وب سایت تخصصی شرکت فرین
دسته بندی دوره ها

Make a Battle City Clone, using Python, Pygame and OOP!

سرفصل های دوره

Object Oriented Programming, Game, Development, Python, Pygame,


1. Creating the Game Infrastructure
  • 1.1 gameconfig.zip
  • 1.2 main.zip
  • 1. Creating the Main object class
  • 2.1 arrow.zip
  • 2.2 assets.rar
  • 2.3 battlecity.zip
  • 2.4 game assets.zip
  • 2.5 gameconfig.zip
  • 2.6 hiscore.zip
  • 2.7 main.zip
  • 2.8 numbers black orange.zip
  • 2.9 numbers black white.zip
  • 2.10 player1.zip
  • 2.11 player2.zip
  • 2.12 pts.zip
  • 2.13 scoresheet.zip
  • 2.14 stage.zip
  • 2.15 start screen.zip
  • 2.16 token.zip
  • 2.17 total.zip
  • 2. Creating the Game Assets object class - Part 1 - Loading individual images
  • 3.1 game assets.zip
  • 3.2 gameconfig.zip
  • 3.3 main.zip
  • 3. Creating the Game Assets object class - Part 2 - Sprite sheet Images - Tanks
  • 4.1 game assets.zip
  • 4.2 gameconfig.zip
  • 4.3 main.zip
  • 4. Creating the Game Assets object class - Part 3 - Sprite sheet Images - other
  • 5.1 game assets.zip
  • 5.2 game.zip
  • 5.3 gameconfig.zip
  • 5.4 main.zip
  • 5. Creating the Game object class

  • 2. Creating the Tank Class
  • 1.1 characters.zip
  • 1.2 game assets.zip
  • 1.3 game.zip
  • 1.4 gameconfig.zip
  • 1.5 main.zip
  • 1. Creating the Tank Class - Part 1
  • 2.1 characters.zip
  • 2.2 game assets.zip
  • 2.3 game.zip
  • 2.4 gameconfig.zip
  • 2.5 main.zip
  • 2. Creating the Tank Class - Part 2 - Movement and Animation
  • 3.1 characters.zip
  • 3.2 game assets.zip
  • 3.3 game.zip
  • 3.4 gameconfig.zip
  • 3.5 main.zip
  • 3. Creating the Tank Class - Part 3 - Tank Collisions
  • 4.1 characters.zip
  • 4.2 game assets.zip
  • 4.3 game.zip
  • 4.4 gameconfig.zip
  • 4.5 main.zip
  • 4. Creating the Tank Class - Part 4 - Tank Spawning

  • 3. Creating the Game Screen and HUD object
  • 1.1 characters.zip
  • 1.2 game assets.zip
  • 1.3 game hud.zip
  • 1.4 game.zip
  • 1.5 gameconfig.zip
  • 1.6 main.zip
  • 1. Creating the HUD and game screen - Part 1 - The Overlay
  • 2.1 characters.zip
  • 2.2 game assets.zip
  • 2.3 game hud.zip
  • 2.4 game.zip
  • 2.5 gameconfig.zip
  • 2.6 main.zip
  • 2. Creating the HUD and game screen - Part 2 - Player Lives
  • 3.1 characters.zip
  • 3.2 game assets.zip
  • 3.3 game hud.zip
  • 3.4 game.zip
  • 3.5 gameconfig.zip
  • 3.6 main.zip
  • 3. Creating the HUD and game screen - Part 3 - Stage Number
  • 4.1 characters.zip
  • 4.2 game assets.zip
  • 4.3 game hud.zip
  • 4.4 game.zip
  • 4.5 gameconfig.zip
  • 4.6 main.zip
  • 4. Creating the HUD and game screen - Part 4 - Enemy Tanks Remaining

  • 4. Creating the Bullet Class
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 game assets.zip
  • 1.4 game hud.zip
  • 1.5 game.zip
  • 1.6 gameconfig.zip
  • 1.7 main.zip
  • 1. Creating the Bullet Class - Part 1 - The Bullet
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 game assets.zip
  • 2.4 game hud.zip
  • 2.5 game.zip
  • 2.6 gameconfig.zip
  • 2.7 main.zip
  • 2. Creating the Bullet Class - Part 2 - Moving The Bullet
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 game assets.zip
  • 3.4 game hud.zip
  • 3.5 game.zip
  • 3.6 gameconfig.zip
  • 3.7 main.zip
  • 3. Creating the Bullet Class - Part 3 - Player Tank Collisions and Effects
  • 4.1 ammunition.zip
  • 4.2 characters.zip
  • 4.3 game assets.zip
  • 4.4 game hud.zip
  • 4.5 game.zip
  • 4.6 gameconfig.zip
  • 4.7 main.zip
  • 4. Creating the Bullet Class - Part 4 - AI Tank Collisions and Bullet Collisions

  • 5. Working with Masks
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 game assets.zip
  • 1.4 game hud.zip
  • 1.5 game.zip
  • 1.6 gameconfig.zip
  • 1.7 main.zip
  • 1. Creating Bullet and Tank Masks for Collision Detection

  • 6. Creating a Level Editor
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 game assets.zip
  • 1.4 game hud.zip
  • 1.5 game.zip
  • 1.6 gameconfig.zip
  • 1.7 leveleditor.zip
  • 1.8 main.zip
  • 1. Creating a Level Editor - Part 1
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 game assets.zip
  • 2.4 game hud.zip
  • 2.5 game.zip
  • 2.6 gameconfig.zip
  • 2.7 leveleditor.zip
  • 2.8 main.zip
  • 2. Creating a Level Editor - Part 2
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 game assets.zip
  • 3.4 game hud.zip
  • 3.5 game.zip
  • 3.6 gameconfig.zip
  • 3.7 leveleditor.zip
  • 3.8 main.zip
  • 3. Creating a Level Editor - Part 3
  • 4.1 ammunition.zip
  • 4.2 characters.zip
  • 4.3 game assets.zip
  • 4.4 game hud.zip
  • 4.5 game.zip
  • 4.6 gameconfig.zip
  • 4.7 leveleditor.zip
  • 4.8 levels.zip
  • 4.9 main.zip
  • 4. Creating a Level Editor - Part 4
  • 5.1 levels.rar
  • 5. Creating a Level Editor - Part 5

  • 7. Creating the Start Screen
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 game assets.zip
  • 1.4 game hud.zip
  • 1.5 game.zip
  • 1.6 gameconfig.zip
  • 1.7 leveleditor.zip
  • 1.8 levels.zip
  • 1.9 main.zip
  • 1.10 startscreen.zip
  • 1. Creating the Start Screen - Part 1
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 game assets.zip
  • 2.4 game hud.zip
  • 2.5 game.zip
  • 2.6 gameconfig.zip
  • 2.7 leveleditor.zip
  • 2.8 levels.zip
  • 2.9 main.zip
  • 2.10 startscreen.zip
  • 2. Creating the Start Screen - Part 2
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 game assets.zip
  • 3.4 game hud.zip
  • 3.5 game.zip
  • 3.6 gameconfig.zip
  • 3.7 leveleditor.zip
  • 3.8 levels.zip
  • 3.9 main.zip
  • 3.10 startscreen.zip
  • 3. Creating the Start Screen - Part 3

  • 8. Running the Game
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 game assets.zip
  • 1.4 game hud.zip
  • 1.5 game.zip
  • 1.6 gameconfig.zip
  • 1.7 leveleditor.zip
  • 1.8 levels.zip
  • 1.9 main.zip
  • 1.10 startscreen.zip
  • 1. Running The Game - Part 1 - Selecting New Game or Construct Mode
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 game assets.zip
  • 2.4 game hud.zip
  • 2.5 game.zip
  • 2.6 gameconfig.zip
  • 2.7 leveleditor.zip
  • 2.8 levels.zip
  • 2.9 main.zip
  • 2.10 startscreen.zip
  • 2. Running The Game - Part 2 - Loading in the New Level
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 game assets.zip
  • 3.4 game hud.zip
  • 3.5 game.zip
  • 3.6 gameconfig.zip
  • 3.7 leveleditor.zip
  • 3.8 levels.zip
  • 3.9 main.zip
  • 3.10 startscreen.zip
  • 3. Running The Game - Part 3 - Spawning in Enemy Tanks

  • 9. Creating the Tile Classes
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 game assets.zip
  • 1.4 game hud.zip
  • 1.5 game.zip
  • 1.6 gameconfig.zip
  • 1.7 leveleditor.zip
  • 1.8 levels.zip
  • 1.9 main.zip
  • 1.10 startscreen.zip
  • 1.11 tile.zip
  • 1. Creating the Tile Class - Part 1 - Brick Tile
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 game assets.zip
  • 2.4 game hud.zip
  • 2.5 game.zip
  • 2.6 gameconfig.zip
  • 2.7 leveleditor.zip
  • 2.8 levels.zip
  • 2.9 main.zip
  • 2.10 startscreen.zip
  • 2.11 tile.zip
  • 2. Creating the Tile Class - Part 2 - Tank Collisions
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 game assets.zip
  • 3.4 game hud.zip
  • 3.5 game.zip
  • 3.6 gameconfig.zip
  • 3.7 leveleditor.zip
  • 3.8 levels.zip
  • 3.9 main.zip
  • 3.10 startscreen.zip
  • 3.11 tile.zip
  • 3. Creating the Tile Class - Part 3 - Bullet Collisions
  • 4.1 ammunition.zip
  • 4.2 characters.zip
  • 4.3 game assets.zip
  • 4.4 game hud.zip
  • 4.5 game.zip
  • 4.6 gameconfig.zip
  • 4.7 leveleditor.zip
  • 4.8 levels.zip
  • 4.9 main.zip
  • 4.10 startscreen.zip
  • 4.11 tile.zip
  • 4. Creating the Tile Class - Part 4 - The Rest of the Tiles

  • 10. Stage Progression and Information
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 fade animate.zip
  • 1.4 game assets.zip
  • 1.5 game hud.zip
  • 1.6 game.zip
  • 1.7 gameconfig.zip
  • 1.8 leveleditor.zip
  • 1.9 levels.zip
  • 1.10 main.zip
  • 1.11 startscreen.zip
  • 1.12 tile.zip
  • 1. Stage Progression and Information - Part 1 - Fade Animation
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 fade animate.zip
  • 2.4 game assets.zip
  • 2.5 game.zip
  • 2.6 gameconfig.zip
  • 2.7 leveleditor.zip
  • 2.8 levels.zip
  • 2.9 main.zip
  • 2.10 startscreen.zip
  • 2.11 tile.zip
  • 2. Stage Progression and Information - Part 2 - Load Next Stage
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 fade animate.zip
  • 3.4 game assets.zip
  • 3.5 game hud.zip
  • 3.6 game.zip
  • 3.7 gameconfig.zip
  • 3.8 leveleditor.zip
  • 3.9 levels.zip
  • 3.10 main.zip
  • 3.11 score screen.zip
  • 3.12 startscreen.zip
  • 3.13 tile.zip
  • 3. Stage Progression and Information - Part 3 - Score Screen 1
  • 4.1 ammunition.zip
  • 4.2 characters.zip
  • 4.3 fade animate.zip
  • 4.4 game assets.zip
  • 4.5 game hud.zip
  • 4.6 game.zip
  • 4.7 gameconfig.zip
  • 4.8 leveleditor.zip
  • 4.9 levels.zip
  • 4.10 main.zip
  • 4.11 score screen.zip
  • 4.12 startscreen.zip
  • 4.13 tile.zip
  • 4. Stage Progression and Information - Part 4 - Score Screen 2
  • 5.1 ammunition.zip
  • 5.2 characters.zip
  • 5.3 fade animate.zip
  • 5.4 game assets.zip
  • 5.5 game hud.zip
  • 5.6 game.zip
  • 5.7 gameconfig.zip
  • 5.8 leveleditor.zip
  • 5.9 levels.zip
  • 5.10 main.zip
  • 5.11 score screen.zip
  • 5.12 startscreen.zip
  • 5.13 tile.zip
  • 5. Stage Progression and Information - Part 5 - Score Screen 3
  • 6.1 ammunition.zip
  • 6.2 characters.zip
  • 6.3 fade animate.zip
  • 6.4 game assets.zip
  • 6.5 game hud.zip
  • 6.6 game.zip
  • 6.7 gameconfig.zip
  • 6.8 leveleditor.zip
  • 6.9 levels.zip
  • 6.10 main.zip
  • 6.11 score screen.zip
  • 6.12 startscreen.zip
  • 6.13 tile.zip
  • 6. Stage Progression and Information - Part 6 - Score Screen 4

  • 11. Computer Tanks
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 fade animate.zip
  • 1.4 game assets.zip
  • 1.5 game hud.zip
  • 1.6 game.zip
  • 1.7 gameconfig.zip
  • 1.8 leveleditor.zip
  • 1.9 levels.zip
  • 1.10 main.zip
  • 1.11 score screen.zip
  • 1.12 startscreen.zip
  • 1.13 tile.zip
  • 1. Computer Tanks - Updating the Base Tank Class
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 fade animate.zip
  • 2.4 game assets.zip
  • 2.5 game hud.zip
  • 2.6 game.zip
  • 2.7 gameconfig.zip
  • 2.8 leveleditor.zip
  • 2.9 levels.zip
  • 2.10 main.zip
  • 2.11 score screen.zip
  • 2.12 startscreen.zip
  • 2.13 tile.zip
  • 2. Computer Tanks - Defining the Enemy Tank Class - AI Shooting
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 fade animate.zip
  • 3.4 game assets.zip
  • 3.5 game hud.zip
  • 3.6 game.zip
  • 3.7 gameconfig.zip
  • 3.8 leveleditor.zip
  • 3.9 levels.zip
  • 3.10 main.zip
  • 3.11 score screen.zip
  • 3.12 startscreen.zip
  • 3.13 tile.zip
  • 3. Computer Tanks - Defining the Enemy Tank Class - Ai Movement Part 1
  • 4.1 ammunition.zip
  • 4.2 characters.zip
  • 4.3 fade animate.zip
  • 4.4 game assets.zip
  • 4.5 game hud.zip
  • 4.6 game.zip
  • 4.7 gameconfig.zip
  • 4.8 leveleditor.zip
  • 4.9 levels.zip
  • 4.10 main.zip
  • 4.11 score screen.zip
  • 4.12 startscreen.zip
  • 4.13 tile.zip
  • 4. Computer Tanks - Defining the Enemy Tank Class - Ai Movement Part 2
  • 5.1 ammunition.zip
  • 5.2 characters.zip
  • 5.3 fade animate.zip
  • 5.4 game assets.zip
  • 5.5 game hud.zip
  • 5.6 game.zip
  • 5.7 gameconfig.zip
  • 5.8 leveleditor.zip
  • 5.9 levels.zip
  • 5.10 main.zip
  • 5.11 score screen.zip
  • 5.12 startscreen.zip
  • 5.13 tile.zip
  • 5. Computer Tanks - Defining the Special Tank Class

  • 12. Power Ups
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 fade animate.zip
  • 1.4 game assets.zip
  • 1.5 game hud.zip
  • 1.6 game.zip
  • 1.7 gameconfig.zip
  • 1.8 leveleditor.zip
  • 1.9 levels.zip
  • 1.10 main.zip
  • 1.11 powerups.zip
  • 1.12 score screen.zip
  • 1.13 startscreen.zip
  • 1.14 tile.zip
  • 1. Power Ups - Part 1 - Initialization
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 fade animate.zip
  • 2.4 game assets.zip
  • 2.5 game hud.zip
  • 2.6 game.zip
  • 2.7 gameconfig.zip
  • 2.8 leveleditor.zip
  • 2.9 levels.zip
  • 2.10 main.zip
  • 2.11 powerups.zip
  • 2.12 score screen.zip
  • 2.13 startscreen.zip
  • 2.14 tile.zip
  • 2. Power Ups - Part 2 - Shield Ability
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 fade animate.zip
  • 3.4 game assets.zip
  • 3.5 game hud.zip
  • 3.6 game.zip
  • 3.7 gameconfig.zip
  • 3.8 leveleditor.zip
  • 3.9 levels.zip
  • 3.10 main.zip
  • 3.11 powerups.zip
  • 3.12 score screen.zip
  • 3.13 startscreen.zip
  • 3.14 tile.zip
  • 3. Power Ups - Part 3 - Freeze Explosion Extra Life
  • 4.1 ammunition.zip
  • 4.2 characters.zip
  • 4.3 fade animate.zip
  • 4.4 game assets.zip
  • 4.5 game hud.zip
  • 4.6 game.zip
  • 4.7 gameconfig.zip
  • 4.8 leveleditor.zip
  • 4.9 levels.zip
  • 4.10 main.zip
  • 4.11 powerups.zip
  • 4.12 score screen.zip
  • 4.13 startscreen.zip
  • 4.14 tile.zip
  • 4. Power Ups - Part 4 - Power Special
  • 5.1 ammunition.zip
  • 5.2 characters.zip
  • 5.3 fade animate.zip
  • 5.4 game assets.zip
  • 5.5 game hud.zip
  • 5.6 game.zip
  • 5.7 gameconfig.zip
  • 5.8 leveleditor.zip
  • 5.9 levels.zip
  • 5.10 main.zip
  • 5.11 powerups.zip
  • 5.12 score screen.zip
  • 5.13 startscreen.zip
  • 5.14 tile.zip
  • 5. Power Ups - Part 5 - Fortify

  • 13. Extras
  • 1.1 ammunition.zip
  • 1.2 characters.zip
  • 1.3 explosions.zip
  • 1.4 fade animate.zip
  • 1.5 game assets.zip
  • 1.6 game hud.zip
  • 1.7 game.zip
  • 1.8 gameconfig.zip
  • 1.9 leveleditor.zip
  • 1.10 levels.zip
  • 1.11 main.zip
  • 1.12 powerups.zip
  • 1.13 score screen.zip
  • 1.14 startscreen.zip
  • 1.15 tile.zip
  • 1. Extras - Explosions
  • 2.1 ammunition.zip
  • 2.2 characters.zip
  • 2.3 explosions.zip
  • 2.4 fade animate.zip
  • 2.5 game assets.zip
  • 2.6 game hud.zip
  • 2.7 game.zip
  • 2.8 gameconfig.zip
  • 2.9 leveleditor.zip
  • 2.10 levels.zip
  • 2.11 main.zip
  • 2.12 powerups.zip
  • 2.13 score screen.zip
  • 2.14 scores.zip
  • 2.15 startscreen.zip
  • 2.16 tile.zip
  • 2. Extras - Score Banners
  • 3.1 ammunition.zip
  • 3.2 characters.zip
  • 3.3 eagle.zip
  • 3.4 explosions.zip
  • 3.5 fade animate.zip
  • 3.6 game assets.zip
  • 3.7 game hud.zip
  • 3.8 game.zip
  • 3.9 gameconfig.zip
  • 3.10 leveleditor.zip
  • 3.11 levels.zip
  • 3.12 main.zip
  • 3.13 powerups.zip
  • 3.14 score screen.zip
  • 3.15 scores.zip
  • 3.16 startscreen.zip
  • 3.17 tile.zip
  • 3. Extras - Eagle Base
  • 4.1 ammunition.zip
  • 4.2 characters.zip
  • 4.3 eagle.zip
  • 4.4 explosions.zip
  • 4.5 fade animate.zip
  • 4.6 game assets.zip
  • 4.7 game hud.zip
  • 4.8 game.zip
  • 4.9 gameconfig.zip
  • 4.10 gameover.zip
  • 4.11 leveleditor.zip
  • 4.12 levels.zip
  • 4.13 main.zip
  • 4.14 powerups.zip
  • 4.15 score screen.zip
  • 4.16 scores.zip
  • 4.17 startscreen.zip
  • 4.18 tile.zip
  • 4. Extras - Game Over
  • 5.1 ammunition.zip
  • 5.2 background player.zip
  • 5.3 background.zip
  • 5.4 bonus.zip
  • 5.5 brick.zip
  • 5.6 characters.zip
  • 5.7 eagle.zip
  • 5.8 explosion.zip
  • 5.9 explosions.zip
  • 5.10 fade animate.zip
  • 5.11 fire.zip
  • 5.12 game assets.zip
  • 5.13 game hud.zip
  • 5.14 game.zip
  • 5.15 gameconfig.zip
  • 5.16 gameover.zip
  • 5.17 gameover.zip
  • 5.18 gamestart.zip
  • 5.19 leveleditor.zip
  • 5.20 levels.zip
  • 5.21 main.zip
  • 5.22 powerups.zip
  • 5.23 score screen.zip
  • 5.24 score.zip
  • 5.25 scores.zip
  • 5.26 startscreen.zip
  • 5.27 steel.zip
  • 5.28 tile.zip
  • 5. Extras - Sound Effects
  • 6. Extras - Tidying Up
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