 Idle_A_Side
  • 4. Lower Body Root Animation
  • 5. Lower Body Hip Animation
  • 6. Animating FootKnee Controllers
  • 7. Upper Body Torso Animation
  • 8. Animating the Shoulders
  • 9. Right Arm Animation
  • 10. Copying Animation to Left Arm
  • 11. Neck and Head Animation
  • 12. Right Hand Animation
  • 13. Left Hand Animation
  • 14. Animation Editor Curve Loops
  • 15. Animation Export Process

  • 8. Run Animation
  • 1. Overview of the Project
  • 2.1 Run_BackRef2
  • 2.2 Run_FrontRef2
  • 2.3 Run_SideRef
  • 2.4 Run_SideRef2
  • 2. Lower Body Side View
  • 3. Lower Body Copying and Pasting Second Leg
  • 4. Lower Body Front View
  • 5. Upper Body Torso Front View
  • 6. Upper Body Torso Side View
  • 7. Right Arm Animation
  • 8. Right Arm Breakdowns
  • 9. Left Arm Copy Paste Method
  • 10. Neck and Head Counter Animation
  • 11. Animation Polish Best Practices
  • 12. Common Run Cycle Mistakes and How to Fix Them
  • 13. Export Process

  • 9. Walk Animation
  • 1.1 Walk_Reference_Back
  • 1.2 Walk_Reference_Front
  • 1.3 Walk_Reference_Side_
  • 1.4 Walk_Reference_Side
  • 1. Lower Body Side View Contact Position
  • 2. Lower Body Side View Down Position
  • 3. Lower Body Side View Passing Position
  • 4. Lower Body Side View Up Position
  • 5. Lower Body Side View Copying Animation to Opposite Side
  • 6. Lower Body Front View Translations
  • 7. Lower Body Front View Hips
  • 8. Lower Body Front View Knees
  • 9. Upper Body Torso
  • 10. Upper Body Shoulders and Arms
  • 11. Upper Body Copying Animation to Opposite Arm
  • 12. Upper Body Drag Follow Through
  • 13. Upper Body Neck and Head
  • 14. Upper Body Hand Animation
  • 15. Upper Body Hand Animation Cleanup
  • 16. Common Walk Cycle Mistakes and How to Fix Them
  • 17. Animation Export

  • 10. Jump Animation
  • 1. Overview of the Project
  • 2.1 Zangief jump
  • 2. Start PoseAnticipationJump
  • 3. Land Animation
  • 4. Upper Body Posing
  • 5. ShouldersArm Posing Part 1
  • 6. ShouldersArm Posing Part 2
  • 7. Neck and Head Animation
  • 8. Animation Retiming
  • 9. Animation Overshoot for Landing
  • 10. Squash and Stretch Finger Animation
  • 11. Export Animation Process

  • 11. Intro to Motion Capture
  • 1.1 Class Creatives Motion Capture.zip
  • 1. Importing Motion Data to Character
  • 2. Working with Layers to Create Override Pose
  • 3. Modifying Motion Capture Curve Basics
  • 4. Animation Retargeting
  • 5. UE5 Mannequins and UE4 Mannequins
  • 6. How to Combine Animations in Timeline to Create a Single Animation File

  • 12. Applying for Jobs in the Animation Industry
  • 1.1 How Much Money Animators Make.html
  • 1.2 Santa Monica Studio - TIPS & ADVICE HOW TO STRUCTURE YOUR ANIMATION REEL.pdf
  • 1. Creating a Great Animation Demo Reel
  • 2. Best Practices for Job Hunting
  • 3. Power of the Network
  • 4. Studio Animation Art Tests
  • 5. How God of War and other AAA studios utilize Autodesk Maya for Animation

  • 13. BONUS Lecture
  • 1.1 Exclusive Discount on New Course Maya & Unreal First Person Shooter Animation for Beginners.html
  • 1. BONUS Maya & Unreal First Person Shooter Animation for Beginners
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