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دسته بندی دوره ها
1

Master Procedural Maze & Dungeon Generation

سرفصل های دوره

Enhance your game environment creation skills by learning to automate dungeon and maze generation with Unity & Blender.


01. Introduction
  • 01-01. Introduction by Penny
  • 01-02. Introduction by Mike
  • 01-03. Need a Blender or Unity Refresher.html
  • 01-04.1 socialmedia v2
  • 01-04. Join the H3D Student Community
  • 01-05. FAQs.html
      SUBS

  • 02. Generating a Basic Maze
  • 02-01.1 BasicMazeFinal.zip
  • 02-01. Defining a Modular Maze
  • 02-02.1 MazeMapFinal.zip
  • 02-02. Defining Walls and Corridors
  • 02-03.1 BasicCrawler.zip
  • 02-03. The Drunken Crawl
  • 02-04.1 MultipleCrawlerFinal.zip
  • 02-04. Crawling Challenges
  • 02-05.1 BorderMazeFinal.zip
  • 02-05. Placing a Border Wall
  • 02-06.1 Steve.zip
  • 02-06.2 SteveWalkerFinal.zip
  • 02-06. Exploring the Maze as a First Person Character
      SUBS

  • 03. Exploring Maze Algorithms
  • 03-01.1 MazeCS.zip
  • 03-01. Counting Neighbours
  • 03-02.1 PrimsFinal.zip
  • 03-02. Randomised Prims Algorithm
  • 03-03. Wilsons Maze Generator Part 1
  • 03-04. Wilsons Maze Generator Part 2
  • 03-05. Wilsons Maze Generator Part 3
  • 03-06.1 WilsonsFinal.zip
  • 03-06. Wilsons Maze Generator Part 4
  • 03-07. Recursive Depth First Search Maze Part 1
  • 03-08.1 RecursiveDFSFinal.zip
  • 03-08. Recursive Depth First Search Maze Part 2
      SUBS

  • 04. Creating Modular Maze Pieces in Blender
  • 04-01. Introduction To The Maze Section
  • 04-02. What Is Modular Anyway
  • 04-03. Planning Your Pieces - On Paper
  • 04-04.1 Screencast Keys.html
  • 04-04. Setting Up Blender And Add-Ons
  • 04-05.1 Lecture State Change.html
  • 04-05. Origins and Auto Mirror
  • 04-06.1 Lecture State Change.html
  • 04-06. Watching For Incorrect Normals
  • 04-07.1 Lecture State Change.html
  • 04-07. Mid-Section Challenge
  • 04-08.1 Lecture State Change.html
  • 04-08.2 Blender to Unity Export Script 2.2.zip
  • 04-08. Export and Test in Unity
  • 04-09.1 Lecture State Change.html
  • 04-09. Scripting To Speed Up Export
  • 04-10. Reference Material
  • 04-11.1 Lecture State Change.html
  • 04-11. Level Of Detail Overview
  • 04-12.1 Lecture State Change.html
  • 04-12. Medium Detail - Watch Your Time
  • 04-13.1 Lecture State Change.html
  • 04-13. Fixing Shading And Adding Materials
  • 04-14.1 Lecture State Change.html
  • 04-14. Managing Material Imports
  • 04-15. Basic Pipeline Overview
  • 04-16.1 Lecture State Change.html
  • 04-16.2 Pipes.zip
  • 04-16. Adding More Details
  • 04-17.1 Blender to Unity Export Script.zip
  • 04-17.2 Lecture State Change.html
  • 04-17. Making A Light
  • 04-18. The Maze Section Wrap Up
      SUBS

  • 05. Programmatically Building a Maze with Modular Assets
  • 05-01.1 SimpleMazePieces.zip
  • 05-01.2 RecursiveDFSFinal.zip
  • 05-01. Preparing Models for Placement
  • 05-02. Placing a Piece with Code
  • 05-03. Wildcard Piece Placement Patterns
  • 05-04.1 CompleteMaze.zip
  • 05-04. Patterns and Placement for All Pieces
  • 05-05.1 FPCPlacement.zip
  • 05-05. Starting Positions for the Player Character
      SUBS

  • 06. Creating Dungeon Pieces In Blender
  • 06-01. Introduction To The Dungeon Section
  • 06-02. Material Overview
  • 06-03. Texture Type Overview
  • 06-04.1 Lecture State Change.html
  • 06-04.2 HDRI Haven.html
  • 06-04. Lighting Your Scene With An HDRI
  • 06-05.1 Texturify.html
  • 06-05.2 Textures.html
  • 06-05.3 Lecture State Change.html
  • 06-05.4 Open Game Art.html
  • 06-05.5 CC0 Textures.html
  • 06-05.6 Texture Haven.html
  • 06-05. Importing An Image As A Plane
  • 06-06.1 Lecture State Change.html
  • 06-06. Exporting With Textures
  • 06-07.1 Lecture State Change.html
  • 06-07. Blocking Out Your Pieces
  • 06-08.1 Lecture State Change.html
  • 06-08. Fixing Issues Now Not Later
  • 06-09.1 Lecture State Change.html
  • 06-09. Testing Our Test Pieces
  • 06-10.1 Lecture State Change.html
  • 06-10. Making The Pillar
  • 06-11.1 Lecture State Change.html
  • 06-11. Adding Wall Detail
  • 06-12.1 Lecture State Change.html
  • 06-12. Adding Detail To The Other Pieces
  • 06-13.1 Lecture State Change.html
  • 06-13. Looking At Everything Together
  • 06-14.1 Lecture State Change.html
  • 06-14. UV Mapping Overview
  • 06-15.1 Lecture State Change.html
  • 06-15. Unwrapping An Open Mesh
  • 06-16.1 Lecture State Change.html
  • 06-16. Unwrapping A Closed Mesh
  • 06-17.1 Lecture State Change.html
  • 06-17. Mirroring And Pinning UVs
  • 06-18.1 Lecture State Change.html
  • 06-18. Unwrapping The Rest Of The Scene
  • 06-19.1 Lecture State Change.html
  • 06-19. Making The Vault Roof Piece
  • 06-20.1 Lecture State Change.html
  • 06-20. Export, Testing And Fixing
  • 06-21.1 Lecture State Change.html
  • 06-21. Making A Victorian Lamp
  • 06-22. Additional Ceiling Pieces
  • 06-23. Ceiling Pieces Challenge
  • 06-24.1 Lecture State Change.html
  • 06-24. Checking, Naming and Exporting
  • 06-25. End Of The Dungeon Section
      SUBS

  • 07. Programmatically Building a Dungeon with Modular Assets
  • 07-01.1 MakingRoomsStarter.zip
  • 07-01. Replacing Pieces
  • 07-02. Making Rooms
  • 07-03. Defining Modular Room Pieces
  • 07-04. Placing Room Pieces
  • 07-05. Placing Walls
  • 07-06.1 Lecture State Change.html
  • 07-06. Creating Pillars and Doorways
  • 07-07.1 PillarStarter.zip
  • 07-07.2 ModelExtras.zip
  • 07-07. Importing New Pillars & Doorways
  • 07-08. Positioning Pillars
  • 07-09. More Pillar Positioning
  • 07-10. Tracking Pillar Placement
  • 07-11. Adding Doorways
  • 07-12. Z-Fighting
      SUBS

  • 08. Generating Multiple Storeys
  • 08-01.1 LabelledPieces.zip
  • 08-01. Labelling Map Modules Part 1
  • 08-02. Labelling Map Modules Part 2
  • 08-03.1 MazeRefactored.cs.zip
  • 08-03. Refactoring Code for Plug & Play Modules
  • 08-04.1 Lecture State Change.html
  • 08-04. Creating Manholes Part 1
  • 08-05.1 Lecture State Change.html
  • 08-05. Creating Manholes Part 2
  • 08-06.1 Lecture State Change.html
  • 08-06. Creating Stairwells Part 1
  • 08-07.1 Lecture State Change.html
  • 08-07. Creating Stairwells Part 2
  • 08-08.1 MultiMazeLevelsResource.zip
  • 08-08. Generating Multiple Maze Levels
  • 08-09. Building a Maze Manager
  • 08-10. Placing Manholes between Levels
  • 08-11. Extending Level Connections for All Levels
  • 08-12.1 MultiLevelDungeonFinal.zip
  • 08-12.2 Lecture State Change.html
  • 08-12. Multi-storey Dungeon Challenge
  • 08-13. Preparing to Offset a Maze
  • 08-14.1 OffsetMazesFinal.zip
  • 08-14. Calculating Maze Offsets
      SUBS

  • 09. Creating Corridors
  • 09-01. The A Pathfinding Algorithm Part 1
  • 09-02.1 AStarStarter.zip
  • 09-02. The A Pathfinding Algorithm Part 2
  • 09-03. The A Pathfinding Algorithm Part 3
  • 09-04. The A Pathfinding Algorithm Part 4
  • 09-05. The A Pathfinding Algorithm Part 5
  • 09-06.1 AStarCorridorsFinal.zip
  • 09-06. A Corridor Challenge
  • 09-07.1 OffsetMazesFinal.zip
  • 09-07. Corridors Between Mazes
  • 09-08.1 MutiStairs.zip
  • 09-08. More Stairs
  • 09-09. Brute Force Stairwell Placement Part 1
  • 09-10.1 BruteStairsFinal.zip
  • 09-10. Brute Force Stairwell Placement Part 2
      SUBS

  • 10. Final Project With Challenges
  • 10-01. Final Project Part 1
  • 10-02.1 Wall Light.zip
  • 10-02. Final Project Part 2
  • 10-03. Final Project Part 3
  • 10-04.1 Ammo.zip
  • 10-04. Final Project Part 4
  • 10-05.1 Teleport.zip
  • 10-05. Final Project Part 5
  • 10-06.1 MagicPath.zip
  • 10-06. Final Project Part 6
  • 10-07. Final Project Part 7
  • 10-08.1 FinalProject.zip
  • 10-08. Final Project Part 8
      SUBS

  • 11. Final Words
  • 11-01. Some Final Words from Penny
  • 11-02. Where to now
      SUBS
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