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دسته بندی دوره ها

Introduction to World Building in Unreal Engine

سرفصل های دوره

01. Reference Gather and Scene Blockout
  • 01. References
  • 02. Project Creation
  • 03. Landmass Blockout Part 1
  • 04. Landmass Blockout Part 2
  • 05. Tower Blockout Part 1
  • 06. Tower Blockout Part 2
  • 07. Tower Blockout Part 3

  • 02. Creating the Overall Layout
  • 08. Fixing the Terrain
  • 09. Terrain Secondary Shapes
  • 10. Creating a Wall with Quixel and 3ds Max
  • 11. Importing Wood Planks to Unreal Engine
  • 12. Creating Wall Pieces
  • 13. Creating Roof Pieces
  • 14. Merging Actors in Unreal Engine
  • 15. Modular Pieces in Unreal Engine
  • 16. Modular Pieces with Blueprints
  • 17. Creating Side Walls Part 1
  • 18. Creating Side Walls Part 2
  • 19. Finishing the Bottom Walls
  • 20. Adding Roof Support
  • 21. Finalizing the Bottom Area
  • 22. Creating the Middle Area
  • 23. Finishing the Middle Area
  • 24. Finishing the Top Area
  • 25. Creating Landscape Textures in Quixel Mixer
  • 26. Applying Landscape Material
  • 27. Retexturing Assets in Quixel Mixer
  • 28. Set Dressing Big Elements
  • 29. Level Art Layout Refinement
  • 30. Adding Background Rocks
  • 31. Creating the Wood Master Material

  • 03. Refining the Layout with Modeling Tools
  • 32. Refining the Tower Roof
  • 33. Unreal Modeling Tools
  • 34. Adding Secondary Details to the Tower Roof
  • 35. Unreal Modeling Tools - Combine Tool
  • 36. Refining the Tower Second Floor

  • 04. Blending the Point of Interest with the Environment
  • 37. Adding the Floor
  • 38. Tweaking the Terrain
  • 39. Updating Modular Walls Part 1
  • 40. Updating Modular Walls Part 2
  • 41. Adding Tower Basement
  • 42. Creating the Bridge
  • 43. Adding Set Dressing Elements
  • 44. Creating the Ropes
  • 45. Adding Ropes to the Bridge
  • 46. Creatting the Connection Rope Asset
  • 47. Creating a Destroyed Wall
  • 48. Applying Materials to the Destroyed Wall
  • 49. Creating Houses
  • 50. Creating Level of Detail

  • 05. Improving Composition in the Level
  • 51. Refining the Layout Part 1
  • 52. Refining the Layout Part 2
  • 53. Refining the Background

  • 06. Creating the Atmosphere
  • 54. Adding Post Process
  • 55. Adding Another Tower to the Level
  • 56. Adding Small Rocks
  • 57. Creating Proxy Meshes
  • 58. Adding Small Props
  • 59. Changing Foliage Settings
  • 60. Adding Foliage to the Background
  • 61. Adding Another Path
  • 62. Set Dressing the Second Tower
  • 63. Overall Set Dressing Part 1
  • 64. Overall Set Dressing Part 2

  • 07. Adding Dynamic Details
  • 65. Blending Man Made Elements
  • 66. Detailing the Destroyed Wall
  • 67. Adding Flags
  • 68. Enabling Gpu Lightmass
  • 69. Baking Gpu Lightmass
  • 70. Adding Decals
  • 71. Adding Small Details
  • 72. Creating Skeletal Mesh Flag

  • 08. Finalizing Our Scene
  • 73. Final Tweaks Part 1
  • 74. Final Tweaks Part 2
  • 75. Adding Sequencer
  • 76. Finishing the Sequencer

  • Project Files
  • DesertEnvironment.zip
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