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Level Design Master Class: All in One Complete Course

سرفصل های دوره

Everything you need to become a Professional Level Designer in the Game Industry


01 - Introduction
  • 001 Course Overview
  • 002 The Choice Between Unity & Unreal
  • 003 The Mission
  • 004 Join the Community.html

  • 02 - Introduction to Level Design
  • 001 Inroduction to Level Design
  • 002 What is a Level Designer
  • 003 Game vs Level Designer What is the real Difference
  • 004 Game Design Document Reference.html
  • 005 Ingredients Mixing up a Winning Formula
  • 006 Mechanics The Actions of a Player
  • 007 Level Design Process Part 1
  • 008 Level Design Process Part 2
  • 009 Gamer Audiences Catering to the main 4
  • 010 Production Phases Its like a WOW Boss, so many different phases
  • 011 Pitch Examples.html
  • 011 Pitch-Examples.pdf

  • 03 - Setting up Unreal Engine
  • 001 The Unreal Masters.html
  • 002 Introduction to Unreal Engine
  • 003 Unreal Engine Setup
  • 004 Unreal Engine Interface
  • 005 Unreal Geometry
  • 006 Our First Level Design Grid
  • 006 maze-map.zip
  • 007 Level Design Toolkits.html
  • 008 Geometry Brush Indepth look.html
  • 009 Our First Level Design Recreating in Unreal
  • 009 maze-map.zip
  • 010 Unreal Takeaways

  • 04 - Setting up Unity Engine
  • 001 The Unity Masters.html
  • 002 Introduction to Unity
  • 003 Unity Setup
  • 004 Unity Interface
  • 005 ProBuilder Tutorial
  • 006 Links to Probuilder Tutorials.html
  • 007 Our First Level Design Grid
  • 007 maze-map.zip
  • 008 Our First Level Design Recreating in Unity
  • 009 Unity Takeaways

  • 05 - Level Designers Workflow
  • 001 Introduction to Level Design Workflow
  • 002 Goal of the project
  • 003 Setting up our Project
  • 004 Our Concept
  • 005 Setting up our theme
  • 006 Theme Examples.html
  • 007 Features
  • 008 Refrences
  • 009 Story
  • 010 Choosing our Dominant
  • 011 Art Direction
  • 012 Art Style List.html
  • 013 World Design Document Refrence.html

  • 06 - Maps, Level Breakdown and Design Document
  • 001 Introduction to Mapping
  • 002 Theory about Level Design Mapping Part 1
  • 003 Theory about Level Design Mapping Part 2
  • 004 Theory about Level Design Mapping Part 3
  • 005 Filling in the Blanks.html
  • 006 Theory about Level Design Mapping Part 4
  • 007 Theory about Level Design Mapping Part 5
  • 008 Level Design Document Template.html
  • 008 Level-Design-Document-Excel.xlsx
  • 008 Level-Design-Document-Template-Black.docx
  • 008 Level-Design-Document-Template-White.docx
  • 009 Level Design Images.html
  • 009 caster1.zip
  • 009 caster2.zip
  • 009 clean-map.zip
  • 009 destory-watch-tower.zip
  • 009 destroy-power-grid.zip
  • 009 find-compass.zip
  • 009 find-key.zip
  • 009 forest-moodboard.zip
  • 009 level-diagram.zip
  • 009 level-flow-chart.zip
  • 009 melee1.zip
  • 009 melee2.zip
  • 009 melee3.zip
  • 009 release-prisoners.zip
  • 010 Level Design Document Part 1
  • 011 Level Design Document Part 2
  • 012 Level Design Document Part 3
  • 012 Level-Design-Document-Template-Done.pdf
  • 013 Mapping Section Summary

  • 07 - Composition in Level Design
  • 001 Introduction to Composition in Level Design
  • 002 Composition Layers
  • 003 Foreground Layers
  • 004 Center of Interest
  • 005 Background Layers
  • 006 Staffage
  • 007 Observation Parameters
  • 008 Sight Angle
  • 009 Composition Angle
  • 010 Low Angle
  • 011 Flat Angle
  • 012 High Angle
  • 013 Front Angle
  • 014 Half - Front Angle
  • 015 Half - Side Angle
  • 016 Side Angle
  • 017 Observation Spots
  • 018 Static (symmetric) Composition
  • 019 Dynamic (Asymmetric) Composition
  • 020 Balance
  • 021 Asymmetric Composition (No Balance)
  • 022 Asymmetric Composition (balanced)
  • 023 Symmetric Composition (Balanced)

  • 08 - Guiding The Player
  • 001 Level Designers ToolKit Whats in the Box!!
  • 002 Audio Do you hear me now Good
  • 003 Details All the minute ones too
  • 004 Lines In all directions
  • 005 Horizontal Lines As far as the camera can see
  • 006 Vertical Lines How high can you go
  • 007 Curved Lines Snakes have nothing on this curves
  • 008 Colors The whole rainbow
  • 009 Lighting I see art assets! Theyre everywhere!
  • 010 Scale Is this big enough.html
  • 011 Motion It Lives!

  • 09 - Building Our 3D Level (Unity)
  • 001 Section Overview
  • 002 Refresher
  • 003 Section 1
  • 004 Section 2
  • 005 Section 3
  • 006 Section 4
  • 007 Section 5
  • 008 Recap Assets
  • 009 Asset Placing in Section 1
  • 010 Asset Placing in Section 2
  • 011 Asset Placing in Section 3
  • 012 Asset Placing in Section 4
  • 013 Asset Placing in Section 5
  • 014 Asset Tuning and Tweaking
  • 015 Asset Tweaking Lighting
  • 016 Asset Tweaking Terrain

  • 10 - Building Our 3D Level (Unreal Engine)
  • 001 Section Overview
  • 002 Refresher
  • 003 Section 1
  • 004 Section 2
  • 005 Section 3
  • 006 Section 4
  • 007 Section 5
  • 008 Recap Assets
  • 009 Assets Placing Section 1
  • 010 Assets Placing Section 2
  • 011 Assets Placing Section 3
  • 012 Assets Placing Section 4
  • 013 Assets Placing Section 5
  • 014 Assets Tweaking + Environmental Affixes
  • 015 Assets Tweaking + Lighting Skybox

  • 11 - Breaking into the Industry as a Level Designer
  • 001 Breaking into the Industry Section Overview
  • 002 Research
  • 003 Networking
  • 004 Marketing
  • 005 Cold Calls
  • 006 Cover Letter
  • 007 Portfolio
  • 008 Resume
  • 009 Website
  • 010 Linkedin
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