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دسته بندی دوره ها

Master 3D content creation tools in Blender. With 6 projects

سرفصل های دوره

Learn Blender from absolute zero to creating professional 3D models. Learn to create Game assets and realistic models


1. Introduction. Getting ready
  • 1. Introduction
  • 2. How to study this course. A quick look at the projects
  • 3. Installing Blender

  • 2. Blender Crash Course with a Country House
  • 1. Blender interface. Moving around. Transforming objects
  • 2. 3D Mesh Elements. Building blocks of a 3D model
  • 3. Country house. Modeling 1
  • 4. Country house. Modeling 2
  • 5. Country house. Modeling 3
  • 6. Material basics
  • 7. Texture basics
  • 8. Country house. Applying Materials
  • 9. Country house. Growing Grass
  • 10. Getting free assets from BlenderKit
  • 11.1 zFiles.zip
  • 11. Country house. Lighting and Rendering

  • 3. Blender fundamentals
  • 1. Blender interface basics
  • 2. Overview of editors
  • 3. Properties editor
  • 4. Blender Preferences
  • 5. Viewport Shading options
  • 6. Customizing and saving startup file
  • 7. Navigation in the 3D viewport
  • 8. Walk and Fly navigation. Recording the Camera while walking or flying
  • 9. Tools. Transform Tools and Shortcuts
  • 10. Work modes - Workshops
  • 11. Asset Browser
  • 12. Scene optimization. Do these and Blender will never crash again

  • 4. Working in Object Mode. Objects and their Properties
  • 1. Object types general overview
  • 2. Object origin
  • 3. Important options in Object Menu. Cleaning up the blend file
  • 4. Objects and Object data. Object and Object data Properties
  • 5. Correct Collection Instancing. Make Instances Real
  • 6. Transform orientations
  • 7. Transform Pivot point
  • 8. Snapping options
  • 9. Proportional editing

  • 5. 3D modeling in Edit mode
  • 1. Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut
  • 2. Edit mode tools 2
  • 3. Selecting mesh elements
  • 4. Deleting mesh elements
  • 5. Overview of Add and Mesh menus
  • 6. Normals
  • 7. Mesh clean up
  • 8. Vertex tools
  • 9. Edge tools
  • 10. Face tools
  • 11. Top 5 modeling problems beginners face
  • 12. Curves and text objects. SVG
  • 13. Vertex Groups. Weight Painting
  • 14. Shape Keys
  • 15. Color Attributes. Vertex Painting
  • 16. Working with Reference Images

  • 6. PROJECT 1. [EASY] Simple scene with wood furniture and dishes
  • 1. Modeling the chair
  • 2. Modeling the table
  • 3. Modeling the dishes
  • 4. UV Unwrapping. Applying Materials and textures
  • 5.1 zFiles.zip
  • 5. Texturing the models. Better background lighting

  • 7. PROJECT 2. [EASY] Ancient weapons set
  • 1. Modeling a simple Axe
  • 2. Modeling a more Complex Axe
  • 3. Modeling a sharp something (weapon)
  • 4. Modeling the Sword 1
  • 5. Modeling the Sword 2
  • 6. Texturing the Simple Axe. Texture Painting
  • 7. Baking Simple Axe Textures to Image files.
  • 8.1 zFiles.zip
  • 8. Texturing Painting the Sword

  • 8. PROJECT 3. [MODERATE] A sailboat
  • 1. Modeling 1
  • 2. Modeling 2
  • 3. Modeling 3
  • 4. Modeling 4
  • 5. Modeling 5. Finished
  • 6. Shading 1. UV Unwrapping 1
  • 7. Shading 2. UV Unwrapping 2
  • 8. Shading 2. UV Unwrapping 3. Finished
  • 9. Shading 4. Texture Painting 1
  • 10. Shading 4. Texture Painting 2. Finished
  • 11.1 zFiles.zip
  • 11. Shader Setup. World and Lighting Setup. Final Notes

  • 9. Shading. Materials and Textures
  • 1. Intro to Shading, Lighting and Rendering in Blender
  • 2. Intro to shading and materials
  • 3. Material Properties
  • 4. Node based Shader editor
  • 5. What nodes we have
  • 6. Most common Shader nodes
  • 7. Node Wrangler Shortcuts
  • 8. Principled BSDF
  • 9. Principled Volume
  • 10. Glass shader in Cycles
  • 11. Glass shader in Eevee
  • 12. Power of black and white
  • 13. Textures in Blender
  • 14. Common Procedural textures
  • 15. Using image textures. Texture maps
  • 16. Image texture node options
  • 17. Movie Texture
  • 18. ColorRamp node
  • 19. Bump node
  • 20. UV Reference 1. UV Maps. Unwrapping and editing UVs
  • 21. UV reference 2. Workflows. Rules. Editing options
  • 22. UDIMs Lets learn everything
  • 23. Bake procedural textures to image textures
  • 24. Generating Edge wear. Dirt built up effects
  • 25. Packing or Embedding texture files into blend or fbx files
  • 26. Copying Assigning Linking Duplicating materials. Selecting by materials

  • 10. Lighting. Rendering. Working with the Camera
  • 1. Intro to lighting. rendering. render and camera options
  • 2. Rendering quick demo
  • 3. Basics of lighting. Light sources
  • 4. Global illumination (GI) or Indirect lighting
  • 5. Light objects in Cycles
  • 6. Light objects in Eevee
  • 7. World properties in Cycles. Environment texture. Nishita sky
  • 8. Rendering with Cycles. Most important options
  • 9. Eevee render engine. Most important options
  • 10. Bake indirect light in Eevee
  • 11. Working with the camera. Basics
  • 12. Camera properties
  • 13. Better camera control. Switch Cameras Automatically etc.
  • 14. Rendering images. Resolution. Format etc.
  • 15. Render animations
  • 16. Viewport rendering
  • 17. Noise reduction and faster rendering tips in Cycles
  • 18. Shadow caustics
  • 19. Lights with nodes. IES Textures
  • 20. How to use the Shadow Catcher
  • 21. Using Mist Pass. Denoise and Defocus in Compositing to fake effects

  • 11. Modifiers
  • 1. Intro. Common modifier properties. Important rules
  • 2. Modifier Tools addon
  • 3. Array
  • 4. Bevel
  • 5. Boolean
  • 6. Build
  • 7. Decimate
  • 8. Mirror
  • 9. Screw
  • 10. Skin
  • 11. Solidify
  • 12. Subdivision Surface
  • 13. Triangulate
  • 14. Wireframe
  • 15. Curve
  • 16. Displace
  • 17. Hook
  • 18. Lattice
  • 19. Shrinkwrap
  • 20. Simple Deform
  • 21. Surface Deform
  • 22. Wave
  • 23. Vertex Weight Proximity
  • 24. Weighted Normal

  • 12. Addons
  • 1. Intro
  • 2. BlenderKit
  • 3. Import Images as Planes
  • 4. Carver
  • 5. Bool Tool
  • 6. Cell Fracture
  • 7. A.N.T Landscape
  • 8. Sapling Tree Gen
  • 9. How to use Quixel Bridge with Blender
  • 10. Botaniq. Paid addon for Trees and Vegetation
  • 11. Get more addons for Blender

  • 13. PROJECT 4. [HARD] Sci-Fi Door
  • 1. Using AI to generate reference images
  • 2. Modeling 1. Creating the general shape of the door
  • 3. Modeling 2
  • 4. Modeling 3. Rounded edges. Pipes and other details
  • 5. Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders
  • 6. Modeling 5. Door details. Refinements. Finish
  • 7. Modeling the environment
  • 8. Lighting the scene
  • 9. Applying materials. Final render
  • 10.1 zFiles.zip
  • 10. Better materials by Texture painting and better shader setup

  • 14. Hair Particle System
  • 1. Intro. Hair Emission. Render
  • 2. Strand type. Material. Viewport display. Children
  • 3. Hair shape. Forces. Windy Grass field. Texture

  • 15. Texture Painting
  • 1. Before we start
  • 2. Intro. Tools
  • 3. Slots. Brushes. Color. Gradient. Color Palette
  • 4. Advanced. Texture. Texture mask
  • 5. Strokes. Stabilize. Fallof. Cursor
  • 6. Cavity Mask. Symmetry. Options

  • 16. PROJECT 5. [HARD] Sci-Fi Weapon
  • 1. Modeling 1. The Stock
  • 2. Modeling 2. Stock connection
  • 3. Modeling 3. The Grip or Handle
  • 4. Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only]
  • 5. Modeling 5. Reciever or Chamber 2
  • 6. Modeling 6. The Magazine
  • 7. Modeling 7. The Sight or Scope
  • 8. Modeling 8. The 2nd Grip. Barrel cover.
  • 9. Modeling 9. The Barrel.
  • 10. Modeling 10. Finish
  • 11. Shading 1. Initial material setup. UV Unwrappiing
  • 12. Achieving consistent texture detail
  • 13. Baking Texture Masks (Important but Optional)
  • 14. Shading 4. Painting textures. Most Important Concepts and Tricks
  • 15. Shading 5. Creating Other Materials
  • 16. Shading 6. Final notes
  • 17.1 zFiles.zip
  • 17. Quick Scene Setup and Render

  • 17. Sculpting
  • 1. Intro. Tools overview
  • 2. Shortcuts. Most common brushes. Generate. Contrast. Transform brushes
  • 3. All the other Brushes and Tools
  • 4. Mask Tools and Auto Masking
  • 5. Brush settings overview
  • 6. Dynamic Topology. Magic Button
  • 7. Remesh. Quad Remesh. Symmetry
  • 8. Retopology. Intro. Setup and Manual Retopo
  • 9. Speed Up your Retopo with addons
  • 10. Multires Modifier in Sculpting
  • 11. Bake Multires details to Normal map

  • 18. PROJECT 6. [HARD] Female Character Bust
  • 1. Project Intro
  • 2. Sculpting 1. Basic bust shape
  • 3. Sculpting 2. Face enhancement. Ear started
  • 4. Sculpting 3. The ears. Face enhancement. Finish
  • 5. Sculpting. Important final notes
  • 6. Retopology demo 1. Face retopology
  • 7. Retopology demo 2. Ear retopology. Finish
  • 8. Capturing and sculpting fine details with Multires modifier
  • 9. UV unwrapping. Baking Normal map. Texture painting
  • 10. Eye texture. Hair growth
  • 11. Project Summary
  • 12.1 zFiles.zip
  • 12. Using Mixamo animations

  • 19. Animation tools and other powerful features of Blender
  • 1. Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc.
  • 2. Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc.
  • 3. Simulations and Physics in Blender. Overview and Examples
  • 4. Geometry Nodes. Quick overview. Example projects
  • 5. Grease Pencil. Quick overview. Example projects
  • 6. VFX and Compositing. Overview and practical example
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